"d333d51c3827c4b9"{"id":"20646","slug":"knight_templar","title":"Knight_Templar","category":"Fantasy","engine":"Original Unity version: 2018.4.30","assetVersion":"Original Unity version: 2018.4.30","engineVersion":"Asset Version:1.0","tag":"Fantasy","accent":"cyan","visual":"character","summary":"The Knight_Templar offers a specialized low-poly solution for developers building medieval-themed combat games. With 13 distinct animations and high-resolution texture sets, it is tailored for real-time performance in RPG and strategy genres.","platform":"Unity","publishedAt":"2026-03-25T13:35:01.000Z","updatedAt":"2026-04-19T15:42:57.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2018.4.30","Asset Version: 1.0"],"featuredImage":{"alt":"Knight_Templar","src":"https://3dcghub.com/wp-content/uploads/2026/03/934c68ff0c79_361893aa-bbb0-411e-802e-0f2743b7180e_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":9,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/e6a247c5c960_46692d91-80c5-45bd-8bb1-79a2bb49333e_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/d48c892da1bc_57217661-fb19-4029-98ef-0f731477f934_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/1fce300adae9_e0264def-6e11-4eeb-8438-bafd72538cad_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/aab46ebdf5e1_265ac5ac-0983-424e-b377-686d3ddf2f26_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/dc0cb390a5c5_e11fb827-e672-4583-8d67-889c32c98756_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/8331a08d5e0b_89e5a7bf-5d1a-4347-b776-7259f082e4c0_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/0c384dfe8d24_a3aa6534-9329-47cb-9649-3c54b44bb22c_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/d69c991554e7_7c5d427d-5c36-4cfe-ad21-93bebe085416_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/4dc945f60d8e_6f2f4ae9-b0fd-4124-b98b-5ead725ab73e_scaled.webp","alt":"Knight_Templar"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/0d55861a24a4_022982ad-1986-47b1-8005-ad8f4e7ebe1c_scaled.webp","alt":"Knight_Templar"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Knight_Templar v1.0.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eVersatility in Medieval Genre Implementation\u003c/h2\u003e\n\u003cp\u003eThe Knight_Templar is designed as a foundational character asset for developers working within the medieval and fantasy spheres. Its construction specifically targets three primary gameplay styles: Role-Playing Games (RPG), Hack and Slash RPGs, and strategy titles. Because the model maintains a low-poly profile while providing high-resolution visual detail, it can function effectively as a primary player character or as a high-fidelity unit within a larger army in a strategy simulation.\u003c/p\u003e\n\u003cp\u003eThe visual identity of the asset is centered around the classic Templar aesthetic, complete with a helmet and specialized weaponry. This makes it a suitable candidate for projects requiring historical or semi-historical groundedness, while the mechanical setup allows it to transition easily into high-action combat scenarios.\u003c/p\u003e\n\n\u003ch2\u003eMovement and Combat Logic via 13 Animations\u003c/h2\u003e\n\u003cp\u003eTo support its use in action-oriented genres, the creator has included a set of 13 specific animations. These cover the standard movement and reaction loops necessary for fluid gameplay. The animation list is structured as follows:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003e\u003cstrong\u003eLocomotion:\u003c/strong\u003e The model includes three variations of walking and two variations of running. This allows for a more natural transition between movement speeds or different character states.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eDirectional Strafe:\u003c/strong\u003e Four specific 'strafe LR' animations provide the necessary lateral movement required for locked-on combat systems or tactical maneuvering in third-person perspectives.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eCombat and Interaction:\u003c/strong\u003e The set is rounded out by an attack animation, a 'gethit' reaction, an idle state, and a death sequence.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eThis animation library ensures that the character is ready for immediate deployment in prototypes or final production environments where standard combat cycles are required.\u003c/p\u003e\n\n\u003ch2\u003eTexture Mapping and Material Requirements\u003c/h2\u003e\n\u003cp\u003eThe visual fidelity of the Knight_Templar is managed through a specific UV and texture hierarchy. The main body of the character utilizes a single UV set with a resolution of 4096x4096 pixels. This high resolution for a low-poly mesh allows for significant detail in the armor plating and cloth elements, ensuring the model holds up even when viewed at close camera distances.\u003c/p\u003e\n\u003cp\u003eThe helmet and weapon are treated as distinct elements within the texture pipeline, utilizing 2048x2048 texture maps. This separation allows for better control over material properties and ensures that the gear maintains sharpness relative to the body. The model comes with a single skin configuration. \u003c/p\u003e\n\u003cp\u003eA critical technical note from the developer regarding the visual presentation is the recommendation for the shader setup. It is desirable to use a shader that supports two-sided display of polygons. This is likely due to the geometry of the character's gear or clothing, where single-sided rendering might lead to invisible surfaces when viewed from certain angles. Setting up the material with backface culling disabled or using a dedicated two-sided shader will ensure the visual integrity of the model during gameplay.\u003c/p\u003e\n\n\u003ch2\u003eGeometric Detail and Technical Specs\u003c/h2\u003e\n\u003cp\u003eThe Knight_Templar is balanced for performance-sensitive environments without sacrificing the silhouette of the medieval armor. The geometric breakdown is as follows:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003e\u003cstrong\u003eFaces:\u003c/strong\u003e 20,087\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eVertices:\u003c/strong\u003e 20,442\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eTriangles:\u003c/strong\u003e 39,439\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eWith a triangle count of just under 40,000, the asset sits in a sweet spot for modern game engines, providing enough density for smooth deformation during animations while remaining light enough for mobile or large-scale strategy deployments where multiple units may be on screen simultaneously.\u003c/p\u003e\n\n\u003ch2\u003eIntegration and Compatibility\u003c/h2\u003e\n\u003cp\u003eThe asset was originally developed in Unity 2018.4.30, making it compatible with older long-term support versions of the engine while remaining accessible for migration to newer builds. The package size is approximately 231.7 MB and contains a total of 54 individual assets, which include the models, textures, and animation files organized within a standard unitypackage format. This structure simplifies the import process for developers using the humanoid character category for their projects.\u003c/p\u003e\n\n\u003cp\u003eThe Knight_Templar serves as a functional, combat-ready asset that bridges the gap between low-poly optimization and high-resolution texturing, making it a practical choice for medieval combat systems.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/elf-character-male-female-fantasy-rpg/\" title=\"Elf Character (Male \u0026amp;amp; Female) – Fantasy RPG\"\u003eElf Character (Male \u0026amp; Female) – Fantasy RPG\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/elf-arden-stylized-medieval-elven-warrior-animated-rpg-character-hero-56/\" title=\"Elf Arden – Stylized Medieval Elven Warrior – Animated RPG Character Hero – #56\"\u003eElf Arden – Stylized Medieval Elven Warrior – Animated RPG Character Hero – #56\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/dragon-skeleton-fantasy-rpg/\" title=\"Dragon Skeleton – Fantasy RPG\"\u003eDragon Skeleton – Fantasy RPG\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/wyrms/\" title=\"Wyrms\"\u003eWyrms\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/troll-character-rpg-fantasy-pbr-fantasy-rpg/\" title=\"Troll Character RPG Fantasy PBR – Fantasy RPG\"\u003eTroll Character RPG Fantasy PBR – Fantasy RPG\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4618,"navigation":{"current":2546,"total":2893,"previous":{"id":"20659","slug":"modular-elven-archer","title":"Modular Elven Archer","category":"Fantasy","platform":"Unity","updatedAt":"2026-04-19T15:42:57.000Z"},"next":{"id":"20633","slug":"jhon-medieval-knight","title":"Jhon Medieval Knight","category":"Fantasy","platform":"Unity","updatedAt":"2026-04-19T15:42:57.000Z"}},"relatedResources":[{"id":"20633","slug":"jhon-medieval-knight","title":"Jhon Medieval Knight","category":"Fantasy","engine":"Original Unity version: 2018.4.22","assetVersion":"Original Unity version: 2018.4.22","engineVersion":"Asset Version:1.0","tag":"Fantasy","accent":"teal","visual":"character","summary":"This low-poly medieval knight asset provides a complete character solution for Unity developers, including a rigged model, unique weapon, and 17 dedicated animations.","platform":"Unity","publishedAt":"2026-03-25T13:34:49.000Z","updatedAt":"2026-04-19T15:42:57.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2018.4.22","Asset Version: 1.0"],"featuredImage":{"alt":"Jhon Medieval Knight","src":"https://3dcghub.com/wp-content/uploads/2026/03/1c87e600d814_89ebf6f1-b105-4ef9-bd83-6de8d4c09a06_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":6},{"id":"18485","slug":"knight-warrior-mecanim-animation-pack","title":"Knight Warrior Mecanim Animation Pack","category":"Animations","engine":"Original Unity version: 2022.3.61","assetVersion":"Original Unity version: 2022.3.61","engineVersion":"Asset Version:2.7.1","tag":"Animations","accent":"cyan","visual":"animation","summary":"The Knight Warrior Mecanim Animation Pack provides 46 high-quality animations designed for the Mecanim Humanoid system. It includes a character controller and support for high-detail 5-finger hand models.","platform":"Unity","publishedAt":"2026-03-16T16:12:49.000Z","updatedAt":"2026-04-19T15:43:05.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2022.3.61","Asset Version: 2.7.1"],"featuredImage":{"alt":"Knight Warrior Mecanim Animation Pack","src":"https://3dcghub.com/wp-content/uploads/2026/03/cb82caae013a_197894b3-0ede-4812-a442-87a610e81580_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":9},{"id":"20794","slug":"riko","title":"Riko","category":"Fantasy","engine":"Original Unity version: 2019.4.21","assetVersion":"Original Unity version: 2019.4.21","engineVersion":"Asset Version:1.3","tag":"Fantasy","accent":"blue","visual":"character","summary":"Riko is a mobile-friendly humanoid character asset for Unity featuring multiple outfit variants and pre-configured animations. The package includes support for the New Input System and various render pipelines including URP and HDRP.","platform":"Unity","publishedAt":"2026-03-25T14:07:13.000Z","updatedAt":"2026-04-19T15:42:53.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.21","Asset Version: 1.3"],"featuredImage":{"alt":"Riko","src":"https://3dcghub.com/wp-content/uploads/2026/03/dbb1515d805c_24a07c15-e8c3-4ea6-8f21-ef82ac9422de_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":19}]}
Fantasy
Knight_Templar
The Knight_Templar offers a specialized low-poly solution for developers building medieval-themed combat games. With 13 distinct animations and high-resolution texture sets, it is tailored for real-time performance in RPG and strategy genres.
The Knight_Templar is designed as a foundational character asset for developers working within the medieval and fantasy spheres. Its construction specifically targets three primary gameplay styles: Role-Playing Games (RPG), Hack and Slash RPGs, and strategy titles. Because the model maintains a low-poly profile while providing high-resolution visual detail, it can function effectively as a primary player character or as a high-fidelity unit within a larger army in a strategy simulation.
The visual identity of the asset is centered around the classic Templar aesthetic, complete with a helmet and specialized weaponry. This makes it a suitable candidate for projects requiring historical or semi-historical groundedness, while the mechanical setup allows it to transition easily into high-action combat scenarios.
Movement and Combat Logic via 13 Animations
To support its use in action-oriented genres, the creator has included a set of 13 specific animations. These cover the standard movement and reaction loops necessary for fluid gameplay. The animation list is structured as follows:
Locomotion: The model includes three variations of walking and two variations of running. This allows for a more natural transition between movement speeds or different character states.
Directional Strafe: Four specific 'strafe LR' animations provide the necessary lateral movement required for locked-on combat systems or tactical maneuvering in third-person perspectives.
Combat and Interaction: The set is rounded out by an attack animation, a 'gethit' reaction, an idle state, and a death sequence.
This animation library ensures that the character is ready for immediate deployment in prototypes or final production environments where standard combat cycles are required.
Texture Mapping and Material Requirements
The visual fidelity of the Knight_Templar is managed through a specific UV and texture hierarchy. The main body of the character utilizes a single UV set with a resolution of 4096x4096 pixels. This high resolution for a low-poly mesh allows for significant detail in the armor plating and cloth elements, ensuring the model holds up even when viewed at close camera distances.
The helmet and weapon are treated as distinct elements within the texture pipeline, utilizing 2048x2048 texture maps. This separation allows for better control over material properties and ensures that the gear maintains sharpness relative to the body. The model comes with a single skin configuration.
A critical technical note from the developer regarding the visual presentation is the recommendation for the shader setup. It is desirable to use a shader that supports two-sided display of polygons. This is likely due to the geometry of the character's gear or clothing, where single-sided rendering might lead to invisible surfaces when viewed from certain angles. Setting up the material with backface culling disabled or using a dedicated two-sided shader will ensure the visual integrity of the model during gameplay.
Geometric Detail and Technical Specs
The Knight_Templar is balanced for performance-sensitive environments without sacrificing the silhouette of the medieval armor. The geometric breakdown is as follows:
Faces: 20,087
Vertices: 20,442
Triangles: 39,439
With a triangle count of just under 40,000, the asset sits in a sweet spot for modern game engines, providing enough density for smooth deformation during animations while remaining light enough for mobile or large-scale strategy deployments where multiple units may be on screen simultaneously.
Integration and Compatibility
The asset was originally developed in Unity 2018.4.30, making it compatible with older long-term support versions of the engine while remaining accessible for migration to newer builds. The package size is approximately 231.7 MB and contains a total of 54 individual assets, which include the models, textures, and animation files organized within a standard unitypackage format. This structure simplifies the import process for developers using the humanoid character category for their projects.
The Knight_Templar serves as a functional, combat-ready asset that bridges the gap between low-poly optimization and high-resolution texturing, making it a practical choice for medieval combat systems.