"a0178f390ea5ffdc"{"id":"1000778","slug":"aztec-weapon-pack","title":"Aztec Weapon Pack","category":"Weapons \u0026 Combat","engine":"5.0+","assetVersion":"","engineVersion":"Engine version: 5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"A set of 11 Aztec melee weapons, 2 ranged weapons, and 2 shields with PBR textures. Includes an animated bow, an Unreal Engine animBP, and a Blender IK rig.","platform":"Unreal Engine","publishedAt":"2026-07-29T15:39:22.020Z","updatedAt":"2026-07-29T15:45:28.399Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine"],"featuredImage":{"alt":"Aztec Weapon Pack","src":"/wp-content/uploads/published/2026/07/67a31e7e06f0-e127d65e-d8bd-4c34-8788-efe0e4a90593-0d6a11f483.webp"},"hasDownloadLink":true,"pageviews":0,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/9452a3869b45-bf46edee-3ff3-4ad6-a721-45f777ec9d8a-ed907d3efa.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/4645996adbe7-ed92b3b8-a714-41b4-8a89-45f8ab05fff6-a3904e18cc.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/ecc5ebe23bb9-454b9e0a-0612-4f9d-a691-8b47078b67c7-b76d7e2d22.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/616a95853146-e6017bd5-4765-4d96-a81d-ded2ac81cf51-a54aabf6dc.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/e4010305abb4-33097de2-2a85-4399-a037-cc5d488d3458-de55d900d2.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/a5d4de7dc4f5-cf7104ca-e4bd-4c92-ac98-91bfcedc74d5-dad124dceb.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/e6a8d1cb4825-b2e888ca-83ba-4519-8cfd-95eda89e2d02-b2b91c4d48.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/30359f5d3470-2861adaf-77e3-48b0-a3ab-47d1dac6088d-2f0ad42def.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/d3f6acf31e2e-e6a413fe-32fb-4f3d-b664-4f9ca819aee0-9898113536.webp","alt":"Aztec Weapon Pack"},{"src":"/wp-content/uploads/published/2026/07/6762175296d0-338570a8-9e26-4ee4-b684-04d1024167d7-9e2655dbf4.webp","alt":"Aztec Weapon Pack"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eThe \u003cem\u003eAztec Weapon Pack\u003c/em\u003e provides a focused collection of Mesoamerican combat equipment, comprising 11 melee weapons, 2 ranged weapons, and 2 shields. The assets rely on PBR textures delivered in three resolutions ranging from 1K to 4K. Suited to realistic, ancient, and low-poly projects, the package equips developers with historically themed armaments ranging from obsidian-edged \u003cem\u003emacuahuitl\u003c/em\u003e swords to \u003cem\u003eatlatl\u003c/em\u003e spear throwers.\u003c/p\u003e\n\n\u003ch2\u003eMelee Armaments: Macuahuitl and Cuauhololli\u003c/h2\u003e\n\u003cp\u003eThe melee selection dominates the pack, offering distinct variations of iconic Aztec armaments. The core of this lineup is the \u003cem\u003emacuahuitl\u003c/em\u003e, a wooden sword embedded with obsidian or chert blades. The pack includes a shortsword (\u003cem\u003eMacuahuitl Corto\u003c/em\u003e), a standard sword (\u003cem\u003eMacuahuitl\u003c/em\u003e), a chert blade variant, a greatsword, and an ultra greatsword. Providing further close-quarters options, the collection features a dagger identified by its historical name, \u003cem\u003eTecpatl\u003c/em\u003e.\u003c/p\u003e\n\n\u003cp\u003eBlunt force weapons are represented by the \u003cem\u003ecuauhololli\u003c/em\u003e club, available in both standard and great club variants. The melee roster is rounded out by three types of \u003cem\u003etepoztopilli\u003c/em\u003e spears, giving developers choices in silhouette and scale with standard, circle, and small variations.\u003c/p\u003e\n\n\u003ch2\u003eRanged Weapons: The Tlahhuitolli Bow and Atlatl\u003c/h2\u003e\n\u003cp\u003eThe ranged category includes the \u003cem\u003eTlahhuitolli\u003c/em\u003e bow and the \u003cem\u003eAtlatl\u003c/em\u003e spear thrower. These weapons are accompanied by corresponding projectiles. Arrows, known as \u003cem\u003eYaomitl\u003c/em\u003e, come in both obsidian and chert variations. War darts provide additional ammunition choices, available in obsidian, chert, and bone configurations. The ranged set is completed by an Aztec quiver that features cloth physics on its tail, adding dynamic movement to a character's back during gameplay.\u003c/p\u003e\n\n\u003ch3\u003eBow Animations and Blueprint Setup\u003c/h3\u003e\n\u003cp\u003eThe \u003cem\u003eTlahhuitolli\u003c/em\u003e bow comes equipped with five specific animations: \u003ccode\u003eIdle\u003c/code\u003e, \u003ccode\u003eDraw\u003c/code\u003e, \u003ccode\u003eDrawLoop\u003c/code\u003e, \u003ccode\u003eFire\u003c/code\u003e, and \u003ccode\u003eFireShort\u003c/code\u003e. To facilitate implementation, the creator has set up an Animation Blueprint (\u003ccode\u003eanimBP\u003c/code\u003e) intended to align with any character animation. A demo map is included to demonstrate the required character setup. The character animations visible in the demo are derived from \u003cem\u003eParagon\u003c/em\u003e assets and are provided strictly for demonstration purposes.\u003c/p\u003e\n\n\u003cp\u003eFor developers looking to create custom animations, the pack includes an IK rig within the \u003ccode\u003e.blend\u003c/code\u003e file. This rig simplifies the process of generating new animation sequences tailored to specific project needs.\u003c/p\u003e\n\n\u003ch2\u003eShields, Projectiles, and Material Instances\u003c/h2\u003e\n\u003cp\u003eThe pack contains two shields based on the \u003cem\u003eChimalli\u003c/em\u003e design. One is a standard shield, while the second variant features leather strips equipped with physics. The shields utilize Material Instances to provide four distinct patterns, allowing for visual variety without requiring separate meshes.\u003c/p\u003e\n\n\u003cp\u003eTexture data is optimized for Unreal Engine by combining Ambient Occlusion, Roughness, and Metallic maps into a single texture using the RGB channels. In raw source files, however, these maps are kept as individual textures to ensure the assets remain universally compatible with other software and rendering pipelines.\u003c/p\u003e\n\n\u003ch2\u003eProject Application and Integration Details\u003c/h2\u003e\n\u003cp\u003eThis asset collection fits well within Mexican, Mayan, or broader Mesoamerican-themed game environments. The combination of realistic PBR texturing and low-poly tagging makes the weapons adaptable to both high-fidelity cinematic renders and performance-conscious game engines. Developers can inspect the 1K texture versions on \u003cem\u003eSketchfab\u003c/em\u003e, noting that the platform's display is limited to the lower resolution due to file size constraints.\u003c/p\u003e\n\n\u003cp\u003eIt is worth noting that the poses shown in the promotional images are not included in the pack; they originate from the \u003cem\u003eFrank Slash Pack\u003c/em\u003e. The creator has also indicated a willingness to expand the pack based on user feedback, potentially adding material variations to help maintain a coherent art style across a game, though this is treated as an extra service dependent on workload. Improvements to the bow animation integration system are also being actively sought from users.\u003c/p\u003e\n\n\u003cp\u003eUltimately, this package is best suited for developers constructing Mesoamerican or historical game settings who require a comprehensive set of weapons with functional Animation Blueprints and physics-enabled accessories straight out of the box.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/world-war-ii-vol-1/\" title=\"World War II - VOL.1\"\u003eWorld War II - VOL.1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/axes-pack/\" title=\"Axes Pack\"\u003eAxes Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-arsenal-vol-3-1/\" title=\"Sci-fi Arsenal Vol 3.1\"\u003eSci-fi Arsenal Vol 3.1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/military-supplies-vol-5-war-machines/\" title=\"Military Supplies - VOL.5 - War Machines\"\u003eMilitary Supplies - VOL.5 - War Machines\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/military-drones/\" title=\"Military Drones\"\u003eMilitary Drones\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4421,"navigation":{"current":5,"total":2727,"previous":{"id":"1000779","slug":"beefy-bass-niagara-fish-system","title":"Beefy Bass (Niagara Fish System)","category":"Procedural Systems","platform":"Unreal Engine","updatedAt":"2026-07-29T15:47:27.384Z"},"next":{"id":"14967","slug":"advanced-fade-objects-pro-object-fading-with-tags-colors-and-multiplayer","title":"Advanced Fade Objects PRO – Object Fading with Tags, Colors and Multiplayer","category":"Gameplay Features","platform":"Unreal Engine","updatedAt":"2026-07-29T12:55:52.438Z"}},"relatedResources":[{"id":"1000496","slug":"world-war-ii-vol-1","title":"World War II - VOL.1","category":"Weapons \u0026 Combat","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"A World War II environment asset pack for Unreal Engine featuring 79 meshes, 4K PBR textures, Nanite and low poly versions, Lumen support, and custom branding.","platform":"Unreal Engine","publishedAt":"2026-07-13T03:52:40.389Z","updatedAt":"2026-07-13T03:52:40.389Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"World War II - VOL.1","src":"/wp-content/uploads/published/2026/07/2f9622c008ed-44795623-2637-4625-b346-136a92a573fd-a48ddd8ca5.webp"},"hasDownloadLink":true,"pageviews":4},{"id":"1000725","slug":"axes-pack","title":"Axes Pack","category":"Weapons \u0026 Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"Axes Pack delivers five ready-for-battle melee axes with rigged versions, PBR materials, four texture resolutions, and 17 Blueprints for Unreal Engine workflows","platform":"Unreal Engine","publishedAt":"2026-07-26T15:29:31.703Z","updatedAt":"2026-07-26T15:55:51.664Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Axes Pack","src":"/wp-content/uploads/published/2026/07/6183996495d5-3e87e9af-7afa-4979-98e1-e5a25d473023-16fc163f21.webp"},"hasDownloadLink":true,"pageviews":1},{"id":"1000333","slug":"sci-fi-arsenal-vol-3-1","title":"Sci-fi Arsenal Vol 3.1","category":"Weapons \u0026 Combat","engine":"4.27,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.27,5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"A high-quality collection of sci-fi weapons for next-gen shooters in Unreal Engine, featuring custom blueprints, Control Rigs, and customizable materials.","platform":"Unreal Engine","publishedAt":"2026-07-05T07:27:08.923Z","updatedAt":"2026-07-05T07:27:08.923Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.27,5.0+"],"featuredImage":{"alt":"Sci-fi Arsenal Vol 3.1","src":"/wp-content/uploads/published/2026/07/55f35fc469c7-e976b5d6-4493-484b-8d86-8e8c45e987e8-07f31ee841.webp"},"hasDownloadLink":true,"pageviews":2}]}
Weapons & Combat
Aztec Weapon Pack
A set of 11 Aztec melee weapons, 2 ranged weapons, and 2 shields with PBR textures. Includes an animated bow, an Unreal Engine animBP, and a Blender IK rig.
The Aztec Weapon Pack provides a focused collection of Mesoamerican combat equipment, comprising 11 melee weapons, 2 ranged weapons, and 2 shields. The assets rely on PBR textures delivered in three resolutions ranging from 1K to 4K. Suited to realistic, ancient, and low-poly projects, the package equips developers with historically themed armaments ranging from obsidian-edged macuahuitl swords to atlatl spear throwers.
Melee Armaments: Macuahuitl and Cuauhololli
The melee selection dominates the pack, offering distinct variations of iconic Aztec armaments. The core of this lineup is the macuahuitl, a wooden sword embedded with obsidian or chert blades. The pack includes a shortsword (Macuahuitl Corto), a standard sword (Macuahuitl), a chert blade variant, a greatsword, and an ultra greatsword. Providing further close-quarters options, the collection features a dagger identified by its historical name, Tecpatl.
Blunt force weapons are represented by the cuauhololli club, available in both standard and great club variants. The melee roster is rounded out by three types of tepoztopilli spears, giving developers choices in silhouette and scale with standard, circle, and small variations.
Ranged Weapons: The Tlahhuitolli Bow and Atlatl
The ranged category includes the Tlahhuitolli bow and the Atlatl spear thrower. These weapons are accompanied by corresponding projectiles. Arrows, known as Yaomitl, come in both obsidian and chert variations. War darts provide additional ammunition choices, available in obsidian, chert, and bone configurations. The ranged set is completed by an Aztec quiver that features cloth physics on its tail, adding dynamic movement to a character's back during gameplay.
Bow Animations and Blueprint Setup
The Tlahhuitolli bow comes equipped with five specific animations: Idle, Draw, DrawLoop, Fire, and FireShort. To facilitate implementation, the creator has set up an Animation Blueprint (animBP) intended to align with any character animation. A demo map is included to demonstrate the required character setup. The character animations visible in the demo are derived from Paragon assets and are provided strictly for demonstration purposes.
For developers looking to create custom animations, the pack includes an IK rig within the .blend file. This rig simplifies the process of generating new animation sequences tailored to specific project needs.
Shields, Projectiles, and Material Instances
The pack contains two shields based on the Chimalli design. One is a standard shield, while the second variant features leather strips equipped with physics. The shields utilize Material Instances to provide four distinct patterns, allowing for visual variety without requiring separate meshes.
Texture data is optimized for Unreal Engine by combining Ambient Occlusion, Roughness, and Metallic maps into a single texture using the RGB channels. In raw source files, however, these maps are kept as individual textures to ensure the assets remain universally compatible with other software and rendering pipelines.
Project Application and Integration Details
This asset collection fits well within Mexican, Mayan, or broader Mesoamerican-themed game environments. The combination of realistic PBR texturing and low-poly tagging makes the weapons adaptable to both high-fidelity cinematic renders and performance-conscious game engines. Developers can inspect the 1K texture versions on Sketchfab, noting that the platform's display is limited to the lower resolution due to file size constraints.
It is worth noting that the poses shown in the promotional images are not included in the pack; they originate from the Frank Slash Pack. The creator has also indicated a willingness to expand the pack based on user feedback, potentially adding material variations to help maintain a coherent art style across a game, though this is treated as an extra service dependent on workload. Improvements to the bow animation integration system are also being actively sought from users.
Ultimately, this package is best suited for developers constructing Mesoamerican or historical game settings who require a comprehensive set of weapons with functional Animation Blueprints and physics-enabled accessories straight out of the box.