"85d9893b7fa5c3af"{"id":"1000930","slug":"third-person-shooter-kit-v2-2","title":"Third Person Shooter Kit v2.2","category":"Shooter","engine":"5.3+","assetVersion":"Asset Version: 2.1.4","engineVersion":"Engine Version: 5.3+","tag":"Shooter","accent":"cyan","visual":"mech","summary":"A 100% blueprint third-person shooter kit for UE 5.7 with motion matching, Metahuman integration, cover system, AI spawner, melee combat, and a v2.3 roadmap.","platform":"Unreal Engine","publishedAt":"2026-08-09T16:46:36.929Z","updatedAt":"2026-08-09T16:46:36.929Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Asset Version: 2.1.4","Engine Version: 5.3+"],"featuredImage":{"alt":"Third Person Shooter Kit v2.2","src":"/wp-content/uploads/published/2026/08/129d7f0905b1-a404f6fb-bc6f-46c6-a1b5-7272f5ba35b7-b64197e5fd.webp"},"hasDownloadLink":true,"pageviews":3,"galleryImages":[{"src":"/wp-content/uploads/published/2026/08/811823e54d7f-59281e52-49b6-43b8-8696-f300f8707a72-29ad625a33.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/313a92c218a3-8c59b32d-2bfd-41d1-8d71-30885496f943-ab40bfcd3f.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/85ef1ea484a0-55421736-b1ef-4c7c-bc38-e9a0c32acae9-4e3d7adb97.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/30a508c716e0-febbbd95-644f-4a40-aeaa-8e94475e10db-cfac7d01c4.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/645ed02e290f-9dbe39b0-d883-4bd0-829d-378ac5d2fb4a-d28a91c226.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/999bf7323db9-902d9462-52c9-4273-9899-9e9851b71200-e744acacd2.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/ac463f6ae102-384a25fa-1123-49f0-81df-de7c5267c040-d06792cc8f.webp","alt":"Third Person Shooter Kit v2.2"},{"src":"/wp-content/uploads/published/2026/08/2df931e48d69-da474747-d628-4be4-bdd3-2169b294a9d2-292f0dda52.webp","alt":"Third Person Shooter Kit v2.2"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"ThirdPersonShooterKit.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003e\u003cem\u003eThird Person Shooter Kit V2.2\u003c/em\u003e is a 100% \u003ccode\u003eBlueprint\u003c/code\u003e Single-Player project that serves as the starting point for a 3rd-Person camera game. On \u003cem\u003eFAB\u003c/em\u003e, it sits among the top-rated products in its category, and the project structure is meant to be opened, read, and changed. \u003ccode\u003eBlueprints\u003c/code\u003e come with documentation and notes inside them, so the logic can be traced from the player camera out to enemy Artificial Intelligence (AI), weapons, and pickups.\u003c/p\u003e\n\n\u003ch2\u003eMotion Matching, MetaHuman, and Unreal Engine 5.7 Updates\u003c/h2\u003e\n\n\u003cp\u003eThe V2.2 update is the current major milestone. It integrates \u003ccode\u003eMotion Matching\u003c/code\u003e through the \u003ccode\u003eGameplay Animation Sample Project\u003c/code\u003e (\u003ccode\u003eGASP\u003c/code\u003e), so character movement can be driven by animation data rather than hand-coded \u003ccode\u003eState Machines\u003c/code\u003e. \u003ccode\u003eMetaHuman\u003c/code\u003e integration is included, which lets the kit's animation and Locomotion setup work directly with \u003ccode\u003eMetaHuman\u003c/code\u003e characters. \u003ccode\u003eEnhanced Input\u003c/code\u003e support is now built in, replacing older input handling with Unreal Engine's modern Input Action system.\u003c/p\u003e\n\n\u003cp\u003eThe \u003ccode\u003eEncounter System\u003c/code\u003e added in V2.2 works with the \u003ccode\u003eAI Spawner\u003c/code\u003e to set up combat encounters with a defined flow. The \u003ccode\u003eAI Spawner\u003c/code\u003e includes customization options, so Spawn Points, timing, and enemy counts can be tuned in the Editor. Level Optimization with Level Streaming is also part of this release, allowing large Levels to load in chunks. The kit lists support for Unreal Engine 5.7 (UE5.7), keeping it in step with a recent engine release. Significant improvements were made to the \u003ccode\u003eWeapon Post-Process Grip System\u003c/code\u003e, so the character's hands and fingers sit more naturally on the weapon when aiming in 1st-Person. An example Sci-Fi melee sword game built with the \u003cem\u003eTPS Kit\u003c/em\u003e and external assets is provided to show how the kit can be extended beyond its default shooting focus.\u003c/p\u003e\n\n\u003ch2\u003eProcedural Ladders, Melee AI, and Enemy Presets\u003c/h2\u003e\n\n\u003cp\u003eBefore V2.2, the kit already shipped with a substantial V2.1 layer. A \u003ccode\u003eProcedural Ladder System\u003c/code\u003e lets characters climb without needing a separate animation for every ladder height. Melee weapons and melee AI combat behavior turn close-quarters fighting into a real option, while the Enemy Preset System provides ready-made archetypes: \u003ccode\u003ecivilian\u003c/code\u003e, \u003ccode\u003eknife stabber\u003c/code\u003e, \u003ccode\u003esuicider\u003c/code\u003e, \u003ccode\u003eshotgunner\u003c/code\u003e, and \u003ccode\u003emelee\u003c/code\u003e. These presets give Level Designers a quick way to place different threat types. The \u003ccode\u003eAI Spawner\u003c/code\u003e supports these presets and allows encounters to be populated dynamically. \u003ccode\u003eBuddy AI\u003c/code\u003e behavior is also listed, meaning friendly Non-Player Characters (NPCs) can follow the player or act as teammates in combat.\u003c/p\u003e\n\n\u003ch2\u003eCover Mechanics, Weapon Systems, and Defensive AI\u003c/h2\u003e\n\n\u003cp\u003eThe main feature list is broad. The \u003ccode\u003eCover System\u003c/code\u003e lets the player slide into cover and move between cover points. Human AI is split into hostile and friendly variants, so the same AI systems can drive both enemy combatants and allied characters. 1st-Person aiming is available for shooter-style precision. The \u003ccode\u003eAdvanced Weapon System\u003c/code\u003e handles firing, reloading, and swapping weapons, and the \u003ccode\u003eImpact System\u003c/code\u003e flags what happens when a bullet or melee hit lands.\u003c/p\u003e\n\n\u003cp\u003eA separate \u003ccode\u003eMelee Weapon System\u003c/code\u003e and \u003ccode\u003eMelee Attack System\u003c/code\u003e cover close combat, while the \u003ccode\u003eHit Reaction System\u003c/code\u003e triggers animation responses to damage. Surveillance cameras scan for the player, stationary and flying turrets provide ranged defenses, and an \u003ccode\u003eItems System\u003c/code\u003e supports pickups and interactive objects.\u003c/p\u003e\n\n\u003ch2\u003eIntegrations, Documentation, and the V2.3 Roadmap\u003c/h2\u003e\n\n\u003cp\u003eBecause the entire project is 100% \u003ccode\u003eBlueprint\u003c/code\u003e, no C++ compilation is needed when changing systems. The \u003ccode\u003eBlueprints\u003c/code\u003e contain documentation and notes, which makes the kit approachable for developers who prefer to see behavior graphs alongside explanations. The written documentation is still a work in progress, but video tutorials cover important steps like changing the Player Mesh. A separate \u003cem\u003eAdvanced Locomotion System\u003c/em\u003e (\u003cem\u003eALS\u003c/em\u003e) movement integration tutorial explains how to combine the kit with \u003cem\u003eALS\u003c/em\u003e. An integration guide for the \u003cem\u003eOG Main Menu System\u003c/em\u003e is also included, which helps when plugging an existing menu framework into the project.\u003c/p\u003e\n\n\u003cp\u003eA playable demo build is available, giving hands-on access to the gameplay before any system is modified. The community side is active: a Discord server has almost 3,000 members, and a roadmap is public. For V2.3, the developer has teased zombies, a takedown mechanic, a mission system, and a lock-on mechanic, which gives a sense of where the kit is heading.\u003c/p\u003e\n\n\u003ch2\u003eWhere \u003cem\u003eThird Person Shooter Kit V2.2\u003c/em\u003e Fits in Production\u003c/h2\u003e\n\n\u003cp\u003e\u003cem\u003eThird Person Shooter Kit V2.2\u003c/em\u003e is a natural fit for developers building a 3rd-Person Single-Player game with tactical shooting, cover, and AI enemies. Because it is \u003ccode\u003eBlueprint\u003c/code\u003e-only, it works for teams that want to avoid C++ and iterate directly in the Unreal Editor. The \u003ccode\u003eMotion Matching\u003c/code\u003e and \u003ccode\u003eMetaHuman\u003c/code\u003e support make it relevant for projects that care about high-end character animation, while the melee systems and enemy presets give enough variety to prototype a shooter, a melee combat scene, or a hybrid. If the goal is to start from a working combat loop and then shape it into a specific game, this kit provides the battlefield already set up.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/shootlikeme-unreal-engine-third-person-shooter-template/\" title=\"ShootLikeMe - Unreal Engine Third Person Shooter Template\"\u003eShootLikeMe - Unreal Engine Third Person Shooter Template\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/definitive-fps-kit/\" title=\"DEFINITIVE FPS KIT\"\u003eDEFINITIVE FPS KIT\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/infected-multiplayer-zombie-survival-third-person-shooter-template-by-kekdot/\" title=\"Infected - Multiplayer Zombie Survival Third Person Shooter Template - By Kekdot\"\u003eInfected - Multiplayer Zombie Survival Third Person Shooter Template - By Kekdot\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/multiplayer-zombie-survival-template/\" title=\"Multiplayer Zombie Survival Template\"\u003eMultiplayer Zombie Survival Template\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/first-person-shooter-kit/\" title=\"First Person Shooter Kit\"\u003eFirst Person Shooter Kit\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5300,"navigation":{"current":13,"total":2888,"previous":{"id":"1000931","slug":"tyrannosaurus-rex","title":"Tyrannosaurus Rex","category":"Creatures \u0026 Monsters","platform":"Unreal Engine","updatedAt":"2026-08-09T16:51:23.112Z"},"next":{"id":"1000929","slug":"simple-activations","title":"Simple Activations","category":"Gestures","platform":"Unreal Engine","updatedAt":"2026-08-09T15:28:22.798Z"}},"relatedResources":[{"id":"25145","slug":"shootlikeme-unreal-engine-third-person-shooter-template","title":"ShootLikeMe - Unreal Engine Third Person Shooter Template","category":"Shooter","engine":"5.5+","assetVersion":"Engine version: 5.5+","engineVersion":"","tag":"Shooter","accent":"rose","visual":"audio","summary":"This third-person shooter template brings together working firearms, grenades, enemy AI, and battlefield systems in one Unreal Engine project. It is shaped for projects that need more than a basic character setup and already includes the pieces for faction-...","platform":"Unreal Engine","publishedAt":"2026-04-19T11:43:36.000Z","updatedAt":"2026-04-20T06:12:32.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.5+"],"featuredImage":{"alt":"ShootLikeMe - Unreal Engine Third Person Shooter Template","src":"https://3dcghub.com/wp-content/uploads/2026/04/b068b2952629_1.webp"},"hasDownloadLink":true,"pageviews":49},{"id":"11974","slug":"definitive-fps-kit","title":"DEFINITIVE FPS KIT","category":"Shooter","engine":"5.5+","assetVersion":"Engine version: 5.5+","engineVersion":"5.5","tag":"Shooter","accent":"teal","visual":"luts","summary":"The DEFINITIVE FPS KIT provides a solid foundation for creating professional first-person shooters. It features high-quality animations, customizable loadouts, and diverse game modes like round-based zombies and multiplayer.","platform":"Unreal Engine","publishedAt":"2026-03-06T16:27:47.000Z","updatedAt":"2026-04-19T15:48:05.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.5+"],"featuredImage":{"alt":"DEFINITIVE FPS KIT","src":"https://3dcghub.com/wp-content/uploads/2026/03/6ad028e1-885c-4980-aa89-7ecea094d867.webp"},"hasDownloadLink":true,"pageviews":36},{"id":"12066","slug":"infected-multiplayer-zombie-survival-third-person-shooter-template-by-kekdot","title":"Infected - Multiplayer Zombie Survival Third Person Shooter Template - By Kekdot","category":"Shooter","engine":"5.2+","assetVersion":"Engine version: 5.2+","engineVersion":"5.0","tag":"Shooter","accent":"violet","visual":"mech","summary":"Launch your game development journey with this comprehensive multiplayer zombie survival template. It features full match flow logic, shooter mechanics, and replicated gameplay actors for a seamless experience.","platform":"Unreal Engine","publishedAt":"2026-03-06T16:43:34.000Z","updatedAt":"2026-04-19T15:48:04.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.2+"],"featuredImage":{"alt":"Infected - Multiplayer Zombie Survival Third Person Shooter Template - By Kekdot","src":"https://3dcghub.com/wp-content/uploads/2026/03/bf7b5670-4dc2-4918-a33d-e50c42132107.webp"},"hasDownloadLink":true,"pageviews":7}]}
Shooter
Third Person Shooter Kit v2.2
A 100% blueprint third-person shooter kit for UE 5.7 with motion matching, Metahuman integration, cover system, AI spawner, melee combat, and a v2.3 roadmap.
Platform: Unreal EngineAsset Version: 2.1.4Engine Version: 5.3+Published: Aug 9, 2026
Shooter
Resource overview
Third Person Shooter Kit V2.2 is a 100% Blueprint Single-Player project that serves as the starting point for a 3rd-Person camera game. On FAB, it sits among the top-rated products in its category, and the project structure is meant to be opened, read, and changed. Blueprints come with documentation and notes inside them, so the logic can be traced from the player camera out to enemy Artificial Intelligence (AI), weapons, and pickups.
Motion Matching, MetaHuman, and Unreal Engine 5.7 Updates
The V2.2 update is the current major milestone. It integrates Motion Matching through the Gameplay Animation Sample Project (GASP), so character movement can be driven by animation data rather than hand-coded State Machines. MetaHuman integration is included, which lets the kit's animation and Locomotion setup work directly with MetaHuman characters. Enhanced Input support is now built in, replacing older input handling with Unreal Engine's modern Input Action system.
The Encounter System added in V2.2 works with the AI Spawner to set up combat encounters with a defined flow. The AI Spawner includes customization options, so Spawn Points, timing, and enemy counts can be tuned in the Editor. Level Optimization with Level Streaming is also part of this release, allowing large Levels to load in chunks. The kit lists support for Unreal Engine 5.7 (UE5.7), keeping it in step with a recent engine release. Significant improvements were made to the Weapon Post-Process Grip System, so the character's hands and fingers sit more naturally on the weapon when aiming in 1st-Person. An example Sci-Fi melee sword game built with the TPS Kit and external assets is provided to show how the kit can be extended beyond its default shooting focus.
Procedural Ladders, Melee AI, and Enemy Presets
Before V2.2, the kit already shipped with a substantial V2.1 layer. A Procedural Ladder System lets characters climb without needing a separate animation for every ladder height. Melee weapons and melee AI combat behavior turn close-quarters fighting into a real option, while the Enemy Preset System provides ready-made archetypes: civilian, knife stabber, suicider, shotgunner, and melee. These presets give Level Designers a quick way to place different threat types. The AI Spawner supports these presets and allows encounters to be populated dynamically. Buddy AI behavior is also listed, meaning friendly Non-Player Characters (NPCs) can follow the player or act as teammates in combat.
Cover Mechanics, Weapon Systems, and Defensive AI
The main feature list is broad. The Cover System lets the player slide into cover and move between cover points. Human AI is split into hostile and friendly variants, so the same AI systems can drive both enemy combatants and allied characters. 1st-Person aiming is available for shooter-style precision. The Advanced Weapon System handles firing, reloading, and swapping weapons, and the Impact System flags what happens when a bullet or melee hit lands.
A separate Melee Weapon System and Melee Attack System cover close combat, while the Hit Reaction System triggers animation responses to damage. Surveillance cameras scan for the player, stationary and flying turrets provide ranged defenses, and an Items System supports pickups and interactive objects.
Integrations, Documentation, and the V2.3 Roadmap
Because the entire project is 100% Blueprint, no C++ compilation is needed when changing systems. The Blueprints contain documentation and notes, which makes the kit approachable for developers who prefer to see behavior graphs alongside explanations. The written documentation is still a work in progress, but video tutorials cover important steps like changing the Player Mesh. A separate Advanced Locomotion System (ALS) movement integration tutorial explains how to combine the kit with ALS. An integration guide for the OG Main Menu System is also included, which helps when plugging an existing menu framework into the project.
A playable demo build is available, giving hands-on access to the gameplay before any system is modified. The community side is active: a Discord server has almost 3,000 members, and a roadmap is public. For V2.3, the developer has teased zombies, a takedown mechanic, a mission system, and a lock-on mechanic, which gives a sense of where the kit is heading.
Where Third Person Shooter Kit V2.2 Fits in Production
Third Person Shooter Kit V2.2 is a natural fit for developers building a 3rd-Person Single-Player game with tactical shooting, cover, and AI enemies. Because it is Blueprint-only, it works for teams that want to avoid C++ and iterate directly in the Unreal Editor. The Motion Matching and MetaHuman support make it relevant for projects that care about high-end character animation, while the melee systems and enemy presets give enough variety to prototype a shooter, a melee combat scene, or a hybrid. If the goal is to start from a working combat loop and then shape it into a specific game, this kit provides the battlefield already set up.