Description
This system draws inspiration from games like Souls, where attributes drive other stats. For instance, upgrading Vigor can increase max HP by 500 and carry capacity by 200. The system offers full granular control over which stats to increase and by how much. It also includes equipment and inventory to demonstrate how to add stats via weapons, armor, and consumables.
How to Use
For detailed instructions on adding new base and derived stats, refer to our tutorials:
Documentation
For comprehensive documentation, please visit our Google Doc:
System Features
The RPG/Soulslike Stats System includes a variety of features to enhance your modding experience:
- Modular Stats System
- Basic Inventory and Equipment System
- Interaction System
- Number of Blueprints: 2 data tables (stats and items), 5 Enumerations, 2 Interfaces, 2 Structures, 1 High use function blueprint library, 5 blueprint components, 1 item blueprint, 7 icon textures
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