Cars & Trucks

Drivable Cars: Supercar

Drivable Supercar for Unreal Engine 4 and 5 features toggleable lights, digital dashboard, scissor doors, 27 car paints, and third-person template compatibility

Drivable Cars: SupercarCars & Trucks

Resource overview

Drivable Cars: Supercar brings a complete, interactive vehicle blueprint to Unreal Engine 4 and 5. The package centers on a uniquely designed supercar model that avoids any branding conflicts, offering developers a clean slate for automotive gameplay. It includes three distinct car variations—base, extras, and tunning—alongside 27 custom car paints. These paint options cover standard finishes as well as racing, tron, and police skins, allowing for immediate visual variety within a single mesh setup. The asset operates using Epic Games' Chaos Vehicles and Metasounds plugins.

Expanding the Supercar with Advanced Pack Integration

On its own, the Supercar package handles fundamental driving mechanics and visual feedback. For teams requiring deeper simulation, the asset is fully compatible with both the "Driveable Cars: Basic Pack" and the "Drivable Cars: Advanced Pack." By following a dedicated migration tutorial, developers can unlock extra features for the vehicle. These additions include destruction mechanics, enter and exit animations, advanced physics, and flat tire simulations.

Certain high-end effects are exclusively tied to the Advanced Pack. The supercar is built to support a backfire sound and particle system, as well as a brake heating effect, but these only function when the migration to the Advanced Pack is complete. This modular approach allows developers to start with a functional vehicle and expand the mechanical complexity as the project demands.

Core Driving Functions and Camera Controls

The blueprint relies on Unreal Engine's Vehicle template driving functions, tying directly into Throttle, Turn, Brake, and Rear Gear inputs. The driving experience extends to a suite of camera and lighting controls. Players can toggle the car's lights, switch between inside and outside camera perspectives, and utilize camera zoom and orbit functions when viewing the vehicle from the outside.

The internal view pairs with a turning steering wheel that features the driver's hands attached to it. This interior setup is enhanced by an interactive digital dashboard that displays real-time RPM and speed data. The dashboard works in tandem with the vehicle's sound system, which includes a start engine sound, an RPM-related engine sound with gear up decay, and impact sounds. Smoke particle systems are also included to react to the vehicle's driving state.

Third-Person Character Integration and Animations

Drivable Cars: Supercar is designed to slot directly into a third-person template game. The provided third-person character includes the full suite of animations found in the standard UE animation template, augmented with a specific driving animation. The transitions between walking around the environment and sitting inside the vehicle are handled through dedicated enter and exit car functions.

Animation sequences for the car doors are generated through timelines. Notably, the supercar model features scissor doors, adding a distinct visual flair to the enter and exit sequences. When the player opens or closes the doors, the timeline-driven animation ensures smooth mechanical movement distinct from standard hinge-based doors.

Input, Networking, and Project Compatibility

Input mapping supports Gamepad, Keyboard, and Mouse configurations, covering the primary control schemes used in modern PC and console development. The package is not network replicated out of the box. Single-player projects can implement the vehicle directly, but multiplayer implementations require additional setup. To bridge this gap, the supercar is compatible with the separate "Driveable Cars: Basic Multiplayer Pack" and "Drivable Cars: Advanced Multiplayer Pack."

Practical Setup and Engine Requirements

The asset functions across Unreal Engine versions 4.26 and 4.27, as well as 5.0 through 5.8. Because it relies on specific engine technology, the Chaos Vehicles and Metasounds plugins must be enabled for the blueprint to operate correctly. Developers working with the base package can rely on the included documentation and video presentations to navigate the setup, while those pushing for destruction and advanced physics will need to connect the package with the corresponding Advanced Pack modules to fully realize the vehicle's damage and wear capabilities.

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