Focuses on providing artistic freedom, rather than a realistic water simulation. Spans a wide range of applications requiring water. Easy to use and self-documented
« A license for this asset guarantees access to updates for Unity 6.0-6.1, and potentially new features. »
What’s new?
– Rewritten rendering code for Render Graph support
– Revamped wave animations, allowing for various types of waves through a profile system
– GPU-based height query system, making rivers and Dynamic Effects readable
– Water decals, snaps textures onto the water (oil spills, weeds, targeting reticles)
– Improved wave crest foam shading (min/max range + bubbles)
– Ocean mesh component, 8x8km mesh with gradual vertex density
– Waterfall prefabs (3 sizes)
– Puddle prefabs
– Height Pre-pass, allows other shaders to read out the water surface height.
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