"322fe79650c29655"{"id":"11554","slug":"shadersource-procedural-water-foliage-tool","title":"SHADERSOURCE - Procedural Water Foliage Tool","category":"Procedural Systems","engine":"4.27,5.0+","assetVersion":"Engine version: 4.27,5.0+","engineVersion":"4.19","tag":"Procedural Systems","accent":"amber","visual":"character","summary":"Streamline your environment design with the SHADERSOURCE - Procedural Water Foliage Tool. This asset pack provides automated blueprints and PBR materials for realistic aquatic scenes.","platform":"Unreal Engine","publishedAt":"2026-03-05T17:47:13.000Z","updatedAt":"2026-04-19T15:48:10.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.27,5.0+"],"featuredImage":{"alt":"SHADERSOURCE - Procedural Water Foliage Tool","src":"https://3dcghub.com/wp-content/uploads/2026/03/942d40d2-4f9c-4d28-bb9a-6eca0ba332ae.webp"},"hasDownloadLink":true,"pageviews":3,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/e5dec5de79e3_1dd68770-2d1e-48b5-83ba-10ce794642ff.webp","alt":"SHADERSOURCE - Procedural Water Foliage Tool"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/a851697e280a_a434f877-ce07-4f5d-b119-f91cb1ce2923.webp","alt":"SHADERSOURCE - Procedural Water Foliage Tool"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/ea1f4503835e_124840e3-6a6b-4898-8df6-0b3346abd61b.webp","alt":"SHADERSOURCE - Procedural Water Foliage Tool"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Content.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eEfficient Aquatic Environment Design\u003c/h2\u003e\n\u003cp\u003eThe SHADERSOURCE - Procedural Water Foliage Tool is a specialized utility designed for environment artists. It streamlines the process of placing foliage around, on top of, and below water surfaces. Consequently, developers can create more natural-looking aquatic environments with less manual effort. However, please note that this tool is no longer in active development support. Its final confirmed engine version is 4.27, and it remains untested in versions 5.0 and above. Therefore, the asset is sold as is for legacy projects.\u003c/p\u003e\n\n\u003ch2\u003eProcedural Workflow and Blueprints\u003c/h2\u003e\n\u003cp\u003eThe core of the SHADERSOURCE - Procedural Water Foliage Tool lies in its versatile blueprint system. The developer included two distinct blueprints to suit different workflows. One blueprint is designed for baking foliage, while the other spawns assets during construction. These tools utilize data tables to manage foliage lists efficiently. Furthermore, users can adjust specific parameters to determine exactly how and where the foliage appears in the scene.\u003c/p\u003e\n\n\u003ch2\u003eHigh-Quality Materials and Visual Assets\u003c/h2\u003e\n\u003cp\u003eBeyond procedural logic, the pack includes several high-quality visual assets. You will find PBR water materials and PBR landscape materials included in the package. Additionally, the creator provides generic water foliage assets to help you get started immediately. These PBR materials ensure that the foliage and water surfaces maintain a consistent and professional visual quality. Because these assets are pre-configured, they integrate smoothly into existing material pipelines.\u003c/p\u003e\n\n\u003ch2\u003eAdvanced Environmental Effects\u003c/h2\u003e\n\u003cp\u003eTo enhance realism, the SHADERSOURCE - Procedural Water Foliage Tool features a shoreline wetness effect and caustic decals. These additions help blend the water with the surrounding landscape seamlessly. Moreover, the package includes a dedicated underwater tool. This tool specifically checks water height to manage the underwater post-process effect effectively. Consequently, the transition between surface and underwater views remains accurate and immersive.\u003c/p\u003e\n\n\u003ch2\u003eKey Features at a Glance\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003eTwo Procedural Blueprints for baking and construction-based spawning.\u003c/li\u003e\n\u003cli\u003eComprehensive PBR materials for water, foliage, and landscapes.\u003c/li\u003e\n\u003cli\u003eIntegrated underwater post-process with height checking.\u003c/li\u003e\n\u003cli\u003eRealistic environmental decals for shoreline wetness and caustics.\u003c/li\u003e\n\u003cli\u003eData-driven parameters for precise foliage placement control.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eClosing Notes\u003c/h2\u003e\n\u003cp\u003eThe SHADERSOURCE - Procedural Water Foliage Tool offers a robust set of features for developers working within Unreal Engine 4.27. By combining procedural blueprints with high-quality PBR materials, it simplifies the complex task of decorating water-based environments. Although it is a legacy tool, its automated systems provide significant value for creating detailed shorelines and underwater scenes.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/untitled-article/\" title=\"Untitled Article\"\u003eUntitled Article\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/brushify-arctic-pack/\" title=\"Brushify – Arctic Pack\"\u003eBrushify – Arctic Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/modular-medieval-environment-medieval-castle-medieval-houses-medieval-church/\" title=\"Modular Medieval Environment (Medieval Castle, Medieval Houses, Medieval Church)\"\u003eModular Medieval Environment (Medieval Castle, Medieval Houses, Medieval Church)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/the-great-marsh/\" title=\"The Great Marsh\"\u003eThe Great Marsh\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/scifi-jungle-biome/\" title=\"Scifi Jungle Biome\"\u003eScifi Jungle Biome\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eAsset Gallery\u003c/h2\u003e","contentTextLength":3066,"navigation":{"current":1881,"total":2724,"previous":{"id":"11566","slug":"simple-fence-generator","title":"Simple Fence Generator","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:10.000Z"},"next":{"id":"11548","slug":"realistic-moon","title":"Realistic Moon","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:10.000Z"}},"relatedResources":[{"id":"11402","slug":"fluid-flux","title":"Fluid Flux","category":"Procedural Systems","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"Asset Version:2.2 - 3.0.4","tag":"Procedural Systems","accent":"cyan","visual":"city","summary":"Fluid Flux is a powerful tool for real-time shallow water simulation and high-quality surface rendering. It features a GPU-friendly implementation designed for efficiency and visual fidelity in modern game projects.","platform":"Unreal Engine","publishedAt":"2026-03-05T17:11:44.000Z","updatedAt":"2026-04-19T15:48:12.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+","Asset Version: 2.2 - 3.0.4"],"featuredImage":{"alt":"Fluid Flux","src":"https://3dcghub.com/wp-content/uploads/2026/03/1fe4696d-28ca-47a0-87e1-8b8daa320977.webp"},"hasDownloadLink":true,"pageviews":24},{"id":"11595","slug":"ultimate-river-tool","title":"Ultimate River Tool","category":"Procedural Systems","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.16","tag":"Procedural Systems","accent":"rose","visual":"audio","summary":"The Ultimate River Tool is a powerful component for Unreal Engine 4 designed to simplify the creation of realistic rivers. It features automatic flow-map UV warping and includes a variety of high-resolution forest assets.","platform":"Unreal Engine","publishedAt":"2026-03-05T17:56:24.000Z","updatedAt":"2026-04-19T15:48:09.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Ultimate River Tool","src":"https://3dcghub.com/wp-content/uploads/2026/03/69683c65-339f-4f0a-b404-5892c0ef8924.webp"},"hasDownloadLink":true,"pageviews":13},{"id":"11617","slug":"water-fountain","title":"Water Fountain","category":"Procedural Systems","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.16","tag":"Procedural Systems","accent":"blue","visual":"animation","summary":"Enhance your environments with a versatile Water Fountain system designed for ease of use. This asset features customizable Blueprints, Niagara particle support, and over 40 pre-configured examples.","platform":"Unreal Engine","publishedAt":"2026-03-05T18:02:46.000Z","updatedAt":"2026-04-19T15:48:09.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Water Fountain","src":"https://3dcghub.com/wp-content/uploads/2026/03/ee9e2d5b-0d88-43da-947c-568b07fe30f9.webp"},"hasDownloadLink":true,"pageviews":6}]}
Procedural Systems
SHADERSOURCE - Procedural Water Foliage Tool
Streamline your environment design with the SHADERSOURCE - Procedural Water Foliage Tool. This asset pack provides automated blueprints and PBR materials for realistic aquatic scenes.
The SHADERSOURCE - Procedural Water Foliage Tool is a specialized utility designed for environment artists. It streamlines the process of placing foliage around, on top of, and below water surfaces. Consequently, developers can create more natural-looking aquatic environments with less manual effort. However, please note that this tool is no longer in active development support. Its final confirmed engine version is 4.27, and it remains untested in versions 5.0 and above. Therefore, the asset is sold as is for legacy projects.
Procedural Workflow and Blueprints
The core of the SHADERSOURCE - Procedural Water Foliage Tool lies in its versatile blueprint system. The developer included two distinct blueprints to suit different workflows. One blueprint is designed for baking foliage, while the other spawns assets during construction. These tools utilize data tables to manage foliage lists efficiently. Furthermore, users can adjust specific parameters to determine exactly how and where the foliage appears in the scene.
High-Quality Materials and Visual Assets
Beyond procedural logic, the pack includes several high-quality visual assets. You will find PBR water materials and PBR landscape materials included in the package. Additionally, the creator provides generic water foliage assets to help you get started immediately. These PBR materials ensure that the foliage and water surfaces maintain a consistent and professional visual quality. Because these assets are pre-configured, they integrate smoothly into existing material pipelines.
Advanced Environmental Effects
To enhance realism, the SHADERSOURCE - Procedural Water Foliage Tool features a shoreline wetness effect and caustic decals. These additions help blend the water with the surrounding landscape seamlessly. Moreover, the package includes a dedicated underwater tool. This tool specifically checks water height to manage the underwater post-process effect effectively. Consequently, the transition between surface and underwater views remains accurate and immersive.
Key Features at a Glance
Two Procedural Blueprints for baking and construction-based spawning.
Comprehensive PBR materials for water, foliage, and landscapes.
Integrated underwater post-process with height checking.
Realistic environmental decals for shoreline wetness and caustics.
Data-driven parameters for precise foliage placement control.
Closing Notes
The SHADERSOURCE - Procedural Water Foliage Tool offers a robust set of features for developers working within Unreal Engine 4.27. By combining procedural blueprints with high-quality PBR materials, it simplifies the complex task of decorating water-based environments. Although it is a legacy tool, its automated systems provide significant value for creating detailed shorelines and underwater scenes.