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Digger – Terrain caves & overhangs

Digger – Terrain caves & overhangs<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 6000.0.42</span><span class="asset-version-tag">Asset Version: 6.4</span></div>
Categories Terrain

Digger – Terrain caves & overhangs

front page Digger – Terrain caves & overhangs

Digger is a simple yet powerful tool to dig caves and overhangs in your Unity terrains directly from the Unity editor. It gives Unity terrains the power of voxel terrains.

Games are increasingly incorporating overhangs and caves into their environments for heightened realism and diversity. Digger streamlines this process, eliminating the need for external tools, saving time, and reducing complexity.

This innovative tool allows you to seamlessly integrate caves and overhangs into your terrain directly within the scene view, all with a few simple clicks.

Digger is designed to give the impression of a voxel terrain without the associated drawbacks. It smartly maintains the reliable Unity terrain system, generating seamless cave and overhang meshes precisely where required. Under the hood, Digger employs voxels and Marching Cubes to construct meshes. Rather than entirely replacing the existing terrain with a voxel terrain, it blends the two, offering the best of both terrains.

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