Overview
The Path Follow plugin for Unreal Engine 4 is a powerful tool designed to allow any actor to follow any spline path, including relative and moving paths. This plugin provides direct control over location, rotation, and speed of following directly within the UE4 editor, enabling developers to trigger behaviors using path event points.
Key Features
- Follow any spline path, including moving/relative splines
- Support for manual following
- Direct control over rotation along a spline path with rotation points
- Rotation points generator to ease rotation setup
- Speed points support for precise control over speed of following, changeable in runtime
- Support for event points – execute any script or code when passing event point location
- Visualize rotation, speed, and event points in UE4 level editor
- Direct manipulation of rotation, speed, and event points using UE4 standard widgets or context menu
- Support for global and local rotation, speed, and event points
- Path trajectory changeable during runtime
- ‘LookAt’ another scene component during location follow
- Location and Rotation update mask – update only the axis you need
- Visualize a spline path even if it isn’t selected and in-game
- Path following can start at any distance on the spline path
- Various easing options: linear, circular, ease, exponential, sin
- Replay and ping-pong looping with seamless support for closed spline paths
- Reverse following support
Target Platforms
Windows, Mac, iOS, Android, HTML5, Gear VR, SteamVR / HTC Vive, Oculus, Win32, HoloLens 2, Linux, Nintendo Switch, PS4, Xbox One
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