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MeshBlend – Advanced Mesh Blending for Unreal Engine

MeshBlend – Advanced Mesh Blending for Unreal Engine<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.5 - 5.7</span><span class="asset-version-tag">Asset Version: 2.1</span></div>
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MeshBlend – Advanced Mesh Blending for Unreal Engine

front page MeshBlend – Advanced Mesh Blending for Unreal Engine

Overview

MeshBlend brings next generation blending capabilities to Unreal Engine, allowing for the blending of any mesh with any mesh, including landscapes, static meshes, and skeletal meshes.

Key Features

  • Controllable blending of meshes without using RVT
  • Battle tested and used in real projects from Indie to AAA titles
  • Supports a wide range of scenarios and delivers visually pleasing results
  • Works with opaque materials, nanite displacement, and POM
  • Blends meshes with both meshes and landscape terrain
  • Less setup than RVT blend and better performance at scale
  • Creates more realistic terrain blending results

Performance and Workflow

MeshBlend balances performance, visual quality, and artist workflow. It runs as a global Post Process shader after scene rendering and before upscale, DoF, and other PP effects.

Compatibility

  • Works with opaque materials, nanite, and decals
  • Supports TAA, TSR, DLSS, FSR, and other temporal AA solutions
  • Seamless integration with Sequencer for best results
  • Supports other effects that run after translucency

Technical Details

  • Code Modules: MeshBlend, MeshBlendEditor
  • Number of Blueprints: 6
  • Number of C++ Classes: 14
  • Supported Development Platforms: Win64, Mac, Linux
  • Supported Target Build Platforms: All
  • Latest documentation available at: https://meshblend.lervik.com

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