"a19e0535960bd083"{"id":"1002003","slug":"driveable-animated-retro-cyberpunk-hover-car-02-cyberpunk-cyberpunked-car-3d","title":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)","category":"Spacecraft","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Spacecraft","accent":"blue","visual":"mech","summary":"Driveable and animated retro cyberpunk hover car featuring customizable material instances, ground driving, scene flight, and shortcut documentation.","platform":"Unreal Engine","publishedAt":"2026-10-26T12:21:43.967Z","updatedAt":"2026-10-26T12:21:43.967Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)","src":"/wp-content/uploads/published/2026/10/fecd39374beb-bbfbe7de-c076-4807-b53d-ca096de94642-d9d064dc26.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"spacecraft","name":"Spacecraft"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/10/fc4f687c5776-4cd6aaed-bd8c-437e-8c76-7e2383cf80a9-a0a0d1a44d.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/2565071d5c50-dc4daad2-ab88-44b1-9bc6-30127a273b68-e293b248c6.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/c67107a24576-c48c56ec-2e39-4cd8-8217-c3723a794c07-ca86f41d41.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/d18f7cdd7c38-4d857246-dbe6-4af0-9ef1-326e0495186f-5dc4d9faaa.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/10d0634e91f9-90e2ce71-a2c5-4e50-bc22-09806af1f739-bccb139701.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/491d0041ecf6-9c40aecb-4d30-4f06-b432-8f7a147b4c2c-a7c03c6601.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/4c092a54d900-7aafb3ec-5c8d-4427-bf8c-859f5432b382-5e43bdf718.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/3f642976d902-72229af5-3f0d-4b44-b982-bb88a9f40100-9a1716838d.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"},{"src":"/wp-content/uploads/published/2026/10/c4902da948de-b45c67ca-9ee4-4306-8808-dba2c808b91d-379e0f5fb6.webp","alt":"Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003ch2\u003eInteractive Hover Car Mechanics for Flight and Ground Navigation\u003c/h2\u003e\u003cp\u003eThe package centers on a driveable, animated retro cyberpunk hover car designed to operate across multiple locomotion states within a game level. Rather than serving purely as static scene dressing or a background prop, the vehicle contains active functional mechanics that allow it to be driven across terrain and flown directly through open 3D scenes. This dual mobility accommodates layouts requiring seamless transitions between street-level navigation and vertical traversal across futuristic city blocks.\u003c/p\u003e\u003cp\u003eInput handling and controls rely on a dedicated set of shortcut mappings documented alongside the project files. Having explicit documentation for shortcuts ensures that the vehicle can be quickly possessed, steered, accelerated, and shifted into flight mode during testing or active gameplay. Because the locomotion systems are pre-animated and pre-configured for real-time interaction, developers can place the actor directly into existing level environments without needing to build custom physics handling, steering assemblies, or airborne thruster controllers from the ground up.\u003c/p\u003e\u003ch2\u003eSurface Customization via Material Instance Parameters\u003c/h2\u003e\u003cp\u003eVisual variety across the retro vehicle relies on a customizable material setup. Surface attributes are managed through Material Instance parameters, which expose targeted controls for rapid visual modification without altering base shader code. Artists can change the core body colors or adjust the distribution of dirt across the exterior panels to suit different environmental contexts.\u003c/p\u003e\u003cp\u003eThese exposed parameters make it straightforward to adapt the vehicle to clean automotive showpieces, weathered daily transports, or abandoned rusty machinery. Modifying dirt values in the Material Instance changes the wear profile across the bodywork, reflecting the grime of ground transit or long exposure to atmospheric conditions in dense, polluted cities. By grouping vehicle color and distress levels into exposed instance values, multiple variations of the vehicle can populate the same environment while maintaining distinct visual appearances and shared memory efficiency.\u003c/p\u003e\u003ch2\u003eAesthetic Blend of Retro Styling and Cyberpunk Themes\u003c/h2\u003e\u003cp\u003eVisually, the vehicle merges vintage automotive design cues with high-tech science-fiction accents. The body lines incorporate distinct retro silhouettes reminiscent of mid-to-late twentieth-century cars, which are juxtaposed against futuristic hover thrusters, neon underglows, and fantasy-inspired aerospace contours. This thematic clash gives the hover car an appearance that sits comfortably between grounded automotive design and airborne spaceship concepts.\u003c/p\u003e\u003cp\u003eSuch visual contrast supports diverse world-building goals. In dense neon-lit metropolitan scenes, the hover car functions as high-speed commuter transport moving between towers. In abandoned or industrial backdrops, the vehicle's rusty and weathered surface settings align naturally with post-collapse or dystopian settings. The balance of classic car shapes and futuristic hover equipment grounds the asset in recognizable visual language while still satisfying the technological requirements of speculative sci-fi and cyberpunk aesthetics.\u003c/p\u003e\u003ch2\u003eModular Scene Integration with the Ultimate Level Art Tool\u003c/h2\u003e\u003cp\u003eBeyond vehicle functionality, the package supports broader environment creation through compatibility with the Ultimate Level Art Tool (ULAT). Originally developed as a modular design development tool for mobile and web-based systems, ULAT is engineered to streamline the creation of custom modular buildings and simplify the natural population of expansive game scenes.\u003c/p\u003e\u003cp\u003eCompatibility with ULAT ensures that placing the hover car within modular urban environments remains cohesive. Level artists constructing complex, multi-tiered cyberpunk streets or futuristic architectural structures can align their scene layout workflows directly with the tool's modular building generation. The hover vehicle can be integrated directly into drive lanes, suspended skyways, rooftop landing platforms, or underground garages built through ULAT's natural population and modular assembly pipelines.\u003c/p\u003e\u003ch2\u003ePackage Compatibility and Deployment\u003c/h2\u003e\u003cp\u003eIn addition to modular architectural pipelines, the asset interfaces cleanly alongside weapon and prop asset libraries, maintaining explicit workflow compatibility with the Western Guns - COMBO Prop Pack (Western Guns Cowboy Pistol Westerns Gun). This multi-asset interoperability allows creators working across hybrid genres—such as futuristic sci-fi westerns or neo-retro adventures—to combine assets within shared project hierarchies without conflicting setup demands.\u003c/p\u003e\u003cp\u003eWhether implemented as a player-controlled hovercraft, an animated cinematic vehicle, or an interactive transit prop in modular city corridors, the package is structured to handle immediate driving and flight right out of the box, underpinned by exposed material controls and flexible modular scene tools.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/cyberpunk-holograms-neon-set-set-of-33-holograms/\" title=\"Cyberpunk Holograms / Neon Set ( Set of 33 Holograms )\"\u003eCyberpunk Holograms / Neon Set ( Set of 33 Holograms )\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/type-a-star-fighter-with-cockpit-and-arcade-flight/\" title=\"TYPE-A Star Fighter with Cockpit and Arcade Flight\"\u003eTYPE-A Star Fighter with Cockpit and Arcade Flight\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/cyberpunk-japan-holograms-neon-set-cyberpunk-japan-holograms-japans-hologram/\" title=\"Cyberpunk Japan Holograms / Neon Set (Cyberpunk Japan Holograms Japans Hologram)\"\u003eCyberpunk Japan Holograms / Neon Set (Cyberpunk Japan Holograms Japans Hologram)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/classic-motorbike-driveable-functional-classic-motorbike-vehicle-3d-model/\" title=\"Classic MotorBike / Driveable / Functional (Classic MotorBike Vehicle 3D Model)\"\u003eClassic MotorBike / Driveable / Functional (Classic MotorBike Vehicle 3D Model)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/classic-vehicles-bundle-driveable-functional-classic-vehicles-car-cars-3d/\" title=\"Classic Vehicles Bundle / Driveable / Functional (Classic Vehicles Car Cars 3D)\"\u003eClassic Vehicles Bundle / Driveable / Functional (Classic Vehicles Car Cars 3D)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5388,"navigation":{"current":88,"total":4026,"previous":{"id":"1002004","slug":"dynamic-radial-menu-x","title":"DYNAMIC RADIAL MENU X","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-10-26T12:22:30.459Z"},"next":{"id":"1002002","slug":"drivable-vehicle-snowmobile","title":"Drivable Vehicle : Snowmobile","category":"Vehicles \u0026 Transportation","platform":"Unreal Engine","updatedAt":"2026-10-26T12:20:55.590Z"}},"relatedResources":[{"id":"1000810","slug":"cyberpunk-holograms-neon-set-set-of-33-holograms","title":"Cyberpunk Holograms / Neon Set ( Set of 33 Holograms )","category":"Spacecraft","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Spacecraft","accent":"blue","visual":"mech","summary":"A set of 33 cyberpunk holograms with tileable materials for adjusting colors, tiles, and emissions. Built for sci-fi and futuristic environment builds.","platform":"Unreal Engine","publishedAt":"2026-07-31T08:58:26.683Z","updatedAt":"2026-07-31T08:58:26.683Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Cyberpunk Holograms / Neon Set ( Set of 33 Holograms )","src":"/wp-content/uploads/published/2026/07/abf8d189c42a-f8e4c32f-08d0-4f35-8823-21f8c0d8e8c2-a411de1062.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000265","slug":"type-a-star-fighter-with-cockpit-and-arcade-flight","title":"TYPE-A Star Fighter with Cockpit and Arcade Flight","category":"Spacecraft","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Spacecraft","accent":"blue","visual":"mech","summary":"A detailed, VR-ready light starfighter featuring a fully scripted Blueprint arcade flight model, animated cockpit controls, and easily customizable mesh decals.","platform":"Unreal Engine","publishedAt":"2026-07-01T00:45:36.684Z","updatedAt":"2026-07-01T00:45:36.684Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"TYPE-A Star Fighter with Cockpit and Arcade Flight","src":"/wp-content/uploads/published/2026/07/21565b4a3d38-5d01345a-181e-4416-8c0f-bf27e21553a6-e275fa35cd.webp"},"hasDownloadLink":true,"downloads":0},{"id":"5234","slug":"cyberpunk-japan-holograms-neon-set-cyberpunk-japan-holograms-japans-hologram","title":"Cyberpunk Japan Holograms / Neon Set (Cyberpunk Japan Holograms Japans Hologram)","category":"Spacecraft","engine":"4.27,5.0+","assetVersion":"Engine version: 4.27,5.0+","engineVersion":"5.0","tag":"Spacecraft","accent":"blue","visual":"mech","summary":"Elevate your futuristic environments with 51 Cyberpunk Japanese holograms. These customizable neon assets are perfect for sci-fi game development and 3D art.","platform":"Unreal Engine","publishedAt":"2026-02-14T18:19:05.000Z","updatedAt":"2026-04-19T15:56:59.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.27,5.0+"],"featuredImage":{"alt":"Cyberpunk Japan Holograms / Neon Set (Cyberpunk Japan Holograms Japans Hologram)","src":"https://3dcghub.com/wp-content/uploads/2026/02/e2f6e679-1b94-456d-ad4f-2f5361890062-1.webp"},"hasDownloadLink":true,"downloads":0}]}
Spacecraft
Driveable / Animated Retro Cyberpunk Hover Car 02 (Cyberpunk Cyberpunked Car 3D)
Driveable and animated retro cyberpunk hover car featuring customizable material instances, ground driving, scene flight, and shortcut documentation.
Category:Unreal Engine,SpacecraftPlatform: Unreal EngineEngine Version: 4.26+,5.0+Published: Oct 26, 2026
Spacecraft
Resource overview
Interactive Hover Car Mechanics for Flight and Ground Navigation
The package centers on a driveable, animated retro cyberpunk hover car designed to operate across multiple locomotion states within a game level. Rather than serving purely as static scene dressing or a background prop, the vehicle contains active functional mechanics that allow it to be driven across terrain and flown directly through open 3D scenes. This dual mobility accommodates layouts requiring seamless transitions between street-level navigation and vertical traversal across futuristic city blocks.
Input handling and controls rely on a dedicated set of shortcut mappings documented alongside the project files. Having explicit documentation for shortcuts ensures that the vehicle can be quickly possessed, steered, accelerated, and shifted into flight mode during testing or active gameplay. Because the locomotion systems are pre-animated and pre-configured for real-time interaction, developers can place the actor directly into existing level environments without needing to build custom physics handling, steering assemblies, or airborne thruster controllers from the ground up.
Surface Customization via Material Instance Parameters
Visual variety across the retro vehicle relies on a customizable material setup. Surface attributes are managed through Material Instance parameters, which expose targeted controls for rapid visual modification without altering base shader code. Artists can change the core body colors or adjust the distribution of dirt across the exterior panels to suit different environmental contexts.
These exposed parameters make it straightforward to adapt the vehicle to clean automotive showpieces, weathered daily transports, or abandoned rusty machinery. Modifying dirt values in the Material Instance changes the wear profile across the bodywork, reflecting the grime of ground transit or long exposure to atmospheric conditions in dense, polluted cities. By grouping vehicle color and distress levels into exposed instance values, multiple variations of the vehicle can populate the same environment while maintaining distinct visual appearances and shared memory efficiency.
Aesthetic Blend of Retro Styling and Cyberpunk Themes
Visually, the vehicle merges vintage automotive design cues with high-tech science-fiction accents. The body lines incorporate distinct retro silhouettes reminiscent of mid-to-late twentieth-century cars, which are juxtaposed against futuristic hover thrusters, neon underglows, and fantasy-inspired aerospace contours. This thematic clash gives the hover car an appearance that sits comfortably between grounded automotive design and airborne spaceship concepts.
Such visual contrast supports diverse world-building goals. In dense neon-lit metropolitan scenes, the hover car functions as high-speed commuter transport moving between towers. In abandoned or industrial backdrops, the vehicle's rusty and weathered surface settings align naturally with post-collapse or dystopian settings. The balance of classic car shapes and futuristic hover equipment grounds the asset in recognizable visual language while still satisfying the technological requirements of speculative sci-fi and cyberpunk aesthetics.
Modular Scene Integration with the Ultimate Level Art Tool
Beyond vehicle functionality, the package supports broader environment creation through compatibility with the Ultimate Level Art Tool (ULAT). Originally developed as a modular design development tool for mobile and web-based systems, ULAT is engineered to streamline the creation of custom modular buildings and simplify the natural population of expansive game scenes.
Compatibility with ULAT ensures that placing the hover car within modular urban environments remains cohesive. Level artists constructing complex, multi-tiered cyberpunk streets or futuristic architectural structures can align their scene layout workflows directly with the tool's modular building generation. The hover vehicle can be integrated directly into drive lanes, suspended skyways, rooftop landing platforms, or underground garages built through ULAT's natural population and modular assembly pipelines.
Package Compatibility and Deployment
In addition to modular architectural pipelines, the asset interfaces cleanly alongside weapon and prop asset libraries, maintaining explicit workflow compatibility with the Western Guns - COMBO Prop Pack (Western Guns Cowboy Pistol Westerns Gun). This multi-asset interoperability allows creators working across hybrid genres—such as futuristic sci-fi westerns or neo-retro adventures—to combine assets within shared project hierarchies without conflicting setup demands.
Whether implemented as a player-controlled hovercraft, an animated cinematic vehicle, or an interactive transit prop in modular city corridors, the package is structured to handle immediate driving and flight right out of the box, underpinned by exposed material controls and flexible modular scene tools.