"322fe79650c29655"{"id":"10442","slug":"rpg-soulslike-stats-system","title":"RPG/Soulslike Stats System","category":"Game Mechanics","engine":"5.6+","assetVersion":"Engine version: 5.6+","engineVersion":"5.4","tag":"Game Mechanics","accent":"amber","visual":"character","summary":"Enhance your game's progression with the RPG/Soulslike Stats System. This modular resource allows developers to create complex character attributes and derived stats with ease.","platform":"Unreal Engine","publishedAt":"2026-03-03T15:24:21.000Z","updatedAt":"2026-04-19T15:50:02.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.6+"],"featuredImage":{"alt":"RPG/Soulslike Stats System","src":"https://3dcghub.com/wp-content/uploads/2026/03/80f9c12e-8a83-440c-a934-795958d44985.webp"},"hasDownloadLink":true,"pageviews":9,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/379ed98a4d0c_500caf87-7da7-41d2-a0f0-78a47a0a6e14.webp","alt":"RPG/Soulslike Stats System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/a6e8bee2a49f_184a1266-0afb-4d6b-8615-63abc84c99e5.webp","alt":"RPG/Soulslike Stats System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/4224c37efd5f_df3fcaf5-eff6-492d-838c-1f51e0a8b3ce.webp","alt":"RPG/Soulslike Stats System"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"RPGSoulslikeStatsSystem.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eAn Overview of the RPG/Soulslike Stats System\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eRPG/Soulslike Stats System\u003c/strong\u003e offers a robust and flexible framework for managing character progression. This system takes direct inspiration from popular Soulslike titles where core attributes serve as the primary drivers for secondary statistics. Consequently, developers can build deep, interconnected RPG mechanics with minimal friction. This resource is designed to be modular and utilizes a Blueprint-based architecture for easy implementation.\u003c/p\u003e\n\n\u003ch2\u003eHow Attribute-Driven Stats Function\u003c/h2\u003e\n\u003cp\u003eOne of the standout features of this system is the way base attributes drive other derived stats. For instance, a player might upgrade an attribute like Vigor to see immediate benefits in other areas. Specifically, the system demonstrates how increasing Vigor can raise maximum health by 500 points. Additionally, the same attribute can be configured to boost carry capacity by 200 units. This logic ensures that every character point spent by the player feels impactful across multiple gameplay systems.\u003c/p\u003e\n\n\u003ch2\u003eAchieving Granular Control\u003c/h2\u003e\n\u003cp\u003eThe developer has designed this system to provide full granular control over the progression experience. You can decide exactly which stats should increase and determine the precise amount for each increase. Therefore, balancing your game's difficulty and character growth becomes a much simpler task. Because the system is so customizable, it can be adapted to fit a wide variety of RPG sub-genres beyond the traditional Soulslike formula.\u003c/p\u003e\n\n\u003ch2\u003ePractical Examples and Item Integration\u003c/h2\u003e\n\u003cp\u003eTo help you understand the implementation process, the package includes a functional equipment and inventory system. This demonstration is essential for learning how to apply stat changes through various in-game items. Specifically, the system shows how to add stats via the following categories:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003e\u003cstrong\u003eWeapons:\u003c/strong\u003e Modify offensive capabilities and scaling.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eArmor:\u003c/strong\u003e Enhance defensive attributes and resistances.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eConsumables:\u003c/strong\u003e Provide temporary or permanent stat boosts.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eBy studying these examples, you can quickly integrate your own custom assets into the stats framework. Moreover, the inclusion of these systems ensures you have a clear starting point for building a complete character management interface.\u003c/p\u003e\n\n\u003ch2\u003eDocumentation and Ease of Use\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eRPG/Soulslike Stats System\u003c/strong\u003e is built with accessibility in mind. It features a modular design that allows for easy expansion as your project grows. To assist with the setup, the creator provides comprehensive documentation and several video overviews. These guides cover essential topics such as:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003eA complete overview of the system architecture.\u003c/li\u003e\n \u003cli\u003eInstructions for adding new base stats.\u003c/li\u003e\n \u003cli\u003eMethods for creating and linking new derived stats.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eAlso, the use of Blueprints makes the system approachable for developers who prefer visual scripting over traditional coding. This ensures that you can spend more time on game design and less time on backend architecture.\u003c/p\u003e\n\n\u003ch2\u003eBest Fit\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eRPG/Soulslike Stats System\u003c/strong\u003e is a comprehensive solution for anyone looking to implement a sophisticated attribute system. With its focus on derived stats, granular control, and item integration, it provides all the tools necessary for modern RPG development. Whether you are building a challenging action game or a traditional role-playing experience, this modular system offers the flexibility and depth required to succeed.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/hoverbike-system/\" title=\"Hoverbike System\"\u003eHoverbike System\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/realistic-horse-with-animations/\" title=\"Realistic Horse with Animations\"\u003eRealistic Horse with Animations\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/mobile-game-3/\" title=\"Mobile Game 3\"\u003eMobile Game 3\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/bowling-pool-darts-pub-games-pack/\" title=\"Bowling, Pool \u0026amp;amp; Darts – Pub Games Pack\"\u003eBowling, Pool \u0026amp; Darts – Pub Games Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/zombie-02-game-assets-extra/\" title=\"Zombie 02 – Game Assets + Extra\"\u003eZombie 02 – Game Assets + Extra\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3572,"navigation":{"current":1791,"total":2724,"previous":{"id":"10359","slug":"master-console-commands","title":"Master Console Commands","category":"Automations","platform":"Unreal Engine","updatedAt":"2026-04-19T15:50:03.000Z"},"next":{"id":"10436","slug":"race-system","title":"Race System","category":"Game Mechanics","platform":"Unreal Engine","updatedAt":"2026-04-19T15:50:02.000Z"}},"relatedResources":[{"id":"1000383","slug":"modern-rpg-skill-tree","title":"Modern RPG Skill Tree","category":"Game Mechanics","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Game Mechanics","accent":"cyan","visual":"mech","summary":"A Blueprint-based UI framework featuring animated slots, a dynamic connecting system, and 30 ready-made abilities for cyberpunk or survival RPGs.","platform":"Unreal Engine","publishedAt":"2026-07-07T08:11:54.174Z","updatedAt":"2026-07-07T08:11:54.174Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"Modern RPG Skill Tree","src":"/wp-content/uploads/published/2026/07/33db49ae92a4-307a7e31-ece5-4b7f-96d6-82a3752f1f24-40104f2744.webp"},"hasDownloadLink":true,"pageviews":0},{"id":"11881","slug":"soulslike-framework-complete-soulslike-kit","title":"Soulslike Framework - Complete Soulslike Kit","category":"RPG","engine":"5.5+","assetVersion":"Engine version: 5.5+","engineVersion":"5.5","tag":"RPG","accent":"amber","visual":"character","summary":"The Soulslike Framework (SLF) provides a comprehensive, Blueprint-friendly foundation for creating immersive action RPGs in Unreal Engine with modular combat and AI systems.","platform":"Unreal Engine","publishedAt":"2026-03-05T19:01:02.000Z","updatedAt":"2026-04-19T15:48:06.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.5+"],"featuredImage":{"alt":"Soulslike Framework - Complete Soulslike Kit","src":"https://3dcghub.com/wp-content/uploads/2026/03/da862253-c281-4116-a85e-822abc2b158c.webp"},"hasDownloadLink":true,"pageviews":17},{"id":"1000249","slug":"modern-rpg-bundle-v7-0-1","title":"Modern RPG BUNDLE v7.0.1","category":"RPG","engine":"5.4+","assetVersion":"Asset Version: 6.1.1","engineVersion":"Engine Version: 5.4+","tag":"RPG","accent":"cyan","visual":"mech","summary":"A comprehensive RPG framework featuring inventory systems, weapon modifications, complex vehicle mechanics, multiplayer menus, and MetaHuman compatibility.","platform":"Unreal Engine","publishedAt":"2026-06-30T20:57:03.116Z","updatedAt":"2026-06-30T20:57:03.116Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Asset Version: 6.1.1","Engine Version: 5.4+"],"featuredImage":{"alt":"Modern RPG BUNDLE v7.0.1","src":"/wp-content/uploads/published/2026/06/8a8479d4c0b6-c35035a1-419b-41de-bdcb-0dbd98054c6d-1060ae143b.webp"},"hasDownloadLink":true,"pageviews":1}]}
Game Mechanics
RPG/Soulslike Stats System
Enhance your game's progression with the RPG/Soulslike Stats System. This modular resource allows developers to create complex character attributes and derived stats with ease.
The RPG/Soulslike Stats System offers a robust and flexible framework for managing character progression. This system takes direct inspiration from popular Soulslike titles where core attributes serve as the primary drivers for secondary statistics. Consequently, developers can build deep, interconnected RPG mechanics with minimal friction. This resource is designed to be modular and utilizes a Blueprint-based architecture for easy implementation.
How Attribute-Driven Stats Function
One of the standout features of this system is the way base attributes drive other derived stats. For instance, a player might upgrade an attribute like Vigor to see immediate benefits in other areas. Specifically, the system demonstrates how increasing Vigor can raise maximum health by 500 points. Additionally, the same attribute can be configured to boost carry capacity by 200 units. This logic ensures that every character point spent by the player feels impactful across multiple gameplay systems.
Achieving Granular Control
The developer has designed this system to provide full granular control over the progression experience. You can decide exactly which stats should increase and determine the precise amount for each increase. Therefore, balancing your game's difficulty and character growth becomes a much simpler task. Because the system is so customizable, it can be adapted to fit a wide variety of RPG sub-genres beyond the traditional Soulslike formula.
Practical Examples and Item Integration
To help you understand the implementation process, the package includes a functional equipment and inventory system. This demonstration is essential for learning how to apply stat changes through various in-game items. Specifically, the system shows how to add stats via the following categories:
Weapons: Modify offensive capabilities and scaling.
Armor: Enhance defensive attributes and resistances.
Consumables: Provide temporary or permanent stat boosts.
By studying these examples, you can quickly integrate your own custom assets into the stats framework. Moreover, the inclusion of these systems ensures you have a clear starting point for building a complete character management interface.
Documentation and Ease of Use
The RPG/Soulslike Stats System is built with accessibility in mind. It features a modular design that allows for easy expansion as your project grows. To assist with the setup, the creator provides comprehensive documentation and several video overviews. These guides cover essential topics such as:
A complete overview of the system architecture.
Instructions for adding new base stats.
Methods for creating and linking new derived stats.
Also, the use of Blueprints makes the system approachable for developers who prefer visual scripting over traditional coding. This ensures that you can spend more time on game design and less time on backend architecture.
Best Fit
The RPG/Soulslike Stats System is a comprehensive solution for anyone looking to implement a sophisticated attribute system. With its focus on derived stats, granular control, and item integration, it provides all the tools necessary for modern RPG development. Whether you are building a challenging action game or a traditional role-playing experience, this modular system offers the flexibility and depth required to succeed.