"d333d51c3827c4b9"{"id":"20633","slug":"jhon-medieval-knight","title":"Jhon Medieval Knight","category":"Fantasy","engine":"Original Unity version: 2018.4.22","assetVersion":"Original Unity version: 2018.4.22","engineVersion":"Asset Version:1.0","tag":"Fantasy","accent":"teal","visual":"character","summary":"This low-poly medieval knight asset provides a complete character solution for Unity developers, including a rigged model, unique weapon, and 17 dedicated animations.","platform":"Unity","publishedAt":"2026-03-25T13:34:49.000Z","updatedAt":"2026-04-19T15:42:57.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2018.4.22","Asset Version: 1.0"],"featuredImage":{"alt":"Jhon Medieval Knight","src":"https://3dcghub.com/wp-content/uploads/2026/03/1c87e600d814_89ebf6f1-b105-4ef9-bd83-6de8d4c09a06_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":6,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/19f26a0c1b16_c87ab2ad-8a80-4ef3-b79a-db44d1d390ab_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/175c34874b74_12231fd0-7b62-4697-9847-4b62fa83e3a6_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/0fb3809bd3de_e422af13-773c-450e-8aa5-db85b09f9c2b_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/0ca6f608ed15_13aa59b9-7d14-4033-a7cc-e2d0f4e2c167_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/36506755683b_1a0c11ae-83b3-4a7e-9ee6-064f05bb9817_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/4b706942306f_ca33d611-a866-40f7-b1bc-c867f31b2c47_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/e973b80a8284_80131520-e12f-4d82-85f9-f05b514288c6_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/f0599dfcc191_3bf3231a-cd3c-4d1b-9fb0-efb46160d056_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/3dca2bb53486_7edf726a-a825-481a-812f-05d4ef7b8f9c_scaled.webp","alt":"Jhon Medieval Knight"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/e4dae5ecfe16_f43876c5-d55c-4d89-937c-f836c5fd3554_scaled.webp","alt":"Jhon Medieval Knight"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Jhon Medieval Knight v1.0.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eCharacter Geometry and Composition\u003c/h2\u003e\n\u003cp\u003eThe Jhon Medieval Knight is a low-poly character asset designed specifically for use within the Unity engine. The asset is divided into three primary components to allow for granular control over the character's visual fidelity and performance footprint. The main knight model consists of 8,181 faces and 16,155 triangles, maintaining a balance between silhouette detail and rendering efficiency. \u003c/p\u003e\n\u003cp\u003eTo provide additional detail, the developer has included separate geometry for the character's hair and weapon. The hair component is composed of 3,024 faces (6,052 triangles), while the weapon—a sword suited for a crusader or swordsman archetype—features 958 faces and 1,760 triangles. This modularity ensures that the weapon can be swapped or the hair visibility can be toggled depending on the specific requirements of the project.\u003c/p\u003e\n\n\u003ch2\u003eAnimation Set and Rigging\u003c/h2\u003e\n\u003cp\u003eThe asset comes pre-equipped with a library of 17 animations that cover standard gameplay requirements. These animations are designed to be used with Unity's animation controllers and include common movement and combat actions. The specific animation list includes:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003e\u003cstrong\u003eMovement:\u003c/strong\u003e Four walk variations, one run, one jump, and two idle states.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eCombat:\u003c/strong\u003e Four attack variations, one block, one hit reaction, and one kick.\u003c/li\u003e\n \u003cli\u003e\u003cstrong\u003eUtility:\u003c/strong\u003e One death sequence and one casting animation for magical or special abilities.\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eThe rigging was handled using controllers from Maya 2019. The developer has implemented built-in controller skinning for all bones, ensuring that the deformations align with the provided animation set for immediate implementation into a game project.\u003c/p\u003e\n\n\u003ch2\u003ePBR Textures and Rendering Pipeline Compatibility\u003c/h2\u003e\n\u003cp\u003eThe knight utilizes 4k (4096x4096px) PBR textures, including metallic maps and other standard PBR channels. These high-resolution maps are designed to be scalable; they can be reduced to 1024 or 2048 pixels through third-party editors without a loss of quality, making the asset adaptable for mobile or lower-end target platforms.\u003c/p\u003e\n\u003cp\u003eWhile the asset was originally developed for Unity's Built-in Render Pipeline (using version 2018.4.22), it supports High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). To use these modern pipelines, the developer notes that a manual conversion step is required. Users must first change the custom shader to the Unity standard shader and then utilize the \"Convert Selected Built-in Materials to HDRP or URP\" utility within the engine.\u003c/p\u003e\n\n\u003ch2\u003ePhysics and Material Configuration\u003c/h2\u003e\n\u003cp\u003eA notable feature of this package is the inclusion of fabric physics. The developer has configured physics for the knight's fabric components on one specific skin. For users wishing to apply these physics to the other two available skins, the materials can be transferred to maintain the simulation across different visual variations. The package as a whole contains 99 individual assets, providing the necessary files to manage these material and physics transitions.\u003c/p\u003e\n\n\u003ch2\u003eIntegration into the Workflow\u003c/h2\u003e\n\u003cp\u003eThe Jhon Medieval Knight fits into a fantasy production workflow as a primary protagonist or high-fidelity NPC. Because the rig is based on standard humanoid bone structures and Maya-based skinning, it is compatible with standard Unity humanoid controllers. Developers can integrate the character by assigning the 17 provided animations or by utilizing their own animation state machines. The inclusion of casting and blocking animations makes it particularly suitable for action-RPGs or tactical combat games where diverse combat states are required.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/elf-character-male-female-fantasy-rpg/\" title=\"Elf Character (Male \u0026amp;amp; Female) – Fantasy RPG\"\u003eElf Character (Male \u0026amp; Female) – Fantasy RPG\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/elf-arden-stylized-medieval-elven-warrior-animated-rpg-character-hero-56/\" title=\"Elf Arden – Stylized Medieval Elven Warrior – Animated RPG Character Hero – #56\"\u003eElf Arden – Stylized Medieval Elven Warrior – Animated RPG Character Hero – #56\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/dragon-skeleton-fantasy-rpg/\" title=\"Dragon Skeleton – Fantasy RPG\"\u003eDragon Skeleton – Fantasy RPG\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/wyrms/\" title=\"Wyrms\"\u003eWyrms\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/troll-character-rpg-fantasy-pbr-fantasy-rpg/\" title=\"Troll Character RPG Fantasy PBR – Fantasy RPG\"\u003eTroll Character RPG Fantasy PBR – Fantasy RPG\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3852,"navigation":{"current":2547,"total":2893,"previous":{"id":"20646","slug":"knight_templar","title":"Knight_Templar","category":"Fantasy","platform":"Unity","updatedAt":"2026-04-19T15:42:57.000Z"},"next":{"id":"20620","slug":"elf-character-male-female-fantasy-rpg","title":"Elf Character (Male \u0026 Female) - Fantasy RPG","category":"Fantasy","platform":"Unity","updatedAt":"2026-04-19T15:42:57.000Z"}},"relatedResources":[{"id":"20646","slug":"knight_templar","title":"Knight_Templar","category":"Fantasy","engine":"Original Unity version: 2018.4.30","assetVersion":"Original Unity version: 2018.4.30","engineVersion":"Asset Version:1.0","tag":"Fantasy","accent":"cyan","visual":"character","summary":"The Knight_Templar offers a specialized low-poly solution for developers building medieval-themed combat games. With 13 distinct animations and high-resolution texture sets, it is tailored for real-time performance in RPG and strategy genres.","platform":"Unity","publishedAt":"2026-03-25T13:35:01.000Z","updatedAt":"2026-04-19T15:42:57.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2018.4.30","Asset Version: 1.0"],"featuredImage":{"alt":"Knight_Templar","src":"https://3dcghub.com/wp-content/uploads/2026/03/934c68ff0c79_361893aa-bbb0-411e-802e-0f2743b7180e_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":9},{"id":"20707","slug":"knighthood-photoscanned-customizable-knight","title":"Knighthood: Photoscanned Customizable Knight","category":"Humans","engine":"Original Unity version: 2018.4.24","assetVersion":"Original Unity version: 2018.4.24","engineVersion":"Asset Version:1.2","tag":"Humans","accent":"rose","visual":"character","summary":"Built from scans of real armor pieces, this character pack offers a modular approach to medieval knight creation. It combines high-fidelity textures with a customizable mesh system and a full armory of historical weaponry.","platform":"Unity","publishedAt":"2026-03-25T13:44:45.000Z","updatedAt":"2026-04-19T15:42:56.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2018.4.24","Asset Version: 1.2"],"featuredImage":{"alt":"Knighthood: Photoscanned Customizable Knight","src":"https://3dcghub.com/wp-content/uploads/2026/03/2ccb3a8e24eb_5accb6c2-43dc-48e0-9fa3-92663d143d46_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":19},{"id":"20607","slug":"elf-arden-stylized-medieval-elven-warrior-animated-rpg-character-hero-56","title":"Elf Arden - Stylized Medieval Elven Warrior - Animated RPG Character Hero - #56","category":"Fantasy","engine":"Original Unity version: 2019.4.40","assetVersion":"Original Unity version: 2019.4.40","engineVersion":"Asset Version:1.0","tag":"Fantasy","accent":"amber","visual":"character","summary":"Arden brings a unique blend of elven magic and Viking-inspired design to the medieval fantasy genre. This fully animated hero includes 54 blendshapes and a custom game-ready controller for immediate integration.","platform":"Unity","publishedAt":"2026-03-25T13:29:48.000Z","updatedAt":"2026-04-19T15:42:57.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.40","Asset Version: 1.0"],"featuredImage":{"alt":"Elf Arden - Stylized Medieval Elven Warrior - Animated RPG Character Hero - #56","src":"https://3dcghub.com/wp-content/uploads/2026/03/6f05886723ee_5340c644-9ef4-483f-b357-270a1e0595ec_1280x720_stretch.webp"},"hasDownloadLink":true,"pageviews":18}]}
Fantasy
Jhon Medieval Knight
This low-poly medieval knight asset provides a complete character solution for Unity developers, including a rigged model, unique weapon, and 17 dedicated animations.
The Jhon Medieval Knight is a low-poly character asset designed specifically for use within the Unity engine. The asset is divided into three primary components to allow for granular control over the character's visual fidelity and performance footprint. The main knight model consists of 8,181 faces and 16,155 triangles, maintaining a balance between silhouette detail and rendering efficiency.
To provide additional detail, the developer has included separate geometry for the character's hair and weapon. The hair component is composed of 3,024 faces (6,052 triangles), while the weapon—a sword suited for a crusader or swordsman archetype—features 958 faces and 1,760 triangles. This modularity ensures that the weapon can be swapped or the hair visibility can be toggled depending on the specific requirements of the project.
Animation Set and Rigging
The asset comes pre-equipped with a library of 17 animations that cover standard gameplay requirements. These animations are designed to be used with Unity's animation controllers and include common movement and combat actions. The specific animation list includes:
Movement: Four walk variations, one run, one jump, and two idle states.
Combat: Four attack variations, one block, one hit reaction, and one kick.
Utility: One death sequence and one casting animation for magical or special abilities.
The rigging was handled using controllers from Maya 2019. The developer has implemented built-in controller skinning for all bones, ensuring that the deformations align with the provided animation set for immediate implementation into a game project.
PBR Textures and Rendering Pipeline Compatibility
The knight utilizes 4k (4096x4096px) PBR textures, including metallic maps and other standard PBR channels. These high-resolution maps are designed to be scalable; they can be reduced to 1024 or 2048 pixels through third-party editors without a loss of quality, making the asset adaptable for mobile or lower-end target platforms.
While the asset was originally developed for Unity's Built-in Render Pipeline (using version 2018.4.22), it supports High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). To use these modern pipelines, the developer notes that a manual conversion step is required. Users must first change the custom shader to the Unity standard shader and then utilize the "Convert Selected Built-in Materials to HDRP or URP" utility within the engine.
Physics and Material Configuration
A notable feature of this package is the inclusion of fabric physics. The developer has configured physics for the knight's fabric components on one specific skin. For users wishing to apply these physics to the other two available skins, the materials can be transferred to maintain the simulation across different visual variations. The package as a whole contains 99 individual assets, providing the necessary files to manage these material and physics transitions.
Integration into the Workflow
The Jhon Medieval Knight fits into a fantasy production workflow as a primary protagonist or high-fidelity NPC. Because the rig is based on standard humanoid bone structures and Maya-based skinning, it is compatible with standard Unity humanoid controllers. Developers can integrate the character by assigning the 17 provided animations or by utilizing their own animation state machines. The inclusion of casting and blocking animations makes it particularly suitable for action-RPGs or tactical combat games where diverse combat states are required.