"f189bba3c3299339"{"id":"1001134","slug":"cemetery-vol-1-gravestones","title":"Cemetery - VOL.1 - Gravestones","category":"Tombs \u0026 Gravestones","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Tombs","accent":"blue","visual":"mech","summary":"Unreal Engine graveyard prop pack with 66 channel-packed texture sets, master material controls, real-time lighting, and custom-made labels. Built for horror, f","platform":"Unreal Engine","publishedAt":"2026-09-09T02:27:08.459Z","updatedAt":"2026-09-09T02:27:08.459Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Cemetery - VOL.1 - Gravestones","src":"/wp-content/uploads/published/2026/09/4b4f48b7dd32-914a8410-0549-494c-93c7-f4fd0bb74b79-ef5d24987d.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"tombs-and-gravestones","name":"Tombs \u0026 Gravestones"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/09/caab408f83fd-d5e44c35-58f1-4e14-80a0-904c72fdec75-b2cfc711b8.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/e8ac21b6e8f2-b05ed04e-4c6f-427f-b520-8ea5ba6a1f4b-b8e866aa7a.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/656ec1bd1987-45e27f6b-280d-402c-975a-bf58452fb2d4-d172565224.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/d8c1c2b0d7a0-d1f746c0-f38f-4be2-85f8-eb35dd0e4f71-9aac833912.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/1d284cc3bed3-b65c829c-5ed9-42c0-aadb-40cd35b6be45-b42e2f7e8c.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/2fbe22c8df18-221e6668-6f4b-4c2d-91ac-0275f23fa9de-7063acaea4.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/292b0d3d3257-8e264d5c-aed0-499a-832e-73dababcdb94-224c64808b.webp","alt":"Cemetery - VOL.1 - Gravestones"},{"src":"/wp-content/uploads/published/2026/09/3d9f0273786c-31cdf3f2-1fd1-435a-a2fe-6c6f0e76a643-ee43e14802.webp","alt":"Cemetery - VOL.1 - Gravestones"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eCemetery - VOL.1 - Gravestones brings a complete graveyard-oriented prop set into Unreal Engine. The project contains all of the assets, maps, and materials shown in its original presentation, laid out with a clear focus on realistic AAA visuals while respecting the constraints of a game project. The set was put together by Dekogon Kollab Artists and selected as Unreal Engine's sponsored content product for October 2020, acting as a strong signal of the visual quality and production polish on offer.\u003c/p\u003e \u003cp\u003eThe package stands on a simple but effective idea: capture the solemn, worn look of gravestones and cemetery furniture without bloating the render budget. Every asset is described as realistic and fully detailed from all sides, and the texture work leans on high-resolution sets and a shared material setup that can be adjusted across the majority of the props and models. That approach keeps the environment visually cohesive while making it easier to drop the pieces into a larger scene and start art-directing immediately.\u003c/p\u003e \u003ch2\u003eA Gravestone Range With an Unmistakable Tone\u003c/h2\u003e\n\u003cp\u003eThe heart of this pack is the gravestone line itself. From the tags associated with the release, the range intentionally covers more than a single \"cemetery\" theme. Grave markers, stones, and related props can serve scenes dealing with grave environments, zombie and undead encounters, medieval settings, fantasy worlds, or candle-lit horror moments. The tags also include industrial and simulation contexts, suggesting that the neutral stone material and grounded modeling can adapt beyond purely supernatural spaces.\u003c/p\u003e \u003cp\u003eBecause each model is fully detailed from all sides, these assets work in close-up shots just as well as they do in a wide overlook. A gravestone viewed from the rear will not fall apart when a player walks around it, and a cemetery layout seen from a distance will still hold readable silhouettes. That attention to all-around shape is what separates a set intended for production from a handful of flat card objects placed to fake a burial ground.\u003c/p\u003e \u003ch2\u003eMasters, Controls, and Channel-Packed Materials\u003c/h2\u003e\n\u003cp\u003eA major feature of Cemetery - VOL.1 - Gravestones is the master material setup. The material system is designed to control the majority of the props and models through one understandable pipeline instead of forcing the user to open each asset and tweak individual textures forever. On top of the base material controls, the pack provides additional parameters for roughness, albedo, normals, and more. For a cemetery pack that mixes carved stone, mossy bases, old wooden details, and occasional candles, having fast access to albedo and roughness correction becomes extremely practical in the final mood-setting pass.\u003c/p\u003e \u003cp\u003eThe texture data itself is channel-packed. Roughness, Metalness, and Ambient Occlusion are stored in a single channel-packed texture set rather than separated across multiple inefficient textures. This creates a more streamlined memory footprint and generally makes the assets easier to use in a typical physically based Unreal Engine workflow. Ambient occlusion in the packed map adds contact shadow detail without demanding an extra texture sample, which matters when dozens of gravestones are spread across a playable level.\u003c/p\u003e \u003ch2\u003eSixty-Six Texture Sets and How the Resolution Is Spread\u003c/h2\u003e\n\u003cp\u003eTexture resolution is clearly planned with a priority toward detail. The included texture count splits into 66 sets, and 59 of those are 2048-pixel textures. The remaining sets cover smaller details at 1024, 512, 256, and 128 pixels, with 2 sets at 1024, one at 512, one at 256, and three at 128. That distribution is a good indicator of what the artists wanted to emphasize: almost everything visible deserves a close-up-grade 2048 resolution, while only a few smaller or distance-oriented elements get the reduced memory footprint.\u003c/p\u003e \u003cp\u003eFor artists familiar with Unreal Engine, this means the core stones, grave markers, and prominent geometry likely carry the high-frequency detail, while the handful of tiny props or distant-use textures do not waste memory. It also gives the project a smooth path into game builds where 2048 maps are still an acceptable cost, without pushing the entire scene into 4K territory that would quickly stack up. The balance between AAA-style crispness and performance-friendly memory use is one of the pack's strongest practical decisions.\u003c/p\u003e \u003ch2\u003eA Dynamic Lighting Scene and Realistic Post-Process for Immediate Evaluation\u003c/h2\u003e\n\u003cp\u003eNo matter how well an asset is made, it can be difficult to judge its look until it sits under the right light. Cemetery - VOL.1 - Gravestones addresses that issue by including a test dynamic lighting scene. This gives you a controlled environment where you can move lights around and inspect the gravestones under conditions that resemble a real game level rather than a flat studio setup. Dynamic light can change the entire personality of carved stone, so this scene is a practical tool for seeing what the material system can do before you commit to one mood.\u003c/p\u003e \u003cp\u003eThe pack also provides a realistic post-process setup with a Look Up Table. This LUT establishes a starting color response that pushes the visuals toward a grounded cinematic tone. Combined with the dynamic lighting scene, the whole presentation becomes a useful reference for lighting and grading a cemetery level without starting from an empty default Post Process Volume. For teams that want a horror atmosphere or a mournful medieval cemetery, this gives a stronger first impression directly out of the project.\u003c/p\u003e \u003ch2\u003eOptimized for Games and Free of Legal Headaches\u003c/h2\u003e\n\u003cp\u003eAnother practical highlight for production use is the legal and performance side. The pack is described as optimized for games, which means the polygon distribution, texture layout, material complexity, and overall build strategy are aligned with real-time performance. It is not a set of scanned photogrammetry decimated without care; the assets were crafted with a AAA visual style and a game budget in mind from the start.\u003c/p\u003e \u003cp\u003eIt is also free of legal issues because all branding and labels are custom-made by the studio. Cemetery props frequently show fabricated names, dates, insignia, or warning plaques on fictional surfaces, and having those details custom-built means the pack can be used without worrying about recognizable real-world trademarks or typefaces. The original labels and markings were drawn for this pack, leaving the creator in a safe position to put the assets directly into a commercial project.\u003c/p\u003e \u003ch2\u003eWhere This Pack Fits in a Production Environment\u003c/h2\u003e\n\u003cp\u003eBecause Cemetery - VOL.1 - Gravestones includes a balanced set of gravestone-focused assets, a test lighting scene, and the material controls needed to match art direction, it is especially useful for developers building an entire cemetery or graveyard level within Unreal Engine. The range of associated tags indicates it can support horror games with zombie pressures, fantasy worlds where medieval tombstones line a ruined chapel, and even simulation environments that need a realistic outdoor memorial area. The candle-related props also allow for small points of warm light in otherwise cold stone environments.\u003c/p\u003e \u003cp\u003eThe pack is equally useful to level designers who want a fast way to block out a cemetery section with believable hero assets instead of gray boxes. Because so many texture sets land at 2048 pixels, the assets are ready for close inspection during cinematics, trailers, or first-person gameplay. And with the master material and channel-packed RMA maps, tweaking the whole cemetery's roughness or albedo in a single pass is trivial, which is a major time-saver when the scene needs to shift from polished realism to a more haunted or decaying tone.\u003c/p\u003e \u003cp\u003eFor an individual developer or a small team, this package removes the slow task of modeling stone markers, creating tileable graveyard materials, and tuning post-processing from scratch. It arrives as a cohesive visual set shaped by a clear theme, with enough material flexibility to stay responsive during the art pass. If your project calls for rows of readable gravestones, a candle-lit graveyard clearing, or stone props that need to hold up under Unreal Engine's lighting, this VOL.1 release provides a strong starting point.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/gothic-cemetery-pack/\" title=\"Gothic Cemetery Pack\"\u003eGothic Cemetery Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/skeleton-bones/\" title=\"Skeleton Bones\"\u003eSkeleton Bones\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/military-supplies-vol-1-tents/\" title=\"Military Supplies - VOL.1 - Tents\"\u003eMilitary Supplies - VOL.1 - Tents\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/urban-background-buildings-vol-1/\" title=\"Urban Background Buildings - VOL.1\"\u003eUrban Background Buildings - VOL.1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/stylized-materials-vol-1/\" title=\"Stylized materials VOL.1\"\u003eStylized materials VOL.1\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":8390,"navigation":{"current":12,"total":3089,"previous":{"id":"1001135","slug":"circle-of-the-sun","title":"Circle of the Sun","category":"Forest \u0026 Jungle","platform":"Unreal Engine","updatedAt":"2026-09-09T03:07:57.641Z"},"next":{"id":"1001133","slug":"castle-modular-pack","title":"Castle Modular Pack","category":"Medieval","platform":"Unreal Engine","updatedAt":"2026-09-09T02:23:37.037Z"}},"relatedResources":[{"id":"4789","slug":"gothic-cemetery-pack","title":"Gothic Cemetery Pack","category":"Tombs \u0026 Gravestones","engine":"5.0+","assetVersion":"Engine version: 5.0+","engineVersion":"4.23","tag":"Tombs","accent":"blue","visual":"audio","summary":"Enhance your game with the Gothic Cemetery Pack. Featuring 30 AAA-quality props, Nanite compatibility, and custom vertex paint snow layers for stunning visuals.","platform":"Unreal Engine","publishedAt":"2026-02-13T09:48:50.000Z","updatedAt":"2026-04-19T15:57:04.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.0+"],"featuredImage":{"alt":"Gothic Cemetery Pack","src":"https://3dcghub.com/wp-content/uploads/2026/02/14e604de-8858-4c49-a6ce-231121a4a052.webp"},"hasDownloadLink":true,"downloads":0},{"id":"4804","slug":"skeleton-bones","title":"Skeleton Bones","category":"Tombs \u0026 Gravestones","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.25","tag":"Tombs","accent":"blue","visual":"character","summary":"Enhance your game environments with this versatile Skeleton Props Pack. Featuring 46 skeletal assets and 20 weapons, it is perfect for horror and fantasy games.","platform":"Unreal Engine","publishedAt":"2026-02-13T09:53:03.000Z","updatedAt":"2026-04-19T15:57:04.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Skeleton Bones","src":"https://3dcghub.com/wp-content/uploads/2026/02/21b4d383-01b6-4e72-8161-896b5daef036.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000525","slug":"military-supplies-vol-1-tents","title":"Military Supplies - VOL.1 - Tents","category":"Residential Buildings","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Residential Buildi","accent":"blue","visual":"mech","summary":"Unreal Engine military tent pack with AAA-quality props, channel-packed textures, master materials, and a dynamic lighting scene for realistic base-building.","platform":"Unreal Engine","publishedAt":"2026-07-14T16:04:22.809Z","updatedAt":"2026-07-14T16:04:22.809Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Military Supplies - VOL.1 - Tents","src":"/wp-content/uploads/published/2026/07/26c877ef562a-272737bf-5b9e-4ee9-9e5b-74ba8e13cba6-3dd03e7377.webp"},"hasDownloadLink":true,"downloads":0}]}
Tombs
Cemetery - VOL.1 - Gravestones
Unreal Engine graveyard prop pack with 66 channel-packed texture sets, master material controls, real-time lighting, and custom-made labels. Built for horror, f
Cemetery - VOL.1 - Gravestones brings a complete graveyard-oriented prop set into Unreal Engine. The project contains all of the assets, maps, and materials shown in its original presentation, laid out with a clear focus on realistic AAA visuals while respecting the constraints of a game project. The set was put together by Dekogon Kollab Artists and selected as Unreal Engine's sponsored content product for October 2020, acting as a strong signal of the visual quality and production polish on offer.
The package stands on a simple but effective idea: capture the solemn, worn look of gravestones and cemetery furniture without bloating the render budget. Every asset is described as realistic and fully detailed from all sides, and the texture work leans on high-resolution sets and a shared material setup that can be adjusted across the majority of the props and models. That approach keeps the environment visually cohesive while making it easier to drop the pieces into a larger scene and start art-directing immediately.
A Gravestone Range With an Unmistakable Tone
The heart of this pack is the gravestone line itself. From the tags associated with the release, the range intentionally covers more than a single "cemetery" theme. Grave markers, stones, and related props can serve scenes dealing with grave environments, zombie and undead encounters, medieval settings, fantasy worlds, or candle-lit horror moments. The tags also include industrial and simulation contexts, suggesting that the neutral stone material and grounded modeling can adapt beyond purely supernatural spaces.
Because each model is fully detailed from all sides, these assets work in close-up shots just as well as they do in a wide overlook. A gravestone viewed from the rear will not fall apart when a player walks around it, and a cemetery layout seen from a distance will still hold readable silhouettes. That attention to all-around shape is what separates a set intended for production from a handful of flat card objects placed to fake a burial ground.
Masters, Controls, and Channel-Packed Materials
A major feature of Cemetery - VOL.1 - Gravestones is the master material setup. The material system is designed to control the majority of the props and models through one understandable pipeline instead of forcing the user to open each asset and tweak individual textures forever. On top of the base material controls, the pack provides additional parameters for roughness, albedo, normals, and more. For a cemetery pack that mixes carved stone, mossy bases, old wooden details, and occasional candles, having fast access to albedo and roughness correction becomes extremely practical in the final mood-setting pass.
The texture data itself is channel-packed. Roughness, Metalness, and Ambient Occlusion are stored in a single channel-packed texture set rather than separated across multiple inefficient textures. This creates a more streamlined memory footprint and generally makes the assets easier to use in a typical physically based Unreal Engine workflow. Ambient occlusion in the packed map adds contact shadow detail without demanding an extra texture sample, which matters when dozens of gravestones are spread across a playable level.
Sixty-Six Texture Sets and How the Resolution Is Spread
Texture resolution is clearly planned with a priority toward detail. The included texture count splits into 66 sets, and 59 of those are 2048-pixel textures. The remaining sets cover smaller details at 1024, 512, 256, and 128 pixels, with 2 sets at 1024, one at 512, one at 256, and three at 128. That distribution is a good indicator of what the artists wanted to emphasize: almost everything visible deserves a close-up-grade 2048 resolution, while only a few smaller or distance-oriented elements get the reduced memory footprint.
For artists familiar with Unreal Engine, this means the core stones, grave markers, and prominent geometry likely carry the high-frequency detail, while the handful of tiny props or distant-use textures do not waste memory. It also gives the project a smooth path into game builds where 2048 maps are still an acceptable cost, without pushing the entire scene into 4K territory that would quickly stack up. The balance between AAA-style crispness and performance-friendly memory use is one of the pack's strongest practical decisions.
A Dynamic Lighting Scene and Realistic Post-Process for Immediate Evaluation
No matter how well an asset is made, it can be difficult to judge its look until it sits under the right light. Cemetery - VOL.1 - Gravestones addresses that issue by including a test dynamic lighting scene. This gives you a controlled environment where you can move lights around and inspect the gravestones under conditions that resemble a real game level rather than a flat studio setup. Dynamic light can change the entire personality of carved stone, so this scene is a practical tool for seeing what the material system can do before you commit to one mood.
The pack also provides a realistic post-process setup with a Look Up Table. This LUT establishes a starting color response that pushes the visuals toward a grounded cinematic tone. Combined with the dynamic lighting scene, the whole presentation becomes a useful reference for lighting and grading a cemetery level without starting from an empty default Post Process Volume. For teams that want a horror atmosphere or a mournful medieval cemetery, this gives a stronger first impression directly out of the project.
Optimized for Games and Free of Legal Headaches
Another practical highlight for production use is the legal and performance side. The pack is described as optimized for games, which means the polygon distribution, texture layout, material complexity, and overall build strategy are aligned with real-time performance. It is not a set of scanned photogrammetry decimated without care; the assets were crafted with a AAA visual style and a game budget in mind from the start.
It is also free of legal issues because all branding and labels are custom-made by the studio. Cemetery props frequently show fabricated names, dates, insignia, or warning plaques on fictional surfaces, and having those details custom-built means the pack can be used without worrying about recognizable real-world trademarks or typefaces. The original labels and markings were drawn for this pack, leaving the creator in a safe position to put the assets directly into a commercial project.
Where This Pack Fits in a Production Environment
Because Cemetery - VOL.1 - Gravestones includes a balanced set of gravestone-focused assets, a test lighting scene, and the material controls needed to match art direction, it is especially useful for developers building an entire cemetery or graveyard level within Unreal Engine. The range of associated tags indicates it can support horror games with zombie pressures, fantasy worlds where medieval tombstones line a ruined chapel, and even simulation environments that need a realistic outdoor memorial area. The candle-related props also allow for small points of warm light in otherwise cold stone environments.
The pack is equally useful to level designers who want a fast way to block out a cemetery section with believable hero assets instead of gray boxes. Because so many texture sets land at 2048 pixels, the assets are ready for close inspection during cinematics, trailers, or first-person gameplay. And with the master material and channel-packed RMA maps, tweaking the whole cemetery's roughness or albedo in a single pass is trivial, which is a major time-saver when the scene needs to shift from polished realism to a more haunted or decaying tone.
For an individual developer or a small team, this package removes the slow task of modeling stone markers, creating tileable graveyard materials, and tuning post-processing from scratch. It arrives as a cohesive visual set shaped by a clear theme, with enough material flexibility to stay responsive during the art pass. If your project calls for rows of readable gravestones, a candle-lit graveyard clearing, or stone props that need to hold up under Unreal Engine's lighting, this VOL.1 release provides a strong starting point.