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RealToon (Pro Anime/Toon Shader)

RealToon (Pro Anime/Toon Shader)<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 5.6.0</span><span class="asset-version-tag">Asset Version: 5.0.10</span></div>
Categories Shaders

RealToon (Pro Anime/Toon Shader)

front page RealToon (Pro Anime/Toon Shader)

An Pro/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Other Stylized look are also possible. (For Games, Film/Animations & Illustrations/Arts)

Features:

– Perspective Adjustment:

  • *This will adjust the perspective of your object from default 3D to 2D Toon/Anime.

– Smear Effect:

  • *Trail lines or Line noise effect when an object move fast, like the Anime/Toon.

– SDF Mode:

  • *SDF shadow, for character faces and other usage and it supports all lights
  • (Point,Spot,Directional & Area lights)

– Smooth Object Normal:

  • *Smooth object normal for better or clean shading.

– Self Shadow:

  • *(Adjust size/threshold and hardness without using any texture map.)

– Normal Map:

  • *(For more details or override object’s normal.)

– FReflection:

  • *(Use images/textures as reflection.)
  • *(Can also adjust the size and position.)
  • *(This is not a matcap style reflection or cubemap.)

– Outline:

  • *(Can change the Color and Width.)
  • *(With noise/distort outline for sketch style outline and dynamic.)
  • *(You can choose to use outline or without outline “for less drawcalls”.)

– Gloss (Texture) (Custom Gloss):

  • *(Use images/textures as gloss.)
  • *(Can choose to follow light position & object rotation.)

– ShadowT (Texture):

  • *(Gradient or Flat based shadow/shade.)

– Refraction:

  • *Anime/cartoon style glass, ice, liquid, etc.

– Reduce Shadow:

  • *Reduce real-time shadow of an object – material without affecting other parts of an object.

– Screen Space Rim Light:

  • *Screen space type rim light for more better rim light.

– On Object Screen Space Outline:

  • *Screen space outline on the shader object.

– DeNorSob Outline:

*A screen space outline, Depth-Normal and Sobel.

– RealToon Shader Cache (Tool):

*Managing RealToon Shaders compiled cache.

[More other features]

– Supports Forward/Forward+ and Deferred Rendering Paths.

– Vertex color support for Outline, Self Shadow & Smooth Object Normal features.

– The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube).

– Includes effects/post-processing like sobel outline, screen space outline and more.

– Fade Transparency with outline and transparent affects shadow.

– Includes RealToon (Lite Version) shaders for mobile or lite type games.

– Includes RealToon (Tessellation Version) shaders.

– RealToon URP and HDRP are SRP Batcher compatible.

– Anisotropic Highlight (URP and HDRP)

– Lightmap Support (RealToon Built-In/BiRP and RealToon URP)

– DOTS | Hybrid Renderer (URP and HDRP)

– Linear Blend Skinning/Compute Deformation (Currently URP)

– Recursive Rendering is support. (HDRP)

– Unity Ambient Occlusion Support (HDRP and URP)

– Unity Decal Support (URP 12 to Later)

– APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later)

– Near Fade Dithering (URP and HDRP)

– GPU Resident Drawer support (URP 16 & HDRP 16 to Later)

– Near Fade Dithering (URP and HDRP)

– Triplanar (URP and HDRP)

– VRC Light Volumes support (VRChat)

– The included RealToon HDRP version has DXR/Ray Tracing too.

Supported Ray tracing: (Reflection, Global Illumination, Shadows)

– Includes RealToon (LWRP Version)

(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)

– Includes RealToon (URP Version)

(Unity 2020.3.0 to latest unity version with URP 10 or latest.)

– Includes RealToon (HDRP Version)

(Unity 2020.2.0 to latest unity version with HDRP 10 or latest.)

*More…

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