Multiple nodes capable of creating threads and executing tasks asynchronously or synchronously within the threads
Note that this plugin is suitable for asynchronous mathematical calculations. The optimisation for other blueprint functions is not guaranteed to work.
If you have a lot of numerical calculations that you want to delegate to other threads for asynchronous calculations, then this plugin is applicable.
For threaded optimisation of the Unreal Engine’s function library, this plugin is not guaranteed to work!
There are currently two types of thread execution
- Thread Execute Once
- Thread Execute Tick
- Thread Execute Tick For Loop
- Thread Execute Tick Foreach
With the above two types of derived nodes, you can quickly create threaded tasks. However, please be aware that not all functions can be executed in threads, only functions that do not depend on the main game thread can be safely executed in threads. If you want to call the function in a thread, this plugin provides a node to go back to the main thread and execute it once to accomplish this task.
Click here to view the full details of the resource.:URL
Click the button below to download.
Included Versions: 5.1-5.4