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Category: Asset Library

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Particles & Effects

Expanse – Volumetric Skies, Clouds, and Atmospheres in HDRP

Expanse is a volumetric sky tool for HDRP that helps shape skies, clouds, and fog banks directly in the editor. It combines physically based rendering, realtime adjustment, and animated weather controls for scenes that need changing atmospheres.

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Particles & Effects

Ethereal URP 2021 – Volumetric Lighting & Fog

Ethereal URP 2021 focuses on atmosphere: fog, volumetric lighting, and the look of illuminated particles suspended in the air. It also includes extra demos, Atrium and Forest scenes, and a bonus URP foliage shader with wind and subsurface scattering.

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Particles & Effects

Crest Water 5 – Shallow Water

Crest Water 5 – Shallow Water adds simulation-driven shallow water for shorelines and streams inside Crest 5. It gives artists a way to shape coastal edges, river channels, and other transition zones with static or camera-following shoreline behavior and an editor-side bake path for streams.

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Particles & Effects

Crest Water 4 URP (Ocean, Rivers & Lakes)

Crest Water 4 URP starts with a compact setup path: water surface, underwater, and waves. From there, it expands into wave authoring, shoreline control, underwater treatment, and interaction systems that fit oceans, rivers, lakes, and large-world scenes.

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Particles & Effects

Boing Kit: Dynamic Bouncy Bones, Grass, and More

Boing Kit provides a technical framework for adding bouncy, reactive movement to characters and environments within Unity. This toolset features specialized logic for bone chains, rotational constraints, and optimized reactor fields across major render pipelines.

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Particles & Effects

Blood-Damage Effect

This tool renders dynamic blood splatter onto the screen as a visual health indicator, utilizing shaders and normal maps to simulate realistic light refraction and drying effects.

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Painting

Paint in 3D

Paint in 3D provides a specialized texture painting workflow for Unity, utilizing GPU acceleration to bypass the performance limitations of standard decal systems.

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Modeling

Runtime Level Design (Legacy)

A scripting system and API designed to facilitate the creation of runtime level editors and modding tools within Unity-based applications.

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Modeling

Runtime Editor

Runtime Editor provides the necessary scripts and prefabs to construct complex scene editors and modeling applications directly within a running Unity project. It bridges the gap between development and runtime by offering familiar gizmos, transform handles, and asset management systems.

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Modeling

Runtime Asset Database

The Runtime Asset Database replicates the core prefab and asset management concepts of the Unity Editor within a live application. It provides developers with a robust API for runtime save/load systems, supporting addressables and external importers.

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