This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime.
Unreal Engine provides several methods to disable collisions between objects.
- Collision channels – Allows for switching off collisions between groups of objects, but not between specific objects.
- Ignore Actor When Moving – Tells this component whether to ignore collision with all components of a specific Actor when it’s moved. Won’t work for the physic simulation.
- Contact Modification – Modifying the properties of the generated contacts points. Requires knowledge of PhysX and coding in C ++.
Collision Disabled uses the last method to provide a very simple and convenient way to disable collisions between objects using physics simulation.
Click here to view the full details of the resource.:URL
Click the button below to download.
Download:




