"d44939561efbdce2"{"id":"1000725","slug":"axes-pack","title":"Axes Pack","category":"Weapons \u0026 Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"Axes Pack delivers five ready-for-battle melee axes with rigged versions, PBR materials, four texture resolutions, and 17 Blueprints for Unreal Engine workflows","platform":"Unreal Engine","publishedAt":"2026-07-26T15:29:31.703Z","updatedAt":"2026-07-26T15:55:51.664Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Axes Pack","src":"/wp-content/uploads/published/2026/07/6183996495d5-3e87e9af-7afa-4979-98e1-e5a25d473023-16fc163f21.webp"},"hasDownloadLink":true,"pageviews":0,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/f9b463914311-b71917e6-0378-4166-a1dd-7c5d6756f12e-9de70267db.webp","alt":"Axes Pack"},{"src":"/wp-content/uploads/published/2026/07/7fb7aa1ba2c0-a97f2de2-07d9-4243-89f3-ab956065174d-2353c6ab28.webp","alt":"Axes Pack"},{"src":"/wp-content/uploads/published/2026/07/7d3e6436db50-1a12fe11-b7a5-4a44-bd98-d86580623b28-a9aaea2d6e.webp","alt":"Axes Pack"},{"src":"/wp-content/uploads/published/2026/07/f232b3f126eb-8ee3fce9-b2e0-44ee-9cfc-b734449daf7f-b0c55b156b.webp","alt":"Axes Pack"},{"src":"/wp-content/uploads/published/2026/07/eb6e01f38b92-6db0eb36-29d0-4cda-b3b7-77b231dd465b-123400b05f.webp","alt":"Axes Pack"},{"src":"/wp-content/uploads/published/2026/07/7abcee21ff9f-a5cb05b8-76f3-44db-ba0f-3b22402d2877-3806286627.webp","alt":"Axes Pack"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eMelee combat scenes demand a variety of weapons that can be swapped, held, and dropped without pulling the art team into bespoke modeling work for every encounter. Axes Pack fits directly into that production gap by supplying five distinct axe meshes, each rigged and textured across multiple resolutions, ready for integration into Unreal Engine projects.\u003c/p\u003e\n\n\u003ch2\u003eFive Axes Built for Close-Combat Scenes\u003c/h2\u003e\n\u003cp\u003eThe package contains five individual axe designs, each with its own triangle and vertex counts. The topology stays lean across the board, which matters when multiple weapons need to appear on screen simultaneously or when a character swaps gear mid-animation.\u003c/p\u003e\n\n\u003cp\u003eThe specific counts break down as follows:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eAxe 1:\u003c/strong\u003e 1,150 tris / 1,041 verts\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAxe 2:\u003c/strong\u003e 1,446 tris / 1,364 verts\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAxe 3:\u003c/strong\u003e 1,850 tris / 1,740 verts\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAxe 4:\u003c/strong\u003e 1,188 tris / 762 verts\u003c/li\u003e\n\u003cli\u003e\u003cstrong\u003eAxe 5:\u003c/strong\u003e 2,178 tris / 1,377 verts\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003cp\u003eAxe 4 sits at the lowest tri count with 1,188, while Axe 5 reaches the highest at 2,178. The range gives teams a choice between lighter and slightly more detailed options depending on the shot, the distance from the camera, or the performance budget of the scene.\u003c/p\u003e\n\n\u003ch2\u003eRigged Versions and Epic Skeleton Scaling\u003c/h2\u003e\n\u003cp\u003eEvery axe includes a rigged version. This means the weapons are not just static props; they can be attached to characters, animated during swings, or positioned in sheaths and holsters without requiring additional rigging work downstream.\u003c/p\u003e\n\n\u003cp\u003eThe props are scaled to the Epic Skeleton. For any project already using Unreal Engine's default Mannequin or a character built to that proportion, the axes drop in at the correct size. No manual rescaling is needed before placement in a character's hand or on a weapon rack.\u003c/p\u003e\n\n\u003ch2\u003eTexture Resolutions from 512 to 4096\u003c/h2\u003e\n\u003cp\u003eEach axe ships with texture variations at four resolutions: 512 × 512, 1024 × 1024, 2048 × 2048, and 4096 × 4096. That gives the same mesh four options for balancing visual fidelity against memory cost. A background weapon rack can use 512 × 512 textures, while a hero prop held in a close-up cutscene can switch to 4096 × 4096.\u003c/p\u003e\n\n\u003cp\u003eThe pack includes 60 textures total across five materials. All meshes are UV unwrapped, so the textures map cleanly onto the geometry without stretching or overlapping artifacts. Physically Based Rendering (PBR) is enabled, meaning the materials respond to lighting, roughness, and metalness in a way that integrates with modern PBR pipelines.\u003c/p\u003e\n\n\u003ch2\u003eBlueprints, Meshes, and Collision\u003c/h2\u003e\n\u003cp\u003eThe package is not just a collection of raw assets. It includes 17 Blueprints, which means a significant portion of the drop-in functionality is already assembled inside Unreal Engine. These Blueprints could cover anything from weapon attachment logic to swap mechanics, though the exact behavior of each Blueprint is defined by the setup within the pack itself.\u003c/p\u003e\n\n\u003cp\u003eOn the mesh side, the pack contains 10 meshes in total. That number accounts for the five base axes plus the five rigged versions, giving teams both static and animation-ready options without needing to duplicate work.\u003c/p\u003e\n\n\u003cp\u003eAutomatic collision is generated for the meshes. This is a practical detail for any scene where weapons need to rest on surfaces, be picked up, or interact with the environment. The collision is already calculated, reducing the setup steps required before the axes can be placed in a level.\u003c/p\u003e\n\n\u003ch2\u003eWhere Axes Pack Fits in a Production Workflow\u003c/h2\u003e\n\u003cp\u003eTreating this as a melee weapon toolkit, the strongest use case is populating combat encounters, inventory systems, or environment dressing where multiple blade types need to appear without pulling focus away from hero assets. The lean poly counts make the axes suitable for NPCs, background characters, or loot drops where performance matters as much as visual quality.\u003c/p\u003e\n\n\u003cp\u003eFor cinematic or cutscene work, the 4096 × 4096 texture option combined with PBR materials gives the axes enough surface detail for close-up shots. The rigged versions support custom animations, so a character performing a specific swing or throw can use the axe directly rather than a placeholder proxy.\u003c/p\u003e\n\n\u003cp\u003eThe included scene from the screenshots serves as a reference for how the axes look when placed and lit in Unreal Engine. Teams can use it as a starting point or as a visual benchmark before integrating the weapons into their own levels.\u003c/p\u003e\n\n\u003ch2\u003eWho Benefits Most from This Pack\u003c/h2\u003e\n\u003cp\u003eDevelopers building melee-focused gameplay in Unreal Engine will get the most immediate value. The Epic Skeleton scaling, rigged versions, and Blueprint count mean the axes are structured for attachment and animation workflows right out of the pack, rather than requiring extensive preparation.\u003c/p\u003e\n\n\u003cp\u003eSmaller teams or solo developers who need a range of weapon silhouettes without producing each model from scratch can use the five designs to populate an inventory, equip enemies, or fill weapon racks in a fortified scene. The four texture resolutions per axe give flexibility across both low-end and high-end target platforms within the same project.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/world-war-ii-vol-1/\" title=\"World War II - VOL.1\"\u003eWorld War II - VOL.1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-arsenal-vol-3-1/\" title=\"Sci-fi Arsenal Vol 3.1\"\u003eSci-fi Arsenal Vol 3.1\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/military-supplies-vol-5-war-machines/\" title=\"Military Supplies - VOL.5 - War Machines\"\u003eMilitary Supplies - VOL.5 - War Machines\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/military-drones/\" title=\"Military Drones\"\u003eMilitary Drones\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/construction-site-vol-2-tools-parts-and-machine-props/\" title=\"Construction Site VOL. 2 - Tools, Parts, and Machine Props\"\u003eConstruction Site VOL. 2 - Tools, Parts, and Machine Props\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5127,"navigation":{"current":10,"total":2683,"previous":{"id":"13799","slug":"cinematographer-pro-a-cinematic-photorealistic-camera-system","title":"Cinematographer PRO - A Cinematic Photorealistic Camera System","category":"Engine Tools","platform":"Unreal Engine","updatedAt":"2026-07-26T15:56:12.234Z"},"next":{"id":"1000729","slug":"car-dealership-showroom","title":"Car dealership - Showroom","category":"Interior","platform":"Unreal Engine","updatedAt":"2026-07-26T15:53:25.404Z"}},"relatedResources":[{"id":"1000333","slug":"sci-fi-arsenal-vol-3-1","title":"Sci-fi Arsenal Vol 3.1","category":"Weapons \u0026 Combat","engine":"4.27,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.27,5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"A high-quality collection of sci-fi weapons for next-gen shooters in Unreal Engine, featuring custom blueprints, Control Rigs, and customizable materials.","platform":"Unreal Engine","publishedAt":"2026-07-05T07:27:08.923Z","updatedAt":"2026-07-05T07:27:08.923Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.27,5.0+"],"featuredImage":{"alt":"Sci-fi Arsenal Vol 3.1","src":"/wp-content/uploads/published/2026/07/55f35fc469c7-e976b5d6-4493-484b-8d86-8e8c45e987e8-07f31ee841.webp"},"hasDownloadLink":true,"pageviews":2},{"id":"1000382","slug":"military-supplies-vol-5-war-machines","title":"Military Supplies - VOL.5 - War Machines","category":"Weapons \u0026 Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"Explore the technical setup of Military Supplies - VOL.5 - War Machines, featuring Unreal Engine master materials, channel-packed textures, and custom branding.","platform":"Unreal Engine","publishedAt":"2026-07-07T08:05:40.545Z","updatedAt":"2026-07-07T08:05:40.545Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Military Supplies - VOL.5 - War Machines","src":"/wp-content/uploads/published/2026/07/d2265e2418dc-548e47e9-3407-4b71-a98f-9698f89b1ef3-51452d68e5.webp"},"hasDownloadLink":true,"pageviews":1},{"id":"1000312","slug":"military-drones","title":"Military Drones","category":"Weapons \u0026 Combat","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Weapons \u0026 Combat","accent":"cyan","visual":"mech","summary":"A tactical asset package featuring assault and kamikaze drones, a rigged first-person joystick controller, 4K PBR textures, and 30 flight and combat animations.","platform":"Unreal Engine","publishedAt":"2026-07-04T15:57:49.053Z","updatedAt":"2026-07-04T15:57:49.053Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Military Drones","src":"/wp-content/uploads/published/2026/07/154c055a0537-2ce36148-838c-4b6c-b579-db8cd9cbff30-aab5756714.webp"},"hasDownloadLink":true,"pageviews":1}]}
Weapons & Combat
Axes Pack
Axes Pack delivers five ready-for-battle melee axes with rigged versions, PBR materials, four texture resolutions, and 17 Blueprints for Unreal Engine workflows
Melee combat scenes demand a variety of weapons that can be swapped, held, and dropped without pulling the art team into bespoke modeling work for every encounter. Axes Pack fits directly into that production gap by supplying five distinct axe meshes, each rigged and textured across multiple resolutions, ready for integration into Unreal Engine projects.
Five Axes Built for Close-Combat Scenes
The package contains five individual axe designs, each with its own triangle and vertex counts. The topology stays lean across the board, which matters when multiple weapons need to appear on screen simultaneously or when a character swaps gear mid-animation.
The specific counts break down as follows:
Axe 1: 1,150 tris / 1,041 verts
Axe 2: 1,446 tris / 1,364 verts
Axe 3: 1,850 tris / 1,740 verts
Axe 4: 1,188 tris / 762 verts
Axe 5: 2,178 tris / 1,377 verts
Axe 4 sits at the lowest tri count with 1,188, while Axe 5 reaches the highest at 2,178. The range gives teams a choice between lighter and slightly more detailed options depending on the shot, the distance from the camera, or the performance budget of the scene.
Rigged Versions and Epic Skeleton Scaling
Every axe includes a rigged version. This means the weapons are not just static props; they can be attached to characters, animated during swings, or positioned in sheaths and holsters without requiring additional rigging work downstream.
The props are scaled to the Epic Skeleton. For any project already using Unreal Engine's default Mannequin or a character built to that proportion, the axes drop in at the correct size. No manual rescaling is needed before placement in a character's hand or on a weapon rack.
Texture Resolutions from 512 to 4096
Each axe ships with texture variations at four resolutions: 512 × 512, 1024 × 1024, 2048 × 2048, and 4096 × 4096. That gives the same mesh four options for balancing visual fidelity against memory cost. A background weapon rack can use 512 × 512 textures, while a hero prop held in a close-up cutscene can switch to 4096 × 4096.
The pack includes 60 textures total across five materials. All meshes are UV unwrapped, so the textures map cleanly onto the geometry without stretching or overlapping artifacts. Physically Based Rendering (PBR) is enabled, meaning the materials respond to lighting, roughness, and metalness in a way that integrates with modern PBR pipelines.
Blueprints, Meshes, and Collision
The package is not just a collection of raw assets. It includes 17 Blueprints, which means a significant portion of the drop-in functionality is already assembled inside Unreal Engine. These Blueprints could cover anything from weapon attachment logic to swap mechanics, though the exact behavior of each Blueprint is defined by the setup within the pack itself.
On the mesh side, the pack contains 10 meshes in total. That number accounts for the five base axes plus the five rigged versions, giving teams both static and animation-ready options without needing to duplicate work.
Automatic collision is generated for the meshes. This is a practical detail for any scene where weapons need to rest on surfaces, be picked up, or interact with the environment. The collision is already calculated, reducing the setup steps required before the axes can be placed in a level.
Where Axes Pack Fits in a Production Workflow
Treating this as a melee weapon toolkit, the strongest use case is populating combat encounters, inventory systems, or environment dressing where multiple blade types need to appear without pulling focus away from hero assets. The lean poly counts make the axes suitable for NPCs, background characters, or loot drops where performance matters as much as visual quality.
For cinematic or cutscene work, the 4096 × 4096 texture option combined with PBR materials gives the axes enough surface detail for close-up shots. The rigged versions support custom animations, so a character performing a specific swing or throw can use the axe directly rather than a placeholder proxy.
The included scene from the screenshots serves as a reference for how the axes look when placed and lit in Unreal Engine. Teams can use it as a starting point or as a visual benchmark before integrating the weapons into their own levels.
Who Benefits Most from This Pack
Developers building melee-focused gameplay in Unreal Engine will get the most immediate value. The Epic Skeleton scaling, rigged versions, and Blueprint count mean the axes are structured for attachment and animation workflows right out of the pack, rather than requiring extensive preparation.
Smaller teams or solo developers who need a range of weapon silhouettes without producing each model from scratch can use the five designs to populate an inventory, equip enemies, or fill weapon racks in a fortified scene. The four texture resolutions per axe give flexibility across both low-end and high-end target platforms within the same project.