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Eightball Pool with Unity

Learn how to create publishable 3D physics-based mobile games in Unity What you’ll learn equirements Description In this course, we’re going to be making a

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Advanced Inventory System in Unity

Grid-Based Inventory System – JSON-Based Archiving and Loading System – Spawner System. What You Will Learn: Requirements: Description: Overcome all these challenges. After completing this

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Volumetric Fog & Mist 2

Key Features: • Fog areas: create and position any number of fog areas, of any size and features in Editor or at runtime. • Simple workflow: add

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URP Glass Shaders

You can make realistic rendering of glass, using these materials. These advanced shaders give you high flexibility to customize and create unique looks. Perfect for

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Stylized Grass Shader

A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline. 🌿 Key features • Lush wind animations, supports dynamic speed/direction changes

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Sprite Shaders Ultimate

Sprite Shaders Ultimate is a collection of 65 combinable shaders. Click here to view the full details of the resource.:URL Click the button below to download.  Original Unity

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Planets Earth, Mars and the Moon

This package provides these realistic looking planets: Earth, Mars, and the Moon.Doesn’t work with Universal Render Pipeline in Unity 2019Features:– Ready-to-use prefabs that can be

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MK Glow – Bloom & Lens & Glare

MK Glow simulates bright surface light scattering, creating an uniquely stylized glow with customizable bloom, lens surface, flare, and glare effects. Perfect for adding distinctive

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Atmospheric Height Fog

Simple yet beautiful height fog with directional light and animated noise support. The height fog will provide a volumetric-like effect while using a lower computation

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