Game Systems

BCD Closeup CameraEngine Version: 5.6+
Tired of wrestling with Level Sequences or writing complex camera logic just to create a simple, impactful finisher shot? Introducing the BCD Closeup Camera, a purely data-driven tool designed to help you create stunning, dynamic camera shots for executions and special attacks, all without touching your player’s existing camera setup.

The Flashlight ToolkitEngine Version: 5.2+
Are you looking for a fast, reliable, and highly customizable flashlight system for your Unreal Engine project without writing a single line of code? The Flashlight Toolkit is your definitive solution. Designed from the ground up to be incredibly beginner-friendly, this powerful Blueprint system empowers you to add dynamic, interactive

Enhanced Locomotion System (Replication)Engine Version: 5.5+
Stop building character controllers from scratch and start building your game. The Enhanced Locomotion System is a comprehensive, multiplayer-ready asset designed to be the definitive foundation for your Unreal Engine 5 project. This powerful system provides a massive suite of dynamic, fluid, and polished movement mechanics that will captivate players

Water FountainEngine Version: 4.26+,5.0+
Breathe life, elegance, and motion into your Unreal Engine environments with this Dynamic Water Fountain pack. Whether you’re building a majestic city square, a tranquil ancient ruin, or a serene garden, adding a beautiful, animated water fountain has never been easier. This powerful and flexible Blueprint asset empowers you to create countless unique fountains

Grid-Based BuilderEngine Version: 4.26+,5.0+
Stop building complex construction systems from scratch. The Grid-Based Builder is a comprehensive, powerful, and 100% Blueprint framework designed to give you everything you need to create a deep and flexible building system for your RTS, city-builder, or survival game. This asset is more than just a placement tool; it’s a complete,

Master Console CommandsEngine Version: 5.3+
Stop memorizing and typing endless console commands. Master Console Commands is the ultimate visual utility that transforms Unreal Engine’s powerful but cryptic command line into an intuitive, click-based UI. This tool is essential for any developer who wants to debug, test, and iterate faster and more efficiently. This is your central hub

Monster Ai KitEngine Version: 4.27,5.0+
MonsterAIKit is your all-in-one solution for developing intelligent, modular monsters AI in Unreal Engine 5. Whether you’re building an action RPG, horror game, or an open-world adventure, this kit helps you develop behavior, abilities and all you need for the monsters AI. Features: Click here to view the full details

Quiet Runtime EditorEngine Version: 5.0+
Quiet Runtime Editor is a framework project with related runtime features designed to create, save, load, and edit levels. The editor works in two modes: Main Feature BP_QuietTreeManager(Manager) stores the world tree, manages the history of actions, generates the user interface, and connects all the editor’s features into a single

SHADERSOURCE – Procedural Water Foliage ToolEngine Version: 4.27,5.0+
The SHADERSOURCE Procedural Water Foliage Tool gives the user the ability to easily spawn foliage around, on top, and below water surfaces. There are data tables to list what foliage to spawn with parameters to determine how to spawn. The Asset pack also includes: Key Features: Click here to view

Physically Accurate QuadcopterEngine Version: 4.26+,5.0+
If you’re looking to make a game about quadcopters or just add a pet drone into your project, I got you! PAQ is a 100% physically simulated quadrotor flight model, tested by professional pilots and approved for drone pilot training. Features twin-stick controls, vertical and position stabilization, camera gimbal control,

Hierarchical Scatter ToolEngine Version: 5.0+
The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results.

Procedural Escalator & TravelatorEngine Version: 4.26+,5.0+
Blueprint which procedurally changes the escalator/travelator’s size and adjust the animation and speed to match it. Features: Click here to view the full details of the resource.:URL Click the button below to download. Download: