Overview
Dynamic Real Water is a cutting-edge GPU-accelerated FFT water simulation plugin designed for Unreal Engine 5. It offers a realistic and easy-to-use water simulation with physically accurate asynchronous CPU buoyancy physics, making it ideal for games, cinematics, interactive experiences, and simulations requiring high visual fidelity and responsive buoyancy.
Features
- GPU-accelerated FFT waves
- 100% Replicated
- Client side networked movement smoothing
- Simple, drag-and-drop system
- Real-time specular lighting, analytical foam, and caustics generation
- Predictive force smoothing
- Physically based AAA quality water
- Replicated water masking for underwater caves
- Asynchronous waterline capture
- Asynchronous GPU read-back
- Custom physics body system with additive/subtractive collision shapes
- Skeletal mesh support
- Physically accurate buoyancy force calculations
- Automatic center of mass computation from collision shapes
- Smooth landscape depth-map generation
- Dynamically responsive underwater system
- Massive 256 × 256-tile coverage approximately (256 square km) or (100 square miles)
- Dynamically customizable advanced grid management
- High quality optimization (Costs 2.7 ms on 3060ti in the editor)
- Extremely modular, easy to read, clean code
- Low disk space
- Asynchronous task subsystem
- Sequencer support
- Self sufficient system
Current Limitations
- Only one water body is supported per level
- No integration with the Water Plugin
- Mobile platforms are not supported
- Compatibility testing is not done on platforms besides Windows
- Water quality settings are not yet available
- FFT resolution is currently fixed at 256×256
Technical Details
- Number of Blueprints: 17
- Number of C++ Classes: 18
- Number of Meshes: 13
- Number of Materials: 24
- Number of Material Functions: 33
- Number of Textures: 28
- Number of Shaders: 15
- Network Replicated: Yes
- Supported Target Build Platforms: Windows
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