"cba81eac4e6c1419"{"id":"1000431","slug":"item-pickup-set","title":"Item Pickup Set","category":"Variety","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Variety","accent":"cyan","visual":"mech","summary":"119 root motion and in-place pickup animations across 9 heights and 3 angles, with standing, crouch, prone, and throw variants for UE5.","platform":"Unreal Engine","updatedAt":"2026-07-09","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"Item Pickup Set","src":"/wp-content/uploads/published/2026/07/1c951dc31aba-ba325ff1-216c-47e5-8a95-0a9c81c3ac35-e79d02fb18.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/caeb9e88c724-17d19c17-4dc2-41a6-9e08-ed76ec9b2118-26d2acc7d8.webp","alt":"Item Pickup Set"},{"src":"/wp-content/uploads/published/2026/07/a9da834ac9ea-62e5ac3c-d795-4101-b154-36b492e8ee7e-ab6d1ca876.webp","alt":"Item Pickup Set"},{"src":"/wp-content/uploads/published/2026/07/b63d36d4377f-623afc3f-ae5c-4143-acb2-620af34b20f9-7a5c065696.webp","alt":"Item Pickup Set"},{"src":"/wp-content/uploads/published/2026/07/c5aadf4b3193-a2ca91e9-186d-4fd5-98e7-2c302f7dbf0a-25ceae3de1.webp","alt":"Item Pickup Set"},{"src":"/wp-content/uploads/published/2026/07/6165b09ed425-4e1893ab-d08a-4e28-bf7d-445701c84438-77c2ddd734.webp","alt":"Item Pickup Set"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eGrabbing an object from a low shelf, snatching supplies off the floor, or reaching overhead to pull an item down—each of those motions bends the body differently. Item Pickup Set addresses that spread directly, delivering high-fidelity interaction animations for realistic item gathering across a deliberately wide range of poses.\u003c/p\u003e \u003ch2\u003ePickup Heights and Approach Angles Across All Variants\u003c/h2\u003e\n\u003cp\u003eThe pack is arranged through nine pickup heights: 0cm, 25cm, 50cm, 75cm, 100cm, 125cm, 150cm, 175cm, and 200cm. That progression runs from ground level all the way to overhead reach, so a character can bend to a dropped magazine or stretch upward toward a top shelf without the animator filling the gaps by hand.\u003c/p\u003e\n\u003cp\u003eThree interaction angles—0°, 45°, and 90°—layer on top of those heights. The creator lists these for smooth targeting, which in use means the character can face the item head-on or approach it from an offset and still find a matching clip rather than snapping into a rotated grab.\u003c/p\u003e\n\u003cp\u003eEvery height and angle pairing comes in left-hand and right-hand variants. That choice matters when a character is holding something in one hand and needs to pick up additional gear with the free hand, or when a scene simply calls for reach consistency across mirrored character rigs.\u003c/p\u003e \u003ch2\u003eStanding, Crouching, and Prone Interactions With Throws Included\u003c/h2\u003e\n\u003cp\u003eStance coverage runs through three postures. Standing clips handle pickups and throws at full height. Crouching clips cover pickups and throws from a lower position. Prone clips handle ground pickups and throws, the lowest practical interaction tier in the set.\u003c/p\u003e\n\u003cp\u003eThrow Item animations are included for all three stances. A character can grab an item at a given height, then transition into a standing, crouching, or prone throw, letting pickups and tosses read as continuous behavior rather than as two disconnected states spliced together in a timeline.\u003c/p\u003e \u003ch2\u003eWhat the 119-File Package Contains\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e9 pickup heights, from 0cm ground-level through 200cm overhead reach\u003c/li\u003e\n\u003cli\u003e3 interaction angles: 0°, 45°, and 90°\u003c/li\u003e\n\u003cli\u003eStanding, crouching, and prone stances for both pickups and throws\u003c/li\u003e\n\u003cli\u003eLeft-hand and right-hand variants for all heights\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003eThrow Item clips are bundled with every stance, expanding the set beyond pure grab animations and into the follow-through motion of releasing the grabbed object.\u003c/p\u003e \u003ch2\u003eRoot Motion and In-Place Versions for Every Asset\u003c/h2\u003e\n\u003cp\u003eEach animation ships in two motion modes: root motion and in-place. Root motion lets the character translate naturally through the scene during the pickup or throw, locking the body's spatial movement to the clip itself. In-place versions keep the character rooted at a fixed origin, giving animators and programmers control to drive movement through Blueprints, state machines, or other gameplay logic while the clip plays locally.\u003c/p\u003e\n\u003cp\u003eBecause every asset includes both modes, teams can mix and match depending on whether a given interaction is meant to physically displace the character or stay anchored where it triggered.\u003c/p\u003e \u003ch2\u003eRig Compatibility and Included Source Files\u003c/h2\u003e\n\u003cp\u003eThe pack is built on the Epic Skeleton, also referred to as the UE5 Mannequin. This makes the animations directly compatible with Unreal Engine 5's standard character rig setup, reducing re-targeting friction for projects already using Epic's default skeleton.\u003c/p\u003e\n\u003cp\u003eSupporting files extend beyond engine-ready assets..FBX files are included for broader pipeline use, and MotionBuilder source files are bundled as well. This gives technical animators the ability to edit, refine, or adapt the clips inside MotionBuilder before re-exporting them.\u003c/p\u003e\n\u003cp\u003eIK bones are also included, supporting foot and hand locked placement for cleaner grounding during interactions—particularly useful for crouching and prone pickups where contact with surfaces needs to read accurately.\u003c/p\u003e \u003ch2\u003eWhere This Animation Set Fits\u003c/h2\u003e\n\u003cp\u003eGames and productions that lean on grounded resource gathering are the clearest fit. Looting in shooters, searching containers in horror or adventure titles, field crafting in survival games, or any scene where characters routinely pick up objects from varied heights and angles can draw from the nine-height, three-angle grid without reaching outside the pack for common interactions.\u003c/p\u003e\n\u003cp\u003eThe throw coverage across standing, crouch, and prone extends the pack's usefulness into tactical or action sequences. A crouched soldier tossing a magazine to a teammate, or a prone character discarding an empty casing at ground level, stays within the included library.\u003c/p\u003e\n\u003cp\u003eWith compatibility spanning Unreal Engine 5.0 through 5.7, the pack aligns with current UE5 workflow versions, making it a practical drop-in for active projects on those builds.\u003c/p\u003e \u003ch2\u003eWho Benefits Most From Item Pickup Set\u003c/h2\u003e\n\u003cp\u003eDevelopers building third-person or first-person character systems that need realistic grab coverage across varied item positions will get the most immediate value. The combination of the Epic Skeleton base, both root motion and in-place versions, and the included.FBX and MotionBuilder sources means the pack serves both ready-to-use implementation and deeper custom editing inside established animation pipelines.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/storage-units-set/\" title=\"Storage Units Set\"\u003eStorage Units Set\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/cover-set/\" title=\"Cover Set\"\u003eCover Set\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/roll-dodge-dash-set/\" title=\"Roll Dodge Dash Set\"\u003eRoll Dodge Dash Set\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/pool-dives-animation-set/\" title=\"Pool Dives Animation Set\"\u003ePool Dives Animation Set\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/arabian-fusion-mocap-dance-set/\" title=\"Arabian Fusion MoCap Dance Set\"\u003eArabian Fusion MoCap Dance Set\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5237,"navigation":{"current":2381,"total":2464,"previous":{"id":"1000430","slug":"industrial-harbour-industrial-industrial-harbour-harbour-port-factory-port","title":"Industrial Harbour ( Industrial Industrial Harbour Harbour Port Factory Port )","category":"Streets \u0026 Construction","platform":"Unreal Engine","updatedAt":"2026-07-09"},"next":{"id":"1000432","slug":"modern-hospital-environment","title":"Modern Hospital Environment","category":"Streets \u0026 Construction","platform":"Unreal Engine","updatedAt":"2026-07-09"}},"relatedResources":[{"id":"1000027","slug":"storage-units-set","title":"Storage Units Set","category":"Variety","engine":"5.0+","assetVersion":"","engineVersion":"5.0+","tag":"Variety","accent":"cyan","visual":"mech","summary":"Storage Units Set delivers 108 character interaction files for lockers, chests, drawers, cupboards, cabinets, and wardrobes with open, close, and locked actions","platform":"Unreal Engine","updatedAt":"2026-05-20","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.0+"],"featuredImage":{"alt":"Storage Units Set","src":"/wp-content/uploads/published/2026/05/19402ef34696-414a7f1d-3131-4332-a720-f5fe068b6d5a-60719338e8.webp"},"hasDownloadLink":true},{"id":"6265","slug":"cover-set","title":"Cover Set","category":"Variety","engine":"5.0+","assetVersion":"Engine version: 5.0+","engineVersion":"5.0","tag":"Variety","accent":"teal","visual":"animation","summary":"Enhance your tactical shooter with 242 high-fidelity cover animations. Features Root Motion, UE5 Mannequin support, and seamless transitions for 3D games.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.0+"],"featuredImage":{"alt":"Cover Set","src":"https://3dcghub.com/wp-content/uploads/2026/02/8f892424-1835-46bf-822c-fa70ca0fc8f5.webp"},"hasDownloadLink":true},{"id":"6401","slug":"roll-dodge-dash-set","title":"Roll Dodge Dash Set","category":"Variety","engine":"5.0+","assetVersion":"Engine version: 5.0+","engineVersion":"5.0","tag":"Variety","accent":"blue","visual":"animation","summary":"Enhance your game's mobility with the Roll Dodge Dash Set. This pack offers 72 high-fidelity animations for fluid, 8-directional character movement.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.0+"],"featuredImage":{"alt":"Roll Dodge Dash Set","src":"https://3dcghub.com/wp-content/uploads/2026/02/77b185b3-8be2-47da-83c8-c5acb74acbb5.webp"},"hasDownloadLink":true}]}
Variety
Item Pickup Set
119 root motion and in-place pickup animations across 9 heights and 3 angles, with standing, crouch, prone, and throw variants for UE5.
Grabbing an object from a low shelf, snatching supplies off the floor, or reaching overhead to pull an item down—each of those motions bends the body differently. Item Pickup Set addresses that spread directly, delivering high-fidelity interaction animations for realistic item gathering across a deliberately wide range of poses.
Pickup Heights and Approach Angles Across All Variants
The pack is arranged through nine pickup heights: 0cm, 25cm, 50cm, 75cm, 100cm, 125cm, 150cm, 175cm, and 200cm. That progression runs from ground level all the way to overhead reach, so a character can bend to a dropped magazine or stretch upward toward a top shelf without the animator filling the gaps by hand.
Three interaction angles—0°, 45°, and 90°—layer on top of those heights. The creator lists these for smooth targeting, which in use means the character can face the item head-on or approach it from an offset and still find a matching clip rather than snapping into a rotated grab.
Every height and angle pairing comes in left-hand and right-hand variants. That choice matters when a character is holding something in one hand and needs to pick up additional gear with the free hand, or when a scene simply calls for reach consistency across mirrored character rigs.
Standing, Crouching, and Prone Interactions With Throws Included
Stance coverage runs through three postures. Standing clips handle pickups and throws at full height. Crouching clips cover pickups and throws from a lower position. Prone clips handle ground pickups and throws, the lowest practical interaction tier in the set.
Throw Item animations are included for all three stances. A character can grab an item at a given height, then transition into a standing, crouching, or prone throw, letting pickups and tosses read as continuous behavior rather than as two disconnected states spliced together in a timeline.
What the 119-File Package Contains
9 pickup heights, from 0cm ground-level through 200cm overhead reach
3 interaction angles: 0°, 45°, and 90°
Standing, crouching, and prone stances for both pickups and throws
Left-hand and right-hand variants for all heights
Throw Item clips are bundled with every stance, expanding the set beyond pure grab animations and into the follow-through motion of releasing the grabbed object.
Root Motion and In-Place Versions for Every Asset
Each animation ships in two motion modes: root motion and in-place. Root motion lets the character translate naturally through the scene during the pickup or throw, locking the body's spatial movement to the clip itself. In-place versions keep the character rooted at a fixed origin, giving animators and programmers control to drive movement through Blueprints, state machines, or other gameplay logic while the clip plays locally.
Because every asset includes both modes, teams can mix and match depending on whether a given interaction is meant to physically displace the character or stay anchored where it triggered.
Rig Compatibility and Included Source Files
The pack is built on the Epic Skeleton, also referred to as the UE5 Mannequin. This makes the animations directly compatible with Unreal Engine 5's standard character rig setup, reducing re-targeting friction for projects already using Epic's default skeleton.
Supporting files extend beyond engine-ready assets..FBX files are included for broader pipeline use, and MotionBuilder source files are bundled as well. This gives technical animators the ability to edit, refine, or adapt the clips inside MotionBuilder before re-exporting them.
IK bones are also included, supporting foot and hand locked placement for cleaner grounding during interactions—particularly useful for crouching and prone pickups where contact with surfaces needs to read accurately.
Where This Animation Set Fits
Games and productions that lean on grounded resource gathering are the clearest fit. Looting in shooters, searching containers in horror or adventure titles, field crafting in survival games, or any scene where characters routinely pick up objects from varied heights and angles can draw from the nine-height, three-angle grid without reaching outside the pack for common interactions.
The throw coverage across standing, crouch, and prone extends the pack's usefulness into tactical or action sequences. A crouched soldier tossing a magazine to a teammate, or a prone character discarding an empty casing at ground level, stays within the included library.
With compatibility spanning Unreal Engine 5.0 through 5.7, the pack aligns with current UE5 workflow versions, making it a practical drop-in for active projects on those builds.
Who Benefits Most From Item Pickup Set
Developers building third-person or first-person character systems that need realistic grab coverage across varied item positions will get the most immediate value. The combination of the Epic Skeleton base, both root motion and in-place versions, and the included.FBX and MotionBuilder sources means the pack serves both ready-to-use implementation and deeper custom editing inside established animation pipelines.