Category: Gameplay Features

Gameplay Features
Karl

Quiet Runtime Editor

Quiet Runtime Editor is a framework project with related runtime features designed to create, save, load, and edit levels.   The editor works in two modes: Main Feature BP_QuietTreeManager(Manager) stores the world tree, manages the history of actions, generates the user interface, and connects all the editor’s features into a single

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Gameplay Features
Karl

Hierarchical Scatter Tool

The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results.

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Gameplay Features
Karl

Complete Horse Riding System: Rideable Mount

Enhance your Game World with this Easy-To-Use Horse Riding System built for top Marketplace Horse Assets: Save development time and offer your players a realistic and immersive horse riding experience with seamless integration and high-quality animations. Click here to view the full details of the resource.:URL Click the button below

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Free Unreal Engine Resources
Karl

Multiplayer XP System

Easy to setup and use by adding the XP component to your actor, creating the XP main widget, referencing it to the XP component and calling the “Init” function. Easily add XP by using the “Add XP” function and choosing your desired amount. Can work with single player or multiplayer.

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Gameplay Features
Karl

Vehicles Gravity Template – VGT

Dynamic gravity for wheeled vehicles : car, trucks… Easy to use: just drag and drop VGT gravity component onto your vehicles and have fun. Vehicles Gravity Template provide a component that allow you to apply dynamic gravity to a wheeled vehicle. Click here to view the full details of the

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Gameplay Features
Karl

Close Combat: Fighter

The Project Close Combat: Fighter is created to provide developers with a template for games of different genres: action games, RPG’s, or fighting games. The template includes a combat system, a system for character movement, a system for managing character’s level up, and a system of skills for a character.

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Gameplay Features
Karl

Freeflow Combat

The popular Freeflow Combat as seen in many superhero games. FFC is the result of over 2 years of combat game development, compressed into a modular framework—so you can focus on crafting your combat gameplay, instead of spending years and Thousands of $$$ building a fluid combat system from scratch.

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Gameplay Features
Karl

Dismemberment Kit V2

Fully replicated dismemberment component, plug-and-play. Quickly integrate this into your project with a simple setup, quickly swap in meshes or animations to get your project up and running, completely replicated. Click here to view the full details of the resource.:URL Click the button below to download.  Download:

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Gameplay Features
Karl

Story Framework 4 – Interactive Template

BRIEF DESCRIPTION storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you’re a seasoned developer or an aspiring creator, this comprehensive template aims to inspire creating and designing captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is

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