A set of tools to control procedurally generated placement of meshes or actors with easy and unified settings.
ProInstance Tools is a lightweight set of tools to control mesh or actor placement using procedural generation with easy to understand and unified settings. It can help you avoid doing lots of repetitive tasks in level or environment design.
***Monthly Unreal Engine Sponsored Content product for June 2021***
ProInstance types:
- Circle
- Grid
- Path
- PathScatter
- Scatter
How to use:
- Select new “ProInstance Tools” custom category in Place Mode
- And just drag ProInstance types onto your level and play with their settings
Important note: Please be sure to check out the demo level with usage examples at “ProInstanceToolsPlugin Content/Maps“.
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Included Versions: 4.26-5.4