Procedural Systems

Ultra Dynamic SkyUpdate: 5.7Engine Version: 5.1+Asset Version: 8.6b - 9.2
A flexible dynamic sky system with natural cloud motion, plus customizable sun, moon and stars. Ultra Dynamic Sky is a sky system designed to be more dynamic and natural than most sky solutions, offer a great degree of flexibility and customization options, with an interface designed for speed and simplicity.

LIGHTGRIDEngine Version: 5.3+
Overview LightGrid is a comprehensive lighting and post process toolkit designed for Unreal Engine. It is built for rapid iteration and cinematic control, making it an ideal choice for prototyping, grading, and creating stylized lighting setups. Key Features LightGrid offers a range of features including: Spawn chrome spheres and apply

AutoEnv Procedural Rock CliffsEngine Version: 5.6+
Overview AutoEnv Procedural Rock Cliffs is a game-changing asset pack for Unreal Engine developers looking to create realistic cliff and rock environments effortlessly. The latest update now includes the option to add trees and foliage, enhancing the procedural content generation (PCG) capabilities. Key Features With intuitive controls and customizable parameters,

Edge Bevel DecalsEngine Version: 4.27,5.0+Asset Version: 1.0.0
Overview The Edge Bevel Decals package is a powerful tool designed for environment artists working with Unreal Engine. It allows for the application of specially designed decals to mesh edges, providing a beveled appearance and adding detail to BSP brushes, urban environments, and interiors built using modular meshes. Key Features

Realistic MoonEngine Version: 4.26+,5.0+
Are you tired of static skyboxes that feel flat and lifeless? It’s time to give your world a sky that lives and breathes alongside it. Introducing the Realistic Moon & Planet Blueprint for Unreal Engine—a revolutionary system that generates photorealistic, dynamic celestial bodies that react to your world’s lighting in

Easy Level GeneratorEngine Version: 4.26+,5.0+
Building levels, especially large, multi-story ones, is one of the most time-consuming parts of game development. What if you could generate complex, logical, and unique levels in seconds, right inside the Unreal Engine editor? Introducing Easy Level Generator (EzLG), your powerful yet intuitive solution for rapid procedural world creation. EzLG is

Simple Fence GeneratorEngine Version: 5.1+
Placing fences manually is one of the most tedious and time-consuming tasks in level design. Aligning every post and panel, especially along curved paths or uneven terrain, is a frustrating chore. That’s why we created the Simple Fence Generator: a powerful and intuitive Blueprint tool designed to save you hours of

Cinematic Bike RigEngine Version: 5.1+
Are you a cinematic artist tired of fighting Unreal Engine’s physics to get the perfect motorcycle shot? You know the struggle: you hit play, wrestle with unpredictable controls to record a take, and then spend hours cleaning it up in Sequencer. You hack together workarounds—invisible wheels, impossibly low centers of

Procedural Building LotEngine Version: 4.26+,5.0+
Tired of spending weeks manually building every single city block? Introducing the Procedural Building Lot, the latest innovation from AmmoboxStudios’ Procedural Pack. This powerful system empowers you to generate entire rows of highly-detailed, FPS/TPS-quality buildings with just a few clicks. Stop building piece by piece and start designing entire cities. The Power

Water FountainEngine Version: 4.26+,5.0+
Breathe life, elegance, and motion into your Unreal Engine environments with this Dynamic Water Fountain pack. Whether you’re building a majestic city square, a tranquil ancient ruin, or a serene garden, adding a beautiful, animated water fountain has never been easier. This powerful and flexible Blueprint asset empowers you to create countless unique fountains

SHADERSOURCE – Procedural Water Foliage ToolEngine Version: 4.27,5.0+
The SHADERSOURCE Procedural Water Foliage Tool gives the user the ability to easily spawn foliage around, on top, and below water surfaces. There are data tables to list what foliage to spawn with parameters to determine how to spawn. The Asset pack also includes: Key Features: Click here to view

Procedural Escalator & TravelatorEngine Version: 4.26+,5.0+
Blueprint which procedurally changes the escalator/travelator’s size and adjust the animation and speed to match it. Features: Click here to view the full details of the resource.:URL Click the button below to download. Download: