Overview
GAS Companion is an all-encompassing base for GAS (Gameplay Abilities System) powered projects, designed to cater to various project needs without dictating game design choices. It includes essential initial C++ setup, helpers, and additional features to kickstart new projects using Epic’s GAS plugin, widely used in games like Fortnite and Paragon.
Key Features
Blueprint Friendly: Non-C++ developers can work with GAS using Blueprints, including handling Gameplay Attributes with a custom C++ generation Wizard for Attribute Sets.
C++ Friendly: Developers can easily extend from provided C++ classes and modify the plugin source.
Modular Gameplay: Supports Modular Gameplay and Game Features, Enhanced Input Integration.
AttributeSet Framework: Generate custom Attributes from the Editor with a hand-crafted AttributeSet Wizard.
Ability Queue System: Manage ability queues with a Debug Widget.
Melee Combo System: Define melee abilities with combo capabilities.
Data-Driven: Specify common parent GA/GE classes through File Menu.
UI Framework: Straightforward UI with HUD UserWidget for GAS related events.
AttributeSet Setup: Default setup with commonly used Attributes like Health, Stamina, Mana.
AI Tasks: Activate Abilities by Tags or Class from Behavior Trees.
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