Login / Register

Tag: Environment

3DCGHUB
Procedural Systems
Karl

Dungeon Architect

Dungeon Architect provides a robust toolkit for creating procedural environments in real-time. With its advanced GPU voxel engine and graph-based theming, developers can build complex, organic levels with ease.

Read More »
3DCGHUB
Physics
Karl

ReScatter

ReScatter 1.0 provides a modern interface and physics-driven workflow for placing objects in Unreal Engine. It allows for precise scattering using volumes, splines, and customizable presets.

Read More »
3DCGHUB
Gameplay Features
Karl

Weapon Shooting System Pro

Weapon Shooting System Pro is a high-performance tool for Unreal Engine that simplifies the creation of complex shooting mechanics. It offers developers a single-node design for projectiles, recoil, and AAA-level visual polish.

Read More »
3DCGHUB
Gameplay Features
Karl

Tile Based Minimap

The Tile Based Minimap system provides a robust solution for creating tiled in-game maps using pre-rendered level images. It features GPS-style routing, multi-grid support, and full Blueprint extensibility.

Read More »
3DCGHUB
Gameplay Features
Karl

Path Follow

Path Follow provides developers with complete control over actor movement along spline paths in Unreal Engine 4. This versatile tool supports event triggers, runtime speed adjustments, and seamless VR and mobile integration.

Read More »
3DCGHUB
Gameplay Features
Karl

Map System – WorldMap & Minimap

Enhance your project with a fully customizable Map System – WorldMap & Minimap. This tool offers essential navigation features like pathfinding, indoor navigation, and fog of war for any game genre.

Read More »
3DCGHUB
Gameplay Features
Karl

Instance Damage System

The Instance Damage System provides a powerful solution for managing and destroying instanced static meshes in large environments. It features advanced networking, object pooling, and seamless World Partition support.

Read More »