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Tag: Tools

3DCGHUB
Gameplay Features
Karl

Component Timeline

The Component Timeline plugin brings full actor timeline functionality directly into component blueprints. This tool simplifies development with easy-to-use curve editing and event tracks.

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3DCGHUB
Gameplay Features
Karl

Auto Mesh Outline

Streamline your 3D workflow with Auto Mesh Outline, a tool designed to apply consistent visual outlines via component tags. It features runtime update capabilities and full network support for multi-part character meshes.

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3DCGHUB
Game Mechanics
Karl

Universal Camera

The Universal Camera is a highly adaptable tool designed for diverse projects ranging from RTS games to architectural visualization, offering advanced movement and customization features.

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3DCGHUB
Game Mechanics
Karl

Formation System v2

Organize your AI characters with Formation System v2. This Unreal Engine tool supports multiplayer, RTS-style movements, and customizable formation spreads.

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3DCGHUB
Game Mechanics
Karl

Ninja Input

Ninja Input provides a modular and extensible framework for managing player input in Unreal Engine. It features deep GAS integration, a reusable handler library, and runtime remapping for professional projects.

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3DCGHUB
Engine Tools
Karl

ZXing For Unreal

A specialized plugin for Unreal Engine that enables the reading and decoding of barcodes and QR codes from texture assets and render targets.

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