Category: Modeling

3DCGHUB
Modeling
Karl

Runtime Level Design (Legacy)

A scripting system and API designed to facilitate the creation of runtime level editors and modding tools within Unity-based applications.

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3DCGHUB
Modeling
Karl

Runtime Editor

Runtime Editor provides the necessary scripts and prefabs to construct complex scene editors and modeling applications directly within a running Unity project. It bridges the gap between development and runtime by offering familiar gizmos, transform handles, and asset management systems.

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3DCGHUB
Modeling
Karl

Runtime Asset Database

The Runtime Asset Database replicates the core prefab and asset management concepts of the Unity Editor within a live application. It provides developers with a robust API for runtime save/load systems, supporting addressables and external importers.

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3DCGHUB
Modeling
Karl

Mesh Baker

Mesh Baker is a performance optimization toolkit designed to reduce batches by combining meshes and materials. It offers a flexible, non-destructive workflow for managing complex scenes and character customization.

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3DCGHUB
Modeling
Karl

Dynamic Mesh Cutter

Dynamic Mesh Cutter provides a high-performance algorithm for splitting meshes at runtime via plane intersection, offering specific support for skinned meshes and ragdoll systems.

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3DCGHUB
Modeling
Karl

Convert Vertex Color To Texture

This utility bridges the gap between vertex-based data and texture maps, offering both editor-time batch processing and real-time conversion through a dedicated extension method for the Unity Mesh class.

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3DCGHUB
Modeling
Karl

Broccoli Tree Creator

Broccoli Tree Creator offers a procedural approach to building vegetation in Unity, allowing developers to manipulate everything from trunk curvature to sprout alignment through a node-based interface.

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