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Auto Settings

Auto Settings<div class="post-tags single-post-tags"><span class="custom-tag">Engine Version: 5.6</span><span class="asset-version-tag">Asset Version: 1.31.0</span></div>
Categories Engine Tools

Auto Settings

front page Auto Settings

Overview

Auto Settings is a comprehensive and highly configurable game options and input binding toolkit for Unreal Engine. It supports a range of functionality that is standard in modern PC and console games. Designed to be fast and simple, it enhances Unreal’s systems for seamless integration with existing projects.

Features

  • Settings and input binding without code or blueprint, just place widgets in your UI
  • Loads, saves and applies automatically using Unreal’s systems
  • Easy to restyle for your project
  • Add a setting by placing a widget in your menu and setting a console variable
  • Use any of the hundreds of Unreal’s built in console variables
  • Add new console variables, in code or in blueprint – create additional settings Unreal doesn’t have already
  • Apply and save automatically, or have the user press a button
  • Flexible, restylable controls: Radio Buttons, Slider, Spinner, ComboBox, and CheckBox
  • Extend the system with your own widgets for more specific cases
  • Input binding uses Unreal’s input system, works with your existing input
  • Place widgets in your menu and choose which action or axis they are for
  • Allow separate mappings per player
  • Handles multiple bindings for the same action, which can also be separated by key groups such as Keyboard and Gamepad
  • Whitelist/blacklist specific keys
  • Modifier keys
  • Display inputs as icons instead of text
  • Access input icon anywhere in your project, always show correct icons
  • Elegant switching between icon sets (XBox, PlayStation, Small, Large, etc)

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