Shooter

Third Person Shooter Kit v2.2

A 100% blueprint third-person shooter kit for UE 5.7 with motion matching, Metahuman integration, cover system, AI spawner, melee combat, and a v2.3 roadmap.

Third Person Shooter Kit v2.2Shooter

Resource overview

Third Person Shooter Kit V2.2 is a 100% Blueprint Single-Player project that serves as the starting point for a 3rd-Person camera game. On FAB, it sits among the top-rated products in its category, and the project structure is meant to be opened, read, and changed. Blueprints come with documentation and notes inside them, so the logic can be traced from the player camera out to enemy Artificial Intelligence (AI), weapons, and pickups.

Motion Matching, MetaHuman, and Unreal Engine 5.7 Updates

The V2.2 update is the current major milestone. It integrates Motion Matching through the Gameplay Animation Sample Project (GASP), so character movement can be driven by animation data rather than hand-coded State Machines. MetaHuman integration is included, which lets the kit's animation and Locomotion setup work directly with MetaHuman characters. Enhanced Input support is now built in, replacing older input handling with Unreal Engine's modern Input Action system.

The Encounter System added in V2.2 works with the AI Spawner to set up combat encounters with a defined flow. The AI Spawner includes customization options, so Spawn Points, timing, and enemy counts can be tuned in the Editor. Level Optimization with Level Streaming is also part of this release, allowing large Levels to load in chunks. The kit lists support for Unreal Engine 5.7 (UE5.7), keeping it in step with a recent engine release. Significant improvements were made to the Weapon Post-Process Grip System, so the character's hands and fingers sit more naturally on the weapon when aiming in 1st-Person. An example Sci-Fi melee sword game built with the TPS Kit and external assets is provided to show how the kit can be extended beyond its default shooting focus.

Procedural Ladders, Melee AI, and Enemy Presets

Before V2.2, the kit already shipped with a substantial V2.1 layer. A Procedural Ladder System lets characters climb without needing a separate animation for every ladder height. Melee weapons and melee AI combat behavior turn close-quarters fighting into a real option, while the Enemy Preset System provides ready-made archetypes: civilian, knife stabber, suicider, shotgunner, and melee. These presets give Level Designers a quick way to place different threat types. The AI Spawner supports these presets and allows encounters to be populated dynamically. Buddy AI behavior is also listed, meaning friendly Non-Player Characters (NPCs) can follow the player or act as teammates in combat.

Cover Mechanics, Weapon Systems, and Defensive AI

The main feature list is broad. The Cover System lets the player slide into cover and move between cover points. Human AI is split into hostile and friendly variants, so the same AI systems can drive both enemy combatants and allied characters. 1st-Person aiming is available for shooter-style precision. The Advanced Weapon System handles firing, reloading, and swapping weapons, and the Impact System flags what happens when a bullet or melee hit lands.

A separate Melee Weapon System and Melee Attack System cover close combat, while the Hit Reaction System triggers animation responses to damage. Surveillance cameras scan for the player, stationary and flying turrets provide ranged defenses, and an Items System supports pickups and interactive objects.

Integrations, Documentation, and the V2.3 Roadmap

Because the entire project is 100% Blueprint, no C++ compilation is needed when changing systems. The Blueprints contain documentation and notes, which makes the kit approachable for developers who prefer to see behavior graphs alongside explanations. The written documentation is still a work in progress, but video tutorials cover important steps like changing the Player Mesh. A separate Advanced Locomotion System (ALS) movement integration tutorial explains how to combine the kit with ALS. An integration guide for the OG Main Menu System is also included, which helps when plugging an existing menu framework into the project.

A playable demo build is available, giving hands-on access to the gameplay before any system is modified. The community side is active: a Discord server has almost 3,000 members, and a roadmap is public. For V2.3, the developer has teased zombies, a takedown mechanic, a mission system, and a lock-on mechanic, which gives a sense of where the kit is heading.

Where Third Person Shooter Kit V2.2 Fits in Production

Third Person Shooter Kit V2.2 is a natural fit for developers building a 3rd-Person Single-Player game with tactical shooting, cover, and AI enemies. Because it is Blueprint-only, it works for teams that want to avoid C++ and iterate directly in the Unreal Editor. The Motion Matching and MetaHuman support make it relevant for projects that care about high-end character animation, while the melee systems and enemy presets give enough variety to prototype a shooter, a melee combat scene, or a hybrid. If the goal is to start from a working combat loop and then shape it into a specific game, this kit provides the battlefield already set up.

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