
Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics
Particle Dynamic Magic 2 offers a comprehensive system for controlling particles and game objects in Unity through splines, environmental sensing AI, and dynamic decals.

Particle Dynamic Magic 2 offers a comprehensive system for controlling particles and game objects in Unity through splines, environmental sensing AI, and dynamic decals.

GIBLION 2024 provides a comprehensive suite of tools for generating anime-style environments within Unity’s Universal Render Pipeline, utilizing both shader-level effects and procedural foliage systems.

Decalery provides a technical solution for placing decals on any geometric shape within Unity, supporting advanced features like skinned mesh deformation and complex lightmap integration.

Designed as a high-performance alternative to Enlighten and Progressive, Bakery utilizes GPU ray-tracing to produce physically correct baked lighting for Unity projects.

Auto Fence & Wall Builder provides a specialized environment design workflow within Unity, allowing for the rapid deployment of fences and walls that adapt dynamically to terrain and user-defined parameters.

A package designed for the WebGL HTML5 platform that enables developers to create browser-based AR applications with features like multi-target image tracking and face mesh effects.

OpenCV for Unity enables developers to integrate the extensive OpenCV Java API within the Unity engine, supporting real-time image processing and deep learning across desktop, mobile, and XR hardware.

A streamlined utility for mobile developers to trigger native OS share sheets for images and videos without external SDK dependencies.

Mobile Monetization Pro V2 provides a modular framework for integrating essential mobile services like IAP V5 and major ad networks into Unity projects. Designed to replace manual SDK configuration, it offers a pre-built pipeline for Android and iOS developers.

The 2026 edition of this conversion tool enables the transfer of complete Unreal Engine levels into Unity, supporting complex assets like skinned meshes, terrain, and post-processing materials.