"efaa631e936fd3ee"{"id":"1002213","slug":"stf3d-3d-scanned-south-of-france","title":"STF3d - 3D-Scanned South of France","category":"Nature \u0026 Plants","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Nature \u0026 Plants","accent":"blue","visual":"mech","summary":"Build Mediterranean environments in Unreal Engine with scanned stone pines, Aleppo pines, coastal rocks, wind integration, and summer cicada audio.","platform":"Unreal Engine","publishedAt":"2026-10-29T14:58:13.201Z","updatedAt":"2026-10-29T14:58:13.201Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"STF3d - 3D-Scanned South of France","src":"/wp-content/uploads/published/2026/10/78f3765c7346-5c6c23ab-893d-4bb6-a39a-94571cec5011-74fea92ad5.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"nature-and-plants","name":"Nature \u0026 Plants"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/c030533daf4b-1fb0c879-f529-47c5-85bd-bf56669f98ae-3d09758453.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/5c23084c1b5d-c62e2fad-4ae4-4229-a463-a06f3bedb03f-97ddc50f48.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/5d15f88599b0-3931b46d-06fa-440c-bff3-afad8d3ae8f9-a833ec67c3.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/be899648d4e5-3d84e7df-e96e-4091-aa89-b55cedb3a37c-5e17068f81.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/c5d94ef7b8fd-6347d54e-bb06-4235-951e-79b73a08ed23-fbec16c0c7.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/90d4828fde89-b94a6af4-0f23-4e99-a670-2e9dd70f938b-f12d12f3e0.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/63918fa437ef-48040e77-25bd-44a6-98f5-a91ff7b13c7f-b5d03d53ff.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/bf07d77a470d-6282e6b2-bf70-4a06-8658-887e2ddd9a4f-2163fa661c.webp","alt":"STF3d - 3D-Scanned South of France"},{"src":"/wp-content/uploads/published/2026/10/34b7d71b421c-d767cad5-a8b1-4bd4-80c2-743ab2429354-3a77c8b281.webp","alt":"STF3d - 3D-Scanned South of France"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eConstructing natural coastal environments often exposes the limitations of generic conifer libraries. Mediterranean biomes carry distinct silhouettes shaped by arid soil, rocky terrain, and persistent sea breezes, making standard temperate foliage look out of place when establishing scenes set in southern Europe.\u003c/p\u003e\u003cp\u003e\u003ch2\u003eAuthentic Mediterranean Vegetation from the French Riviera to Greece\u003c/h2\u003e\u003cp\u003eSTF3d - 3D-Scanned South of France addresses this geographic fidelity gap by supplying photogrammetry-scanned assets modeled on real-world flora found across the Mediterranean basin. The collection reflects the plant life typical of areas stretching from the Adriatic to the French Riviera (Côte d’Azur), extending further across Italy, the north of Spain, and into the Greek Islands.\u003c/p\u003e\u003cp\u003eRather than relying on stylized or synthesized approximations, the pack focuses on realistic photogrammetry captures. This makes it possible to recreate the arid coastlines, vacation spots, and rugged regional forests characteristic of southern Europe and neighboring Mediterranean zones such as Israel without mixing conflicting ecological assets.\u003c/p\u003e\u003ch2\u003eScanned Stone Pines, Aleppo Pines, and Forest Floor Elements\u003c/h2\u003e\u003cp\u003eTrees define the primary canopy across this region, and the library centers on scanned specimens from the Pinus genus.\u003c/p\u003e\u003cp\u003eThe package contains mostly scanned stone pines and Aleppo pines, capturing the rugged bark textures, trunk twists, and distinct umbrella-like canopies typical of coastal Mediterranean trees. To populate the understory beneath these large timber assets, the library includes complementary ground foliage and scatter props. Artists can break up open ground using grass meshes, scattered pine cones, and dozens of scanned rocks, allowing for the construction of natural transitions between dry soil, forested slopes, and rocky sea bluffs.\u003c/p\u003e\u003ch2\u003eCoastal Surfaces, Tiling Sand, and STF-Wind Integration\u003c/h2\u003e\u003cp\u003eEstablishing believable shorelines requires tight visual cohesion between dry earth, beach sand, and water bodies.\u003c/p\u003e\u003cp\u003eThe pack supplies tiling sand textures packaged within a dedicated landscape material, enabling clean blending across beach zones and coastal dunes. Beyond static terrain textures, the package provides a full ocean setup alongside STF-wind integration. This wind system brings dynamic movement to the pine foliage and grass meshes, allowing environments to convey the atmospheric breeze inherent to seaside Mediterranean landscapes.\u003c/p\u003e\u003ch2\u003eBlueprint Fence Systems, Collisions, and Cigale Audio\u003c/h2\u003e\u003cp\u003ePopulating rural and coastal paths requires structural boundary tools and atmospheric sound cues alongside natural meshes.\u003c/p\u003e\u003cp\u003eA blueprint-based fence system is provided to accelerate linear set dressing along property borders, trails, and coastal overlooks. For engine readiness, the static meshes include pre-configured level of detail stages (LODs) and UE4-generated collisions, keeping rendering efficiency and player interaction intact right away. Immersion is extended further into the auditory layer through the inclusion of genuine \"Cigale\" (cicada) sound effects. These acoustic assets replicate the signature buzzing of cicadas during dry summer heat, an essential acoustic detail for projects aiming to evoke authentic summertime environments in southern France and coastal Europe.\u003c/p\u003e\u003ch2\u003eIntegration with Landscape Pro 3 in Environment Pipelines\u003c/h2\u003e\u003cp\u003eLarge-scale world building often depends on automated procedural tooling to scatter assets across wide terrains.\u003c/p\u003e\u003cp\u003eThe assets are compatible with Landscape Pro 3 - Automatic Natural Environment Creation Tool, allowing developers to automate the procedural distribution of the scanned pines, rocks, grass, and ground clutter across broader landmasses. This technical compatibility positions the collection as an effective palette for video games, interactive walkthroughs, and visual passion projects that require faithful, high-fidelity Mediterranean coastal scenery.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/nanite-foliage-v2/\" title=\"Nanite Foliage V2\"\u003eNanite Foliage V2\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/meadow-environment-set/\" title=\"Meadow - Environment Set\"\u003eMeadow - Environment Set\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/realistic-grass-sv-02-master-grass/\" title=\"Realistic Grass SV 02 Master Grass\"\u003eRealistic Grass SV 02 Master Grass\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fruit-tree-v2/\" title=\"Fruit Tree V2\"\u003eFruit Tree V2\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fruit-tree-v1/\" title=\"fruit tree V1\"\u003efruit tree V1\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4039,"navigation":{"current":72,"total":4209,"previous":{"id":"1002214","slug":"string-light-plugin","title":"String Light Plugin","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-10-29T15:12:45.293Z"},"next":{"id":"1002212","slug":"steampunk-assault-rifle","title":"SteamPunk Assault Rifle","category":"Weapons \u0026 Combat","platform":"Unreal Engine","updatedAt":"2026-10-29T14:57:19.839Z"}},"relatedResources":[{"id":"1001003","slug":"nanite-foliage-v2","title":"Nanite Foliage V2","category":"Nature \u0026 Plants","engine":"5.2+","assetVersion":"","engineVersion":"Engine Version: 5.2+","tag":"Nature \u0026 Plants","accent":"blue","visual":"mech","summary":"Nanite Foliage V2 is a scanned, game-ready UE5 foliage pack featuring realistic grass, plants, and foliage, built on Nanite and compatible with Stone Pine Fores","platform":"Unreal Engine","publishedAt":"2026-08-21T15:56:24.205Z","updatedAt":"2026-08-21T15:56:24.205Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.2+"],"featuredImage":{"alt":"Nanite Foliage V2","src":"/wp-content/uploads/published/2026/08/b83083ecf5ea-de73947f-1f98-43b9-afc0-3a8fcfe7804b-8fbb8b417f.webp"},"hasDownloadLink":true,"downloads":1},{"id":"1001893","slug":"meadow-environment-set","title":"Meadow - Environment Set","category":"Nature \u0026 Plants","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Nature \u0026 Plants","accent":"blue","visual":"city","summary":"Explore the Meadow - Environment Set by Nature Manufacture, featuring photoscanned foliage, rocks with angle masking, ground textures, and fence systems.","platform":"Unreal Engine","publishedAt":"2026-10-22T11:33:14.167Z","updatedAt":"2026-10-22T11:33:14.167Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Meadow - Environment Set","src":"/wp-content/uploads/published/2026/10/e047d0852b2d-b99b7dc6-ebb5-403f-bb1a-454afc060c32-ed1d6072f4.webp"},"hasDownloadLink":true,"downloads":1},{"id":"1002166","slug":"realistic-grass-sv-02-master-grass","title":"Realistic Grass SV 02 Master Grass","category":"Nature \u0026 Plants","engine":"4.27+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.27+,5.0+","tag":"Nature \u0026 Plants","accent":"blue","visual":"mech","summary":"Realistic Grass SV 02 Master Grass provides optimized lowpoly ground cover, improved parallax textures, environmental props, and optional collision blueprints.","platform":"Unreal Engine","publishedAt":"2026-10-29T10:09:04.991Z","updatedAt":"2026-10-29T10:09:04.991Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.27+,5.0+"],"featuredImage":{"alt":"Realistic Grass SV 02 Master Grass","src":"/wp-content/uploads/published/2026/10/37a3520511c1-ae532710-737c-4d8b-a9d7-d91779004a83-562df9e929.webp"},"hasDownloadLink":true,"downloads":0}]}
Nature & Plants
STF3d - 3D-Scanned South of France
Build Mediterranean environments in Unreal Engine with scanned stone pines, Aleppo pines, coastal rocks, wind integration, and summer cicada audio.
Constructing natural coastal environments often exposes the limitations of generic conifer libraries. Mediterranean biomes carry distinct silhouettes shaped by arid soil, rocky terrain, and persistent sea breezes, making standard temperate foliage look out of place when establishing scenes set in southern Europe.
Authentic Mediterranean Vegetation from the French Riviera to Greece
STF3d - 3D-Scanned South of France addresses this geographic fidelity gap by supplying photogrammetry-scanned assets modeled on real-world flora found across the Mediterranean basin. The collection reflects the plant life typical of areas stretching from the Adriatic to the French Riviera (Côte d’Azur), extending further across Italy, the north of Spain, and into the Greek Islands.
Rather than relying on stylized or synthesized approximations, the pack focuses on realistic photogrammetry captures. This makes it possible to recreate the arid coastlines, vacation spots, and rugged regional forests characteristic of southern Europe and neighboring Mediterranean zones such as Israel without mixing conflicting ecological assets.
Scanned Stone Pines, Aleppo Pines, and Forest Floor Elements
Trees define the primary canopy across this region, and the library centers on scanned specimens from the Pinus genus.
The package contains mostly scanned stone pines and Aleppo pines, capturing the rugged bark textures, trunk twists, and distinct umbrella-like canopies typical of coastal Mediterranean trees. To populate the understory beneath these large timber assets, the library includes complementary ground foliage and scatter props. Artists can break up open ground using grass meshes, scattered pine cones, and dozens of scanned rocks, allowing for the construction of natural transitions between dry soil, forested slopes, and rocky sea bluffs.
Coastal Surfaces, Tiling Sand, and STF-Wind Integration
Establishing believable shorelines requires tight visual cohesion between dry earth, beach sand, and water bodies.
The pack supplies tiling sand textures packaged within a dedicated landscape material, enabling clean blending across beach zones and coastal dunes. Beyond static terrain textures, the package provides a full ocean setup alongside STF-wind integration. This wind system brings dynamic movement to the pine foliage and grass meshes, allowing environments to convey the atmospheric breeze inherent to seaside Mediterranean landscapes.
Blueprint Fence Systems, Collisions, and Cigale Audio
Populating rural and coastal paths requires structural boundary tools and atmospheric sound cues alongside natural meshes.
A blueprint-based fence system is provided to accelerate linear set dressing along property borders, trails, and coastal overlooks. For engine readiness, the static meshes include pre-configured level of detail stages (LODs) and UE4-generated collisions, keeping rendering efficiency and player interaction intact right away. Immersion is extended further into the auditory layer through the inclusion of genuine "Cigale" (cicada) sound effects. These acoustic assets replicate the signature buzzing of cicadas during dry summer heat, an essential acoustic detail for projects aiming to evoke authentic summertime environments in southern France and coastal Europe.
Integration with Landscape Pro 3 in Environment Pipelines
Large-scale world building often depends on automated procedural tooling to scatter assets across wide terrains.
The assets are compatible with Landscape Pro 3 - Automatic Natural Environment Creation Tool, allowing developers to automate the procedural distribution of the scanned pines, rocks, grass, and ground clutter across broader landmasses. This technical compatibility positions the collection as an effective palette for video games, interactive walkthroughs, and visual passion projects that require faithful, high-fidelity Mediterranean coastal scenery.