"1f1d8f3c45942a52"{"id":"11359","slug":"easy-level-generator","title":"Easy Level Generator","category":"Procedural Systems","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.26","tag":"Procedural Systems","accent":"blue","visual":"animation","summary":"EzLG is a 100% Blueprint-based tool designed for multistory level generation using Wave Function Collapse logic. 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It utilizes Wave Function Collapse (WFC) logic to facilitate the creation of complex, multistory environments. Because it is a 100% Blueprint-based solution, it offers flexibility for developers working within visual scripting environments. While primarily intended for prototyping, the system can also function as a runtime generator in many scenarios.\u003c/p\u003e\n\n\u003ch2\u003eCore Features and WFC Logic\u003c/h2\u003e\n\u003cp\u003eThe Easy Level Generator relies on a sophisticated adjacency rules system to manage how different tiles interact. This ensures that the generated levels remain coherent and follow specific design logic. Moreover, the system incorporates weights and height-based density scaling to provide more control over the distribution of assets. Consequently, developers can influence the frequency and placement of specific tiles based on verticality.\u003c/p\u003e\n\n\u003cp\u003eTo ensure high success rates during the generation process, the tool includes several advanced features:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003e\u003cstrong\u003ePreconstraining:\u003c/strong\u003e This allows users to set specific conditions before the generation begins.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eBacktracking Support:\u003c/strong\u003e If the generator hits a logical dead end, it can backtrack to find a valid solution.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eMultistory Support:\u003c/strong\u003e The system is specifically designed to handle vertical, multi-layered level designs.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eFlexible Builder Components\u003c/h2\u003e\n\u003cp\u003eRecent updates to the Easy Level Generator have improved its modularity. The developer moved the tile building logic into a dedicated Builder component to increase efficiency. Currently, the package includes two distinct Builder components to suit different project needs. One component is designed specifically for static mesh tiles, while the other handles actor-based tiles. Therefore, users can choose the method that best fits their specific resource management requirements.\u003c/p\u003e\n\n\u003ch2\u003eWorkflow and Quality of Life Improvements\u003c/h2\u003e\n\u003cp\u003eThe Easy Level Generator is optimized to maintain a smooth workflow within the editor. A significant quality-of-life update ensures that prototypes only rebuild when they are empty or when specifically triggered from the details panel. As a result, users do not experience lag while manipulating blueprints in the scene. This focus on performance makes the Easy Level Generator an ideal choice for rapid iteration during the design phase.\u003c/p\u003e\n\n\u003ch2\u003eClosing Notes\u003c/h2\u003e\n\u003cp\u003eIn practice, the Easy Level Generator provides a comprehensive suite of tools for procedural level design. By combining Wave Function Collapse with adjacency rules and density scaling, it simplifies the creation of multistory environments. Whether used for early-stage prototyping or runtime generation, its 100% Blueprint architecture and optimized builder components offer a reliable foundation for any modular project.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ancient-desert-ruins-environment-w-map-generator-pcg/\" title=\"Ancient Desert Ruins Environment w/ Map Generator PCG\"\u003eAncient Desert Ruins Environment w/ Map Generator PCG\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/blockout-starter-pack/\" title=\"Blockout Starter Pack\"\u003eBlockout Starter Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/classical-modular-gardens/\" title=\"Classical Modular Gardens\"\u003eClassical Modular Gardens\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/desert-gas-station/\" title=\"Desert Gas Station\"\u003eDesert Gas Station\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/interaction-animations-interactive-animated-pack/\" title=\"Interaction Animations | Interactive Animated Pack\"\u003eInteraction Animations | Interactive Animated Pack\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3051,"navigation":{"current":2062,"total":2915,"previous":{"id":"11369","slug":"easy-rain","title":"Easy Rain","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:13.000Z"},"next":{"id":"11343","slug":"cloud-forge-complete-vdb-clouds-1-4-3","title":"Cloud Forge Complete - VDB Clouds 1.4.3","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:13.000Z"}},"relatedResources":[{"id":"11470","slug":"calysto-village-procedural-villages-farms-with-pcg","title":"Calysto Village Procedural villages, farms with PCG","category":"Procedural Systems","engine":"5.3+","assetVersion":"Engine version: 5.3+","engineVersion":"5.4","tag":"Procedural Systems","accent":"blue","visual":"animation","summary":"Streamline your level design with Calysto Village, a procedural tool for creating detailed villages and farms. 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Procedural Systems
Easy Level Generator
EzLG is a 100% Blueprint-based tool designed for multistory level generation using Wave Function Collapse logic. It offers advanced features like backtracking support and density scaling for early-stage prototyping.
The Easy Level Generator is a robust tool built for creators who need to streamline their early-stage prototyping. It utilizes Wave Function Collapse (WFC) logic to facilitate the creation of complex, multistory environments. Because it is a 100% Blueprint-based solution, it offers flexibility for developers working within visual scripting environments. While primarily intended for prototyping, the system can also function as a runtime generator in many scenarios.
Core Features and WFC Logic
The Easy Level Generator relies on a sophisticated adjacency rules system to manage how different tiles interact. This ensures that the generated levels remain coherent and follow specific design logic. Moreover, the system incorporates weights and height-based density scaling to provide more control over the distribution of assets. Consequently, developers can influence the frequency and placement of specific tiles based on verticality.
To ensure high success rates during the generation process, the tool includes several advanced features:
Preconstraining: This allows users to set specific conditions before the generation begins.
Backtracking Support: If the generator hits a logical dead end, it can backtrack to find a valid solution.
Multistory Support: The system is specifically designed to handle vertical, multi-layered level designs.
Flexible Builder Components
Recent updates to the Easy Level Generator have improved its modularity. The developer moved the tile building logic into a dedicated Builder component to increase efficiency. Currently, the package includes two distinct Builder components to suit different project needs. One component is designed specifically for static mesh tiles, while the other handles actor-based tiles. Therefore, users can choose the method that best fits their specific resource management requirements.
Workflow and Quality of Life Improvements
The Easy Level Generator is optimized to maintain a smooth workflow within the editor. A significant quality-of-life update ensures that prototypes only rebuild when they are empty or when specifically triggered from the details panel. As a result, users do not experience lag while manipulating blueprints in the scene. This focus on performance makes the Easy Level Generator an ideal choice for rapid iteration during the design phase.
Closing Notes
In practice, the Easy Level Generator provides a comprehensive suite of tools for procedural level design. By combining Wave Function Collapse with adjacency rules and density scaling, it simplifies the creation of multistory environments. Whether used for early-stage prototyping or runtime generation, its 100% Blueprint architecture and optimized builder components offer a reliable foundation for any modular project.