"322fe79650c29655"{"id":"11566","slug":"simple-fence-generator","title":"Simple Fence Generator","category":"Procedural Systems","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"4.23","tag":"Procedural Systems","accent":"blue","visual":"animation","summary":"Enhance your level design with the Simple Fence Generator, a versatile blueprint for creating custom fencing. 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Moreover, it allows developers to build diverse fence types using their own custom static mesh assets. This tool offers significant flexibility for various game development needs. It simplifies the process of placing modular components in a 3D environment.\u003c/p\u003e\n\n\u003ch2\u003eFlexible Construction Methods\u003c/h2\u003e\n\u003cp\u003eThe tool provides two primary ways to generate fences. First, you can compose fences from basic elements like poles, rods, and traverses. Consequently, this method allows you to generate fences with precisely specified dimensions. This level of control is ideal for projects requiring exact measurements. Therefore, you can ensure that every part of your boundary fits the scene perfectly.\u003c/p\u003e\n\n\u003ch2\u003eSpline-Based Distribution\u003c/h2\u003e\n\u003cp\u003eAlternatively, you can utilize the script to distribute combined fence segments along a spline. This procedural approach saves a considerable amount of time during the level design phase. The \u003cstrong\u003eSimple Fence Generator\u003c/strong\u003e ensures that your modular assets follow the path you define. As a result, creating long or curved boundaries becomes a much faster process. This functionality is essential for complex terrain layouts.\u003c/p\u003e\n\n\u003ch2\u003eClean Documentation and Customization\u003c/h2\u003e\n\u003cp\u003eThe developer has ensured that the blueprint is clean and well-documented. Because of this clarity, modifying the logic or adding your own features should be fairly easy. This transparency is highly beneficial for teams who need to customize their tools. Furthermore, the package includes an example map and several example meshes. These resources showcase how to utilize the blueprint to construct various basic fence types effectively.\u003c/p\u003e\n\n\u003ch2\u003eFinal Take\u003c/h2\u003e\n\u003cp\u003eThe clearest takeaway is that the \u003cstrong\u003eSimple Fence Generator\u003c/strong\u003e is a practical solution for procedural environment design. It successfully combines ease of use with deep customization options. Whether you need modular walls or procedural fences, this blueprint provides a solid foundation. In addition, the included example map serves as an excellent starting point for new users.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ancient-desert-ruins-environment-w-map-generator-pcg/\" title=\"Ancient Desert Ruins Environment w/ Map Generator PCG\"\u003eAncient Desert Ruins Environment w/ Map Generator PCG\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ghost-town-vol-3-modular-fences/\" title=\"Ghost Town VOL.3 – Modular Fences\"\u003eGhost Town VOL.3 – Modular Fences\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/hangar-warehouse-in-the-tropics/\" title=\"Hangar warehouse in the tropics\"\u003eHangar warehouse in the tropics\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/winter-environment-nature-pack/\" title=\"Winter Environment – Nature Pack\"\u003eWinter Environment – Nature Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/suburbs-city-pack/\" title=\"Suburbs – City Pack\"\u003eSuburbs – City Pack\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":2360,"navigation":{"current":1880,"total":2724,"previous":{"id":"11573","slug":"snow-blowing-landscape-effect","title":"Snow Blowing Landscape Effect","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:10.000Z"},"next":{"id":"11554","slug":"shadersource-procedural-water-foliage-tool","title":"SHADERSOURCE - Procedural Water Foliage Tool","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:10.000Z"}},"relatedResources":[{"id":"28604","slug":"crossroad-generator","title":"Crossroad Generator","category":"Procedural Systems","engine":"5.2+","assetVersion":"Engine version: 5.2+","engineVersion":"","tag":"Latest","accent":"blue","visual":"animation","summary":"Crossroad Generator turns road layout work into a fast in-editor workflow inside Unreal Engine 5. It focuses on procedural street infrastructure, from crossroads and bridges to sidewalks, guardrails, signs, and power lines, while also supporting landscape d...","platform":"Unreal Engine","publishedAt":"2026-05-17T14:06:52.000Z","updatedAt":"2026-05-17T14:06:53.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.2+"],"featuredImage":{"alt":"Crossroad Generator","src":"https://3dcghub.com/wp-content/uploads/2026/05/1d8705b678ec_331a5188-8aeb-45e7-98d2-a7863a4aab3f.webp"},"hasDownloadLink":true,"pageviews":8},{"id":"11265","slug":"autoenv-procedural-rock-cliffs","title":"AutoEnv Procedural Rock Cliffs","category":"Procedural Systems","engine":"5.6+","assetVersion":"Engine version: 5.6+","engineVersion":"5.6","tag":"Procedural Systems","accent":"cyan","visual":"city","summary":"Streamline your environment design with AutoEnv Procedural Rock Cliffs. This PCG-powered tool enables the rapid creation of rugged terrains, towering cliffs, and diverse biomes within Unreal Engine.","platform":"Unreal Engine","publishedAt":"2026-03-04T17:18:31.000Z","updatedAt":"2026-04-19T15:48:13.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.6+"],"featuredImage":{"alt":"AutoEnv Procedural Rock Cliffs","src":"https://3dcghub.com/wp-content/uploads/2026/03/d7c1875d-d065-4852-94e6-b6ab4b1e72bf.webp"},"hasDownloadLink":true,"pageviews":22},{"id":"11470","slug":"calysto-village-procedural-villages-farms-with-pcg","title":"Calysto Village Procedural villages, farms with PCG","category":"Procedural Systems","engine":"5.3+","assetVersion":"Engine version: 5.3+","engineVersion":"5.4","tag":"Procedural Systems","accent":"blue","visual":"animation","summary":"Streamline your level design with Calysto Village, a procedural tool for creating detailed villages and farms. Leverage the power of PCG and World Partition to build massive, high-performance environments with ease.","platform":"Unreal Engine","publishedAt":"2026-03-05T17:27:28.000Z","updatedAt":"2026-04-19T15:48:12.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.3+"],"featuredImage":{"alt":"Calysto Village Procedural villages, farms with PCG","src":"https://3dcghub.com/wp-content/uploads/2026/03/c9af98d7-f979-466d-a8d7-7720567e386e.webp"},"hasDownloadLink":true,"pageviews":16}]}
Procedural Systems
Simple Fence Generator
Enhance your level design with the Simple Fence Generator, a versatile blueprint for creating custom fencing. Whether you need precise dimensions or spline-based distribution, this tool simplifies the process.
The Simple Fence Generator is a versatile blueprint designed to streamline the creation of environmental boundaries. Moreover, it allows developers to build diverse fence types using their own custom static mesh assets. This tool offers significant flexibility for various game development needs. It simplifies the process of placing modular components in a 3D environment.
Flexible Construction Methods
The tool provides two primary ways to generate fences. First, you can compose fences from basic elements like poles, rods, and traverses. Consequently, this method allows you to generate fences with precisely specified dimensions. This level of control is ideal for projects requiring exact measurements. Therefore, you can ensure that every part of your boundary fits the scene perfectly.
Spline-Based Distribution
Alternatively, you can utilize the script to distribute combined fence segments along a spline. This procedural approach saves a considerable amount of time during the level design phase. The Simple Fence Generator ensures that your modular assets follow the path you define. As a result, creating long or curved boundaries becomes a much faster process. This functionality is essential for complex terrain layouts.
Clean Documentation and Customization
The developer has ensured that the blueprint is clean and well-documented. Because of this clarity, modifying the logic or adding your own features should be fairly easy. This transparency is highly beneficial for teams who need to customize their tools. Furthermore, the package includes an example map and several example meshes. These resources showcase how to utilize the blueprint to construct various basic fence types effectively.
Final Take
The clearest takeaway is that the Simple Fence Generator is a practical solution for procedural environment design. It successfully combines ease of use with deep customization options. Whether you need modular walls or procedural fences, this blueprint provides a solid foundation. In addition, the included example map serves as an excellent starting point for new users.