Tools & Plugins

Tools & Plugins

Game Mechanics
Karl

Ninja Input

Overview Ninja Input is a professional-grade input framework designed for Unreal Engine’s Enhanced Input System. It ensures clean, modular, and highly extensible input code, having been continuously updated and improved for nearly 3 years. Why Choose Ninja Input? Unlike ad-hoc solutions, Ninja Input separates concerns, providing a dedicated Input Manager

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Engine Tools
Karl

Foliage Plugin

Description The Foliage Plugin by eelDev allows users to convert Unreal Engine Foliage Instances into fully interactive Actors. This feature-rich plugin is designed to enhance gameplay experiences by turning trees, rocks, and forests into dynamic, harvestable objects, suitable for a variety of gameplay purposes such as resource harvesting. Key Features

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Gameplay Features
Karl

Fire Chat PRO – groups, pm and world chat with adjustable talk distance.

🔥Fire Chat PRO: Maximum Chat Capabilities with Minimal Effort! Enhance communication in your project with Fire Chat PRO — a powerful and intuitive solution for chat organization. Key Features: Advantages: Flexibility and Scalability: Suitable for projects of any size — from indie games to large multiplayer applications. Key implemented features:

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Engine Tools
Karl

easyCSV

Overview Compare the essential plugins for Unreal Engine: easyCSV, Runtime DataTable, and GSheets Operator. These tools provide powerful data management capabilities for games and applications. Which Plugin is Right for Me? Understanding the unique features of each plugin can help you choose the best one for your needs: easyCSV: Offers

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Engine Tools
Karl

Dynamic Real Water

Overview Dynamic Real Water is a cutting-edge GPU-accelerated FFT water simulation plugin designed for Unreal Engine 5. It offers a realistic and easy-to-use water simulation with physically accurate asynchronous CPU buoyancy physics, making it ideal for games, cinematics, interactive experiences, and simulations requiring high visual fidelity and responsive buoyancy. Features

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Engine Tools
Karl

Able Ability System

In-Depth Overview Able is an engine plugin, crafted in C++, specifically designed for Unreal Engine. It revolutionizes the way creators handle Abilities by allowing them to be constructed from various actions known as Tasks. These Tasks are assembled in the Ability Editor, an intuitive and user-friendly interface that enables quick

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Engine Tools
Karl

Runtime Speech Recognizer (Real-Time, Offline, AI)

Overview Transform your game with real-time, offline, cross-platform speech recognition powered by OpenAI Whisper technology! Experience fast cross-platform speech / voice recognition that works completely offline, featuring GPU acceleration on Windows and optimized CPU processing on other platforms. Key Features Real-time Recognition: Convert speech to text instantly as your players

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Engine Tools
Karl

Runtime Archiver (Zip, Oodle, Tar, LZ4, GZip)

Overview Effortlessly manage archives in your Unreal Engine projects with Runtime Archiver! This powerful tool allows you to archive and unarchive files and directories during runtime, supporting popular formats like ZIP, Tar, Oodle, LZ4, and GZip. Key Features Runtime Archiver is fully cross-platform, working seamlessly on Windows, Android, Mac, iOS,

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Game Mechanics
Karl

Universal Camera

Overview The Universal Camera is a versatile camera tool designed for a wide range of applications in games and architectural visualization. It offers extensive customization options and features to enhance your Unreal Engine projects. Key Features Quickly Enable/Disable Features During Runtime Control Movement, Offset, Rotation, and Zoom Movement & Zoom

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