Dynamic Water Physics 2 is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics – above and under the water. Suitable for any mesh shape and size.
MAIN FEATURES
- • Fast and easy to set up – either manually or through the one-click wizard.
- • Simulate any object of any shape or size, as long as it has a mesh.
- • Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)
- • Multiplayer support (Mirror and PUN2).
- • WaterObjects are Rigidbodies and interact with water only through the use of forces. No translation or rotation applied.
- • Uses an in-built algorithm to generate a simplified simulation mesh meaning that high-poly models can be used without affecting performance.
- • Suitable for both desktop and mobile.
- • Works with any positive object scale.
- • Works underwater.
- • Water effects work with any flat water and are auto-generated using simulation data.
- • Included C# source code, manual, and everything seen in the demo.
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