"d333d51c3827c4b9"{"id":"21440","slug":"stage-equipment-devices-and-spotlight","title":"Stage equipment - devices and spotlight","category":"Environments","engine":"Original Unity version: 2019.4.0","assetVersion":"Original Unity version: 2019.4.0","engineVersion":"Asset Version:1.0","tag":"Environments","accent":"amber","visual":"city","summary":"A comprehensive set of lighting effects and stage hardware designed for VR projects and simulators, featuring modular scene components and dynamic effects like smoke and fire imitation.","platform":"Unity","publishedAt":"2026-03-27T06:14:12.000Z","updatedAt":"2026-04-19T15:42:25.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.0","Asset Version: 1.0"],"featuredImage":{"alt":"Stage equipment - devices and spotlight","src":"https://3dcghub.com/wp-content/uploads/2026/03/a72a45a512f3_1b5be91c-0835-4c76-8352-8957681d2f14_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":10,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/87550bb59171_c3f13f15-4a55-4e69-818c-79177bebfaf4_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/2ceb0c28d78e_f7247294-0d92-42dc-bf0c-3c136bb0b362_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/65f5ba63343d_b3ed77ac-52da-4f5f-ba0f-d4689828874c_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/d1ec69c8812e_1df4c29c-33ff-4ac2-964d-511c2a24a4a1_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/fcaaa8fe219a_dff0e388-71fc-4b83-8ccc-b4ab75b7a6a4_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/b5fa77fa8157_c9838a39-847c-44a4-bfca-f00cd2ce17f2_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/69b0083d5eda_36bdbedd-39a3-4ca2-85bd-d63a8a29ffb6_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/f31695a402ab_3b87e14a-37dc-407e-9492-b05f3fd96494_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/7e90f2606971_29cbe2c2-40e8-424b-bae9-3c4f07c51544_scaled.webp","alt":"Stage equipment - devices and spotlight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/9f16b5ed8490_05b67947-f689-42e2-9310-d1241c386645_scaled.webp","alt":"Stage equipment - devices and spotlight"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Stage equipment - devices and spotlight v1.0.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003ePerformance Hardware and Stage Simulation\u003c/h2\u003e\n\u003cp\u003eStage equipment - devices and spotlight is designed as a technical solution for developers building virtual reality projects, simulators, and interactive environments. The package focuses on providing the necessary hardware to populate performance spaces such as nightclubs, show stages, and exhibition halls. It includes a variety of specialized machinery, ranging from audio-visual equipment to atmospheric effect generators.\u003c/p\u003e\n\u003cp\u003eThe collection features several core devices essential for stage production. This includes a DJ device, speakers, and a dedicated spotlight. For environmental atmosphere, the set provides a smoke machine, a foam machine, and a flamer. These tools allow for the creation of complex stage setups that go beyond simple static geometry, offering the components needed to simulate a live event or performance environment.\u003c/p\u003e\n\n\u003ch2\u003eDynamic Lighting and Atmospheric Effects\u003c/h2\u003e\n\u003cp\u003eA primary focus of this asset set is the implementation of lighting and environmental effects. The package contains ten different disco lights, which are intended to provide dynamic visual interest to a scene. To enhance the realism of these light sources, the developer has included imitations of smoke and fire effects. These atmospheric elements are supported by scripts included within the project, which provide instructions for managing the lighting equipment and effects during runtime.\u003c/p\u003e\n\u003cp\u003eThe inclusion of these effects makes the package suitable for projects requiring a high degree of visual activity, such as virtual concerts or nightclub simulations. The interplay between the hardware models—like the smoke machine and flamer—and the imitation effects helps in establishing a believable performance atmosphere.\u003c/p\u003e\n\n\u003ch2\u003eModular Environment Construction\u003c/h2\u003e\n\u003cp\u003eBeyond the individual devices, the package includes components for building a full modular scene. Developers can utilize floor cubes and fences to define the layout of a stage or a street scene. This modularity allows for the creation of custom-sized performance areas that can be tailored to the specific needs of a game or VR application. A game-ready demo scene is provided to illustrate how these modular pieces can be combined with the technical equipment to form a cohesive interior.\u003c/p\u003e\n\u003cp\u003eBecause the assets are designed to work together, they can be integrated into broader environmental workflows. This makes them compatible as additions to related settings like music stores, showrooms, or news studios, where professional lighting and audio equipment would naturally be found.\u003c/p\u003e\n\n\u003ch2\u003eTechnical Specifications and Geometry\u003c/h2\u003e\n\u003cp\u003eThe package contains 27 unique models and 34 prefabs, built with a range of polygon counts to balance detail with performance. The complexity of the models varies significantly depending on the object's role in a scene. For example, the DJ device is a high-detail asset at 58.4k tris, while simpler elements like the fence are low-poly at 550 tris. Other notable counts include the foam machine at 10.2k tris, the speaker at 6k tris, and the spotlight at 3.8k tris. The entire modular scene totals approximately 14.4k tris.\u003c/p\u003e\n\u003cp\u003eTexturing is handled through 99 PBR maps, which include Albedo, Normal, Metallic, and Occlusion maps. These textures are provided in various resolutions to accommodate different hardware requirements, ranging from 64x64 up to 4096x4096. All models feature UV mapping to ensure proper texture application across the diverse range of equipment.\u003c/p\u003e\n\n\u003ch2\u003ePractical Workflow Integration\u003c/h2\u003e\n\u003cp\u003eFor developers working in Unity 2019.4.0 or later, these assets serve as a specialized kit for populating empty interiors. In a standard production workflow, the modular floor and fence pieces are used to establish the play area or stage zone, followed by the placement of the disco lights and technical devices. The final step involves utilizing the provided scripts to activate the smoke, fire, and lighting effects, transforming a static interior into an active performance space. This resource is particularly aimed at those developing for VR, where the presence of detailed, functional-looking machinery contributes to the immersion of the virtual venue.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/stylized-sci-fi-modern-city/\" title=\"Stylized Sci-Fi Modern City\"\u003eStylized Sci-Fi Modern City\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/scifi-space-station-heavy/\" title=\"SciFi Space Station Heavy\"\u003eSciFi Space Station Heavy\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-vol-93-hand-painted-textures/\" title=\"Sci-fi Vol.93 – Hand Painted Textures\"\u003eSci-fi Vol.93 – Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/neon-buildings/\" title=\"Neon Buildings\"\u003eNeon Buildings\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-level-construction-pack-1/\" title=\"Sci Fi Level Construction Pack 1\"\u003eSci Fi Level Construction Pack 1\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4361,"navigation":{"current":2615,"total":2893,"previous":{"id":"21453","slug":"surroundead-garden","title":"SurrounDead - Garden","category":"Environments","platform":"Unity","updatedAt":"2026-04-19T15:42:25.000Z"},"next":{"id":"21505","slug":"underwater-sunken-ship-environment","title":"Underwater Sunken Ship Environment","category":"Environments","platform":"Unity","updatedAt":"2026-04-19T15:42:24.000Z"}},"relatedResources":[{"id":"21582","slug":"explosive-devices","title":"Explosive Devices","category":"Props","engine":"Original Unity version: 2020.3.23","assetVersion":"Original Unity version: 2020.3.23","engineVersion":"Asset Version:1.0","tag":"Props","accent":"rose","visual":"audio","summary":"This asset collection provides 34 prefabs designed for high-definition environments, focusing on explosive objects like C4, dynamite, and bombs. 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Environments
Stage equipment - devices and spotlight
A comprehensive set of lighting effects and stage hardware designed for VR projects and simulators, featuring modular scene components and dynamic effects like smoke and fire imitation.
Stage equipment - devices and spotlight is designed as a technical solution for developers building virtual reality projects, simulators, and interactive environments. The package focuses on providing the necessary hardware to populate performance spaces such as nightclubs, show stages, and exhibition halls. It includes a variety of specialized machinery, ranging from audio-visual equipment to atmospheric effect generators.
The collection features several core devices essential for stage production. This includes a DJ device, speakers, and a dedicated spotlight. For environmental atmosphere, the set provides a smoke machine, a foam machine, and a flamer. These tools allow for the creation of complex stage setups that go beyond simple static geometry, offering the components needed to simulate a live event or performance environment.
Dynamic Lighting and Atmospheric Effects
A primary focus of this asset set is the implementation of lighting and environmental effects. The package contains ten different disco lights, which are intended to provide dynamic visual interest to a scene. To enhance the realism of these light sources, the developer has included imitations of smoke and fire effects. These atmospheric elements are supported by scripts included within the project, which provide instructions for managing the lighting equipment and effects during runtime.
The inclusion of these effects makes the package suitable for projects requiring a high degree of visual activity, such as virtual concerts or nightclub simulations. The interplay between the hardware models—like the smoke machine and flamer—and the imitation effects helps in establishing a believable performance atmosphere.
Modular Environment Construction
Beyond the individual devices, the package includes components for building a full modular scene. Developers can utilize floor cubes and fences to define the layout of a stage or a street scene. This modularity allows for the creation of custom-sized performance areas that can be tailored to the specific needs of a game or VR application. A game-ready demo scene is provided to illustrate how these modular pieces can be combined with the technical equipment to form a cohesive interior.
Because the assets are designed to work together, they can be integrated into broader environmental workflows. This makes them compatible as additions to related settings like music stores, showrooms, or news studios, where professional lighting and audio equipment would naturally be found.
Technical Specifications and Geometry
The package contains 27 unique models and 34 prefabs, built with a range of polygon counts to balance detail with performance. The complexity of the models varies significantly depending on the object's role in a scene. For example, the DJ device is a high-detail asset at 58.4k tris, while simpler elements like the fence are low-poly at 550 tris. Other notable counts include the foam machine at 10.2k tris, the speaker at 6k tris, and the spotlight at 3.8k tris. The entire modular scene totals approximately 14.4k tris.
Texturing is handled through 99 PBR maps, which include Albedo, Normal, Metallic, and Occlusion maps. These textures are provided in various resolutions to accommodate different hardware requirements, ranging from 64x64 up to 4096x4096. All models feature UV mapping to ensure proper texture application across the diverse range of equipment.
Practical Workflow Integration
For developers working in Unity 2019.4.0 or later, these assets serve as a specialized kit for populating empty interiors. In a standard production workflow, the modular floor and fence pieces are used to establish the play area or stage zone, followed by the placement of the disco lights and technical devices. The final step involves utilizing the provided scripts to activate the smoke, fire, and lighting effects, transforming a static interior into an active performance space. This resource is particularly aimed at those developing for VR, where the presence of detailed, functional-looking machinery contributes to the immersion of the virtual venue.