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Runtime Archiver (Zip, Oodle, Tar, LZ4, GZip)

Runtime Archiver (Zip, Oodle, Tar, LZ4, GZip)<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 4.26 - 4.27,5.0 - 5.5</span><span class="asset-version-tag">Asset Version: 1.0</span></div>
Categories Engine Tools

Runtime Archiver (Zip, Oodle, Tar, LZ4, GZip)

front page Runtime Archiver (Zip, Oodle, Tar, LZ4, GZip)

Overview

Effortlessly manage archives in your Unreal Engine projects with Runtime Archiver! This powerful tool allows you to archive and unarchive files and directories during runtime, supporting popular formats like ZIP, Tar, Oodle, LZ4, and GZip.

Key Features

Runtime Archiver is fully cross-platform, working seamlessly on Windows, Android, Mac, iOS, Linux, and more. It offers both synchronous and asynchronous workflows, making it flexible for various use cases, from saving game states to dynamically loading resources.

Multiple Format Support

  • Zip: Industry standard compression with append support
  • Oodle: High-performance game-oriented compression
  • Tar: Standard Unix archiving format
  • LZ4: Ultra-fast compression algorithm
  • GZip: Widespread compatibility with a unified API

Flexible Operations

  • Create and extract archives in storage or memory with efficient memory management
  • Handle individual files, entire directories, and raw binary data compression
  • Non-blocking async operations
  • Smart append mode for existing ZIP archives for incremental updates

Technical Details

Runtime Archiver is designed for fast speed and easy archiving and unarchiving of files. It supports recursive archiving and unarchiving of directories and offers compatibility with many formats: Zip, Oodle, Tar, LZ4, and GZip. It is cross-platform compatible and does not require static libraries or external dependencies.

Documentation

Documentation Link


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