unity
Eightball Pool with Unity
Learn how to create publishable 3D physics-based mobile games in Unity What you’ll learn equirements Description In this course, we’re going to be making a
Coding in Unity: Mastering Procedural Mesh Generation
Learn to procedurally program meshes in Unity, from simple shapes to complex terrain and infinite fractal landscapes. What you’ll learn Requirements Description Learn how to
Build a Poker Game in Unity: Complete Development Course
Learn Unity Poker Game Development: Master AI, Deck Management, and Game State Control to Create an Engaging Gaming Experience What You Will Learn Requirements Description
Advanced Inventory System in Unity
Grid-Based Inventory System – JSON-Based Archiving and Loading System – Spawner System. What You Will Learn: Requirements: Description: Overcome all these challenges. After completing this
Volumetric Fog & Mist 2
Key Features: • Fog areas: create and position any number of fog areas, of any size and features in Editor or at runtime. • Simple workflow: add
URP Glass Shaders
You can make realistic rendering of glass, using these materials. These advanced shaders give you high flexibility to customize and create unique looks. Perfect for
Stylized Grass Shader
A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline. 🌿 Key features • Lush wind animations, supports dynamic speed/direction changes
Sprite Shaders Ultimate
Sprite Shaders Ultimate is a collection of 65 combinable shaders. Click here to view the full details of the resource.:URL Click the button below to download. Original Unity
Planets Earth, Mars and the Moon
This package provides these realistic looking planets: Earth, Mars, and the Moon.Doesn’t work with Universal Render Pipeline in Unity 2019Features:– Ready-to-use prefabs that can be
OmniShade PBR – Physically Based Uber Shader
Uber PBR shader, with everything the Standard Lit shader has and more with stylized lighting, blended layers, texture painting support, and blazing performance. OmniShade PBR is
MK Glow – Bloom & Lens & Glare
MK Glow simulates bright surface light scattering, creating an uniquely stylized glow with customizable bloom, lens surface, flare, and glare effects. Perfect for adding distinctive
Atmospheric Height Fog
Simple yet beautiful height fog with directional light and animated noise support. The height fog will provide a volumetric-like effect while using a lower computation