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Tag: Textures

3DCGHUB
Procedural Systems
Karl

Landscaping

Streamline your terrain creation process with Landscaping, a tool designed to import GIS data directly into Unreal Engine. Transform DTMs and satellite imagery into high-fidelity landscapes without external preparation.

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3DCGHUB
Gameplay Features
Karl

Line Of Sight. Dynamic mesh.

Enhance your game’s visibility mechanics with Line Of Sight. Dynamic mesh., a high-performance C++ component designed for object detection and pseudo-lighting effects in both 2D and 3D environments.

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3DCGHUB
Engine Tools
Karl

ZXing For Unreal

A specialized plugin for Unreal Engine that enables the reading and decoding of barcodes and QR codes from texture assets and render targets.

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3DCGHUB
Engine Tools
Karl

Voxel Weaver | Advanced Voxel Plugin

Voxel Weaver | Advanced Voxel Plugin empowers developers to build dynamic, infinite worlds with GPU-accelerated biomes and real-time destruction. This tool includes full multiplayer support and intuitive visual node graphs for seamless world-building.

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3DCGHUB
Engine Tools
Karl

Voxel Plugin Pro Legacy

Create infinite, fully volumetric landscapes in Unreal Engine with Voxel Plugin Pro Legacy. This tool offers runtime editing, procedural generation, and surface sculpting for advanced environment design.

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3DCGHUB
Engine Tools
Karl

USurfaceMesh (Grid Projection Sculpting)

USurfaceMesh (Grid Projection Sculpting) is a powerful editor-only tool designed to create custom-fit static meshes. It allows developers to project meshes onto surfaces and use height data for detailed terrain blending.

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3DCGHUB
Engine Tools
Karl

UIWS – Unified Interactive Water System

Enhance your Unreal Engine 4 projects with UIWS – Unified Interactive Water System. This powerful plugin offers real-time fluid interaction, caustic reflections, and easy setup for beautiful, dynamic water bodies.

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3DCGHUB
Engine Tools
Karl

Skinned Decal Component

Enhance your character rendering with the Skinned Decal Component, a lightweight tool designed to project decals that deform perfectly with skeletal meshes and morph targets.

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