Category: Animation

3DCGHUB
Animation
Karl

VR Panorama 360 PRO Renderer V5

The VR Panorama 360 PRO Renderer V5 provides a dedicated framework for capturing immersive 180 and 360-degree video within Unity, supporting Built-in, URP, and HDRP pipelines.

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3DCGHUB
Animation
Karl

VertExmotion Pro

VertExmotion Pro offers a procedural approach to mesh animation in Unity, allowing developers to simulate hair, cloth, and softbody effects without traditional bone rigging. The tool utilizes both shader-based techniques and a vertex buffer mode to integrate with modern render pipelines.

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3DCGHUB
Animation
Karl

UMotion Pro – Animation Editor

UMotion Pro enables developers to create and edit animations for any 3D model type directly within the Unity interface, eliminating the cycle between the engine and external modeling software for adjustments.

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3DCGHUB
Animation
Karl

Spinal Animator

Spinal Animator offers a procedural solution for animating creature and animal spine chains in Unity. It automates bone rotation based on movement and terrain slopes while blending with existing keyframed animations.

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3DCGHUB
Animation
Karl

Simple Waypoint System

Simple Waypoint System provides a workflow for creating paths directly within the Unity editor, allowing game objects and characters to follow linear, curved, or bezier trajectories using built-in movement scripts.

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3DCGHUB
Animation
Karl

Retarget Pro

Retarget Pro provides a workflow for sharing animations between Generic skeletons in Unity, overcoming the standard limitations of the Humanoid system while adding support for animals and weapons.

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3DCGHUB
Animation
Karl

Pegasus – Flythroughs for Unity 6

Pegasus is a path-based driver and animation controller system for Unity 3D designed to move cameras, characters, and vehicles through complex environments. It offers specialized tools for squad formations and navigation without traditional navmesh requirements.

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3DCGHUB
Animation
Karl

Motion Path Animation Editor

Motion Path Animation Editor transforms active animation clips into visual paths within the Unity Scene view, allowing for direct manipulation of position-based keyframes using handles.

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3DCGHUB
Animation
Karl

Motion Matching for Unity

Motion Matching for Unity (MxM) offers an alternative to traditional Mecanim workflows, utilizing trajectory data and pose comparison to achieve fluid character movement without explicit state transitions.

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3DCGHUB
Animation
Karl

Mesh Animator – Animate massive crowds

Mesh Animator provides a streamlined workflow for converting animated characters and vegetation into high-performance instances, supporting thousands of entities with minimal CPU overhead.

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