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Tag: Environment

3DCGHUB
Gameplay Features
Karl

Weapon Shooting System Pro

Weapon Shooting System Pro is a high-performance tool for Unreal Engine that simplifies the creation of complex shooting mechanics. It offers developers a single-node design for projectiles, recoil, and AAA-level visual polish.

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3DCGHUB
Gameplay Features
Karl

Tile Based Minimap

The Tile Based Minimap system provides a robust solution for creating tiled in-game maps using pre-rendered level images. It features GPS-style routing, multi-grid support, and full Blueprint extensibility.

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3DCGHUB
Gameplay Features
Karl

Path Follow

Path Follow provides developers with complete control over actor movement along spline paths in Unreal Engine 4. This versatile tool supports event triggers, runtime speed adjustments, and seamless VR and mobile integration.

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3DCGHUB
Gameplay Features
Karl

Map System – WorldMap & Minimap

Enhance your project with a fully customizable Map System – WorldMap & Minimap. This tool offers essential navigation features like pathfinding, indoor navigation, and fog of war for any game genre.

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3DCGHUB
Gameplay Features
Karl

Instance Damage System

The Instance Damage System provides a powerful solution for managing and destroying instanced static meshes in large environments. It features advanced networking, object pooling, and seamless World Partition support.

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3DCGHUB
Game Mechanics
Karl

Universal Camera

The Universal Camera is a highly adaptable tool designed for diverse projects ranging from RTS games to architectural visualization, offering advanced movement and customization features.

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3DCGHUB
Engine Tools
Karl

Voxel Weaver | Advanced Voxel Plugin

Voxel Weaver | Advanced Voxel Plugin empowers developers to build dynamic, infinite worlds with GPU-accelerated biomes and real-time destruction. This tool includes full multiplayer support and intuitive visual node graphs for seamless world-building.

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