
VR Panorama 360 PRO Renderer V5
The VR Panorama 360 PRO Renderer V5 provides a dedicated framework for capturing immersive 180 and 360-degree video within Unity, supporting Built-in, URP, and HDRP pipelines.

The VR Panorama 360 PRO Renderer V5 provides a dedicated framework for capturing immersive 180 and 360-degree video within Unity, supporting Built-in, URP, and HDRP pipelines.

VertExmotion Pro offers a procedural approach to mesh animation in Unity, allowing developers to simulate hair, cloth, and softbody effects without traditional bone rigging. The tool utilizes both shader-based techniques and a vertex buffer mode to integrate with modern render pipelines.

UMotion Pro enables developers to create and edit animations for any 3D model type directly within the Unity interface, eliminating the cycle between the engine and external modeling software for adjustments.

Spinal Animator offers a procedural solution for animating creature and animal spine chains in Unity. It automates bone rotation based on movement and terrain slopes while blending with existing keyframed animations.

Simple Waypoint System provides a workflow for creating paths directly within the Unity editor, allowing game objects and characters to follow linear, curved, or bezier trajectories using built-in movement scripts.

Retarget Pro provides a workflow for sharing animations between Generic skeletons in Unity, overcoming the standard limitations of the Humanoid system while adding support for animals and weapons.

Pegasus is a path-based driver and animation controller system for Unity 3D designed to move cameras, characters, and vehicles through complex environments. It offers specialized tools for squad formations and navigation without traditional navmesh requirements.

Motion Path Animation Editor transforms active animation clips into visual paths within the Unity Scene view, allowing for direct manipulation of position-based keyframes using handles.

Motion Matching for Unity (MxM) offers an alternative to traditional Mecanim workflows, utilizing trajectory data and pose comparison to achieve fluid character movement without explicit state transitions.

Mesh Animator provides a streamlined workflow for converting animated characters and vegetation into high-performance instances, supporting thousands of entities with minimal CPU overhead.