Engine Tools

Engine Tools

Engine Tools
Karl

VideoFusionPlugin

Project the recorded video from a certain location in the real world into the 3D scene of the virtual reality world. It can achieve the effect of video fusion. Can be used to project realistic content in twin scenes. Click here to view the full details of the resource.:URL Click

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Engine Tools
Karl

Line Of Sight. Dynamic mesh.

The component creates a field of view (Field of vision) and allows you to detect objects. It can also be used in postprocess for a pseudo lighting and fog of war effect. The only “Line Of Sight” plugin on the market with support for two arches, two types of geometric

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Engine Tools
Karl

USurfaceMesh

This plugin can build procedural custom static meshes from within the editor that project onto any mesh or landscape with smooth blending so it looks like it is part of your existing scene. It can also capture the surface height to a mesh or texture. A grid based multipurpose tool

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Engine Tools
Karl

UIPF – Unified Interactive Physical Foliage

UIPF delivers beautiful and efficient interactive foliage to any game.  UIPF delivers beautiful and efficient interactive foliage to any game – from massive fields of swaying grass, to interactive hanging vines, bendy plants, and even trees. Designed from the ground up to work with the UE4 foliage tools UIPF is

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Engine Tools
Karl

Stereo Panoramic Player

360 Stereo Panoramic Player is a runtime plugin to show and interact with 360° panoramic images and videos, supporting both mono and stereo sources. It offers an high-level actor (Panoramic Director), to quickly assemble an interactive panoramic 360 Virtual Tour, and a low-level actor (Panoramic Sphere) to allow a programmatic

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