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Category: Shaders

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Shaders

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR

Atmospheric Height Fog brings a shader-based height fog setup to Unity with directional light, animated noise, and transparent-shader support. It fits projects that need a fog layer across Standard, URP, and HD pipelines without moving away from editable shader workflows.

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Shaders

Anime Shading Plus

Anime Shading Plus focuses on one specific problem: getting anime-style character rendering into Unity without building the lighting and pass logic from scratch. It combines shader work, outline options, shadow handling, and a few workflow tools for character production. The plugin also includes doc

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Shaders

Amplify Shader Pack

Amplify Shader Pack collects more than 180 editable shader samples for HDRP, URP, and the Built-in Renderer. It covers basic shader types, VFX examples, terrain cases, and custom shaders with supporting scripts.

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Shaders

All In 1 Sprite Shader

All In 1 Sprite Shader brings sprites, UI elements, and particles into one fast workflow. It combines 46+ effects, supports multiple render pipelines, and includes tools for inspection, baking, and script access.

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Shaders

Advanced Edge Detection

Advanced Edge Detection adds clear outlines through normals, depth buffer detection, and URP-only custom data options. It also includes masking, sketch-style effects, and support for transparent shader behaviors such as water effects. The package targets Unity 6.0+ and supports both URP and Built-in

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Shaders

Advanced Dissolve

Advanced Dissolve gives Unity shaders a shape-driven dissolve system with Plane, Sphere, Cube, Capsule, and Cone cutouts. Edge color controllers, texture blending, and optional feature mixing keep the effect flexible, while Shader Graph integration opens the door to custom variations.

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