"d333d51c3827c4b9"{"id":"21427","slug":"stylized-sci-fi-modern-city","title":"Stylized Sci-Fi Modern City","category":"Sci-Fi","engine":"Original Unity version: 2021.3.6","assetVersion":"Original Unity version: 2021.3.6","engineVersion":"Asset Version:1.0","tag":"Sci-Fi","accent":"violet","visual":"city","summary":"This modular asset pack provides 136 unique meshes designed for creating stylized urban environments. Built for both HDRP and URP, it includes everything from architectural foundations to high-detail props like holograms and billboards.","platform":"Unity","publishedAt":"2026-03-27T06:11:46.000Z","updatedAt":"2026-04-19T15:42:26.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.6","Asset Version: 1.0"],"featuredImage":{"alt":"Stylized Sci-Fi Modern City","src":"https://3dcghub.com/wp-content/uploads/2026/03/c1ad88093396_0f7e8916-9a5e-401f-a07d-4f7ce00efd14_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":24,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/0bfe0639c63d_89d3a172-89ec-44d9-9df5-2ee1489b9ef6_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/fea0f68ca04f_8740da65-385a-4e0e-bd68-ba00433ad3d9_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/6c873c0e3792_265d5d0d-bea2-4a1f-954a-9e5bb932f85e_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/9060451345aa_69a1e3f8-b1cb-416e-b385-744035881fea_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/08db99756cf3_6237a7eb-e084-46c0-b406-2eee665b2d6e_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/b8c43be3e2aa_3f862342-8150-4dad-a06d-c0a2f209bb5f_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/3cc426c818c2_180a0f09-e5f0-4456-892c-642dc684d87d_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/d0193229eed0_175f880d-9a0c-4c04-9183-61f30bbf4d89_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/4aadba01972e_cbb800c2-2cb8-412e-be7f-8a09f6a06b04_scaled.webp","alt":"Stylized Sci-Fi Modern City"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/86c668df0e23_9d35d176-c650-4203-bde2-3e1f2dde580f_scaled.webp","alt":"Stylized Sci-Fi Modern City"}],"accessPanel":{"kind":"free-resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Stylized Sci-Fi Modern City v1.0.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_free"},"contentHtml":"\u003ch2\u003eModular Architecture and Urban Elements\u003c/h2\u003e\n\u003cp\u003eThe Stylized Sci-Fi Modern City package is centered around a modular construction system designed for rapid environment iteration. With 136 unique meshes, the toolkit allows for the assembly of complex urban layouts by combining architectural components such as buildings, streets, bridges, and stairs. The modular nature of the set is intended to let developers move quickly between mesh placement and material adjustment, facilitating a workflow where the broad strokes of a city level can be established before moving into the polishing phase.\u003c/p\u003e\n\n\u003cp\u003eThe architectural assets are supported by a variety of street-level components. These include functional elements like pipes and benches, alongside more thematic additions such as holograms and billboards that establish the sci-fi aesthetic. For natural elements, the pack includes trees, while decals are provided to add surface variation and wear to the environment geometry.\u003c/p\u003e\n\n\u003ch2\u003eTechnical Optimization and Mesh Details\u003c/h2\u003e\n\u003cp\u003eFrom a performance perspective, the assets are categorized as game-ready and optimized for production. Polygon counts across the 136 meshes range from approximately 1,000 to 11,000 triangles, maintaining a balance between visual fidelity and performance requirements. To ensure efficient rendering at various distances, the assets include Level of Detail (LOD) states. Collision is handled through custom collision meshes for the more complex assets, ensuring player interaction with the environment is accurate without the overhead of per-poly collision.\u003c/p\u003e\n\n\u003cp\u003eThe visual quality stems from a collaboration between artist Dylan Marx and concept artist Xavier Rault. The assets utilize PBR (Physically Based Rendering) materials, which are configured to work with Unity’s Shader Graph. This setup provides controllable parameters within the materials, allowing for variations in how specific assets appear in different lighting conditions or scene contexts.\u003c/p\u003e\n\n\u003ch2\u003eTexture Standards and Material Variations\u003c/h2\u003e\n\u003cp\u003eThe package includes a total of 168 textures and 94 materials/material instances. Texture resolutions are primarily set at 2048x2048 for major architectural pieces and props, with 1024x1024 used where appropriate. The material structure follows standard PBR workflows, utilizing a comprehensive suite of maps to define surface properties:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003eBase Color / Diffuse\u003c/li\u003e\n \u003cli\u003eNormal Maps\u003c/li\u003e\n \u003cli\u003eSmoothness / Roughness\u003c/li\u003e\n \u003cli\u003eMetallic\u003c/li\u003e\n \u003cli\u003eAmbient Occlusion (AO)\u003c/li\u003e\n \u003cli\u003eOpacity\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eCertain assets also feature material variations, providing more flexibility when populating large areas to avoid visual repetition. The inclusion of Opacity and Metallic maps is particularly relevant for the sci-fi theme, supporting the transparency needed for holograms and the reflective surfaces of modern urban structures.\u003c/p\u003e\n\n\u003ch2\u003ePipeline Compatibility and Implementation\u003c/h2\u003e\n\u003cp\u003eThe Stylized Sci-Fi Modern City is designed to be versatile across Unity’s modern rendering pipelines. While the package is provided as an HDRP (High Definition Render Pipeline) file by default, it includes an internal URP (Universal Render Pipeline) file that can be imported depending on the project's requirements. The materials are built using shader graphs that natively support both of these pipelines, ensuring that the stylized aesthetic remains consistent regardless of the chosen rendering path.\u003c/p\u003e\n\n\u003cp\u003eThe asset count totals 751 items within the unitypackage, which occupies approximately 493.4 MB of disk space. It is compatible with Unity version 2021.3.6 and newer, making it suitable for projects targeting a wide range of hardware, from mobile to high-end consoles and PC, as it is rated for all development platforms.\u003c/p\u003e\n\n\u003ch2\u003ePractical Production Application\u003c/h2\u003e\n\u003cp\u003eIn a real-world production workflow, this pack functions as both a layout tool and a final art solution. The modularity of the buildings and streets means it can be used during the greyboxing phase to establish scale, while the AAA-quality props and high-resolution textures allow it to remain in the project through the final shipping build. The specific inclusion of varied props like pipes and benches allows for the 'clutter' pass of environment design to be handled using the same stylistic language as the primary architecture.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/scifi-space-station-heavy/\" title=\"SciFi Space Station Heavy\"\u003eSciFi Space Station Heavy\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-vol-93-hand-painted-textures/\" title=\"Sci-fi Vol.93 – Hand Painted Textures\"\u003eSci-fi Vol.93 – Hand Painted Textures\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/neon-buildings/\" title=\"Neon Buildings\"\u003eNeon Buildings\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-level-construction-pack-1/\" title=\"Sci Fi Level Construction Pack 1\"\u003eSci Fi Level Construction Pack 1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/scenes-series-forest/\" title=\"Scenes Series – Forest\"\u003eScenes Series – Forest\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eAsset Gallery\u003c/h2\u003e","contentTextLength":4391,"navigation":{"current":2611,"total":2893,"previous":{"id":"21304","slug":"pizza-bar-environment-by-gamertose","title":"Pizza Bar Environment by Gamertose","category":"Environments","platform":"Unity","updatedAt":"2026-04-19T15:42:27.000Z"},"next":{"id":"21414","slug":"scifi-space-station-heavy","title":"SciFi Space Station Heavy","category":"Sci-Fi","platform":"Unity","updatedAt":"2026-04-19T15:42:26.000Z"}},"relatedResources":[{"id":"21388","slug":"neon-buildings","title":"Neon Buildings","category":"Sci-Fi","engine":"Original Unity version: 2019.3.0","assetVersion":"Original Unity version: 2019.3.0","engineVersion":"Asset Version:1.0","tag":"Sci-Fi","accent":"rose","visual":"city","summary":"This set of ten architectural assets provides a foundation for futuristic cityscapes in Unity. Utilizing a material-based workflow rather than textures, these buildings are optimized for AR, VR, and real-time performance.","platform":"Unity","publishedAt":"2026-03-27T06:06:07.000Z","updatedAt":"2026-04-19T15:42:27.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.3.0","Asset Version: 1.0"],"featuredImage":{"alt":"Neon Buildings","src":"https://3dcghub.com/wp-content/uploads/2026/03/7e5da2ee5436_613e1d64-8b2d-45b2-b8d7-d337d3066453_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":14},{"id":"21414","slug":"scifi-space-station-heavy","title":"SciFi Space Station Heavy","category":"Sci-Fi","engine":"Original Unity version: 2019.4.36","assetVersion":"Original Unity version: 2019.4.36","engineVersion":"Asset Version:1.1.1","tag":"Sci-Fi","accent":"cyan","visual":"city","summary":"SciFi Space Station Heavy provides over 500 modular prefabs designed for both exterior and interior space environments, compatible with multiple camera perspectives and rendering pipelines.","platform":"Unity","publishedAt":"2026-03-27T06:09:27.000Z","updatedAt":"2026-04-19T15:42:26.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.36","Asset Version: 1.1.1"],"featuredImage":{"alt":"SciFi Space Station Heavy","src":"https://3dcghub.com/wp-content/uploads/2026/03/5b21feeb070a_8e89695d-d493-4cc3-92c6-c3ef57e7f599_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":8},{"id":"20835","slug":"3d-showroom-level-kit-vol-1","title":"3D Showroom Level Kit Vol 1","category":"Sci-Fi","engine":"Original Unity version: 2020.3.16","assetVersion":"Original Unity version: 2020.3.16","engineVersion":"Asset Version:1.7","tag":"Sci-Fi","accent":"cyan","visual":"city","summary":"A modular framework for building atmospheric sci-fi interiors, the 3D Showroom Level Kit Vol 1 supports rapid prototyping for museums, galleries, and research facilities across all major Unity render pipelines.","platform":"Unity","publishedAt":"2026-03-26T09:52:46.000Z","updatedAt":"2026-04-19T15:42:52.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.16","Asset Version: 1.7"],"featuredImage":{"alt":"3D Showroom Level Kit Vol 1","src":"https://3dcghub.com/wp-content/uploads/2026/03/96279b0026cf_2f6dfcfd-870b-4cd1-8f6b-f4bfa32ded45_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":7}]}
Sci-Fi
Stylized Sci-Fi Modern City
This modular asset pack provides 136 unique meshes designed for creating stylized urban environments. Built for both HDRP and URP, it includes everything from architectural foundations to high-detail props like holograms and billboards.
The Stylized Sci-Fi Modern City package is centered around a modular construction system designed for rapid environment iteration. With 136 unique meshes, the toolkit allows for the assembly of complex urban layouts by combining architectural components such as buildings, streets, bridges, and stairs. The modular nature of the set is intended to let developers move quickly between mesh placement and material adjustment, facilitating a workflow where the broad strokes of a city level can be established before moving into the polishing phase.
The architectural assets are supported by a variety of street-level components. These include functional elements like pipes and benches, alongside more thematic additions such as holograms and billboards that establish the sci-fi aesthetic. For natural elements, the pack includes trees, while decals are provided to add surface variation and wear to the environment geometry.
Technical Optimization and Mesh Details
From a performance perspective, the assets are categorized as game-ready and optimized for production. Polygon counts across the 136 meshes range from approximately 1,000 to 11,000 triangles, maintaining a balance between visual fidelity and performance requirements. To ensure efficient rendering at various distances, the assets include Level of Detail (LOD) states. Collision is handled through custom collision meshes for the more complex assets, ensuring player interaction with the environment is accurate without the overhead of per-poly collision.
The visual quality stems from a collaboration between artist Dylan Marx and concept artist Xavier Rault. The assets utilize PBR (Physically Based Rendering) materials, which are configured to work with Unity’s Shader Graph. This setup provides controllable parameters within the materials, allowing for variations in how specific assets appear in different lighting conditions or scene contexts.
Texture Standards and Material Variations
The package includes a total of 168 textures and 94 materials/material instances. Texture resolutions are primarily set at 2048x2048 for major architectural pieces and props, with 1024x1024 used where appropriate. The material structure follows standard PBR workflows, utilizing a comprehensive suite of maps to define surface properties:
Base Color / Diffuse
Normal Maps
Smoothness / Roughness
Metallic
Ambient Occlusion (AO)
Opacity
Certain assets also feature material variations, providing more flexibility when populating large areas to avoid visual repetition. The inclusion of Opacity and Metallic maps is particularly relevant for the sci-fi theme, supporting the transparency needed for holograms and the reflective surfaces of modern urban structures.
Pipeline Compatibility and Implementation
The Stylized Sci-Fi Modern City is designed to be versatile across Unity’s modern rendering pipelines. While the package is provided as an HDRP (High Definition Render Pipeline) file by default, it includes an internal URP (Universal Render Pipeline) file that can be imported depending on the project's requirements. The materials are built using shader graphs that natively support both of these pipelines, ensuring that the stylized aesthetic remains consistent regardless of the chosen rendering path.
The asset count totals 751 items within the unitypackage, which occupies approximately 493.4 MB of disk space. It is compatible with Unity version 2021.3.6 and newer, making it suitable for projects targeting a wide range of hardware, from mobile to high-end consoles and PC, as it is rated for all development platforms.
Practical Production Application
In a real-world production workflow, this pack functions as both a layout tool and a final art solution. The modularity of the buildings and streets means it can be used during the greyboxing phase to establish scale, while the AAA-quality props and high-resolution textures allow it to remain in the project through the final shipping build. The specific inclusion of varied props like pipes and benches allows for the 'clutter' pass of environment design to be handled using the same stylistic language as the primary architecture.