Author: Karl

Animation
Karl

Look Animator

Look Animator is component which animates procedurally head and neck/spine bones to simulate real behaviour of body for looking at choosed position or object. ☄️ This animator will bring much more life into your characters and creatures! Giving more impression that they’re real! Easy to setup, easy to controll, easy to

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Modeling
Karl

Runtime Asset Database

Runtime Asset Database simplifies runtime save/load implementation in Unity, replicating Unity Editor’s prefab concepts for runtime asset management. Runtime Asset Database is a library designed to simplify the implementation of a runtime save and load subsystem in your Unity application. This library replicates and extends the familiar concepts of prefabs, prefab

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Free Unity Resources
Karl

Optimizers

✍ Before Buy: This package is not baking scene models. If your project use tones of objects in single small area then this package will not give you desired boost in performance. (current version is supporting optimization only with one rendering camera in the same time) ⚡ Cull, deactivate or activate, adjust

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Animation
Karl

Spinal Animator

Description ⚡ ANIMATORS HATE HIM! FImpossible Creations discovered revolutionary new algorithm to create spine chain animations for animals and creatures without any effort! ☄️ Spinal Animator is component which animates your skeleton’s spine bones accordingly to movement without loosing any keyframed animation motion. It’s simulating real animal-like spine movement without any need of

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Animation
Karl

Retarget Pro

Generic animation retargeting made simple. 🎮 Generic Retargeting Made Simple In Unity, you can’t share animations between Generic characters. Retarget Pro was created to make it possible! Whether your character is a cute cat or a tactical soldier, this plugin will seamlessly transfer animations to your model. Let’s see how this tool will

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