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Tag: VFX

3DCGHUB
Fire & Explosions
Karl

Explosion FX Customizable

Enhance your project with the Explosion FX Customizable pack, featuring eight unique explosion types and advanced motion vector technology. Adjust color, size, and velocity to fit your specific game environment.

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3DCGHUB
Fire & Explosions
Karl

Dragon Flame FX

Enhance your fantasy creatures with Dragon Flame FX, a collection of Niagara-based breath and flamethrower effects. This pack features fire, lightning, and electric variations with customizable parameters.

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3DCGHUB
Fire & Explosions
Karl

Atmospheric Entry FX

Enhance your space-themed projects with Atmospheric Entry FX, a collection of 10 Niagara particle systems. These customizable effects are perfect for simulating spacecraft reentry and meteor impacts.

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3DCGHUB
Widgets & Controls
Karl

HQUI: Progress Bars

HQUI: Progress Bars offers a robust set of highly customizable UMG components for developers. This pack features advanced settings, gradients, and automated interpolation to elevate your game’s user interface.

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3DCGHUB
Widgets & Controls
Karl

Delayed Healthbar System

Enhance your game’s user interface with the Delayed Healthbar System. This asset provides a ready-to-use solution for animated health bars, damage blips, and screen-space indicators.

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3DCGHUB
Procedural Systems
Karl

Vector Flow Field 2D

Visualize complex vector data with Vector Flow Field 2D. This GPU-powered plugin renders one million particles at 60fps for high-performance flow field effects.

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3DCGHUB
Gameplay Features
Karl

Line Of Sight. Dynamic mesh.

Enhance your game’s visibility mechanics with Line Of Sight. Dynamic mesh., a high-performance C++ component designed for object detection and pseudo-lighting effects in both 2D and 3D environments.

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3DCGHUB
Gameplay Features
Karl

Auto Mesh Outline

Streamline your 3D workflow with Auto Mesh Outline, a tool designed to apply consistent visual outlines via component tags. It features runtime update capabilities and full network support for multi-part character meshes.

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3DCGHUB
Game Mechanics
Karl

EnGore: Procedural Dismemberment

EnGore: Procedural Dismemberment is a high-performance C++ plugin designed for dynamic skeletal mesh destruction. It eliminates the need for baked meshes while offering highly customizable gore and blood effects.

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3DCGHUB
Engine Tools
Karl

VideoFusionPlugin

VideoFusionPlugin enables the seamless integration of real-world video recordings into virtual 3D scenes. This tool is designed to enhance twin scenes by projecting realistic content directly into a digital environment.

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