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Tag: Plugins

3DCGHUB
Gameplay Features
Karl

Path Follow

Path Follow provides developers with complete control over actor movement along spline paths in Unreal Engine 4. This versatile tool supports event triggers, runtime speed adjustments, and seamless VR and mobile integration.

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3DCGHUB
Gameplay Features
Karl

Line Of Sight. Dynamic mesh.

Enhance your game’s visibility mechanics with Line Of Sight. Dynamic mesh., a high-performance C++ component designed for object detection and pseudo-lighting effects in both 2D and 3D environments.

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3DCGHUB
Gameplay Features
Karl

Instance Damage System

The Instance Damage System provides a powerful solution for managing and destroying instanced static meshes in large environments. It features advanced networking, object pooling, and seamless World Partition support.

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3DCGHUB
Gameplay Features
Karl

Flex Partition – Optimization System

Flex Partition – Optimization System offers a sophisticated way to manage runtime and procedural actors using spatial hash grids. It prevents frame spikes through rate-limited streaming while maintaining actor states during activation cycles.

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3DCGHUB
Gameplay Features
Karl

Customizable Interaction Plugin

The Customizable Interaction Plugin is a high-performance C++ tool designed for easy implementation. It features various interaction modes, detection settings, and full network replication.

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3DCGHUB
Gameplay Features
Karl

Component Timeline

The Component Timeline plugin brings full actor timeline functionality directly into component blueprints. This tool simplifies development with easy-to-use curve editing and event tracks.

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