An Pro/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Other Stylized look are also possible. (For Games, Film/Animations & Illustrations/Arts)
Features:
– Perspective Adjustment:
- *This will adjust the perspective of your object from default 3D to 2D Toon/Anime.
– Smear Effect:
- *Trail lines or Line noise effect when an object move fast, like the Anime/Toon.
– SDF Mode:
- *SDF shadow, for character faces and other usage and it supports all lights
- (Point,Spot,Directional & Area lights)
– Smooth Object Normal:
- *Smooth object normal for better or clean shading.
– Self Shadow:
- *(Adjust size/threshold and hardness without using any texture map.)
– Normal Map:
- *(For more details or override object’s normal.)
– FReflection:
- *(Use images/textures as reflection.)
- *(Can also adjust the size and position.)
- *(This is not a matcap style reflection or cubemap.)
– Outline:
- *(Can change the Color and Width.)
- *(With noise/distort outline for sketch style outline and dynamic.)
- *(You can choose to use outline or without outline “for less drawcalls”.)
– Gloss (Texture) (Custom Gloss):
- *(Use images/textures as gloss.)
- *(Can choose to follow light position & object rotation.)
– ShadowT (Texture):
- *(Gradient or Flat based shadow/shade.)
– Refraction:
- *Anime/cartoon style glass, ice, liquid, etc.
– Reduce Shadow:
- *Reduce real-time shadow of an object – material without affecting other parts of an object.
– Screen Space Rim Light:
- *Screen space type rim light for more better rim light.
– On Object Screen Space Outline:
- *Screen space outline on the shader object.
– DeNorSob Outline:
*A screen space outline, Depth-Normal and Sobel.
– RealToon Shader Cache (Tool):
*Managing RealToon Shaders compiled cache.
[More other features]
– Supports Forward/Forward+ and Deferred Rendering Paths.
– Vertex color support for Outline, Self Shadow & Smooth Object Normal features.
– The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube).
– Includes effects/post-processing like sobel outline, screen space outline and more.
– Fade Transparency with outline and transparent affects shadow.
– Includes RealToon (Lite Version) shaders for mobile or lite type games.
– Includes RealToon (Tessellation Version) shaders.
– RealToon URP and HDRP are SRP Batcher compatible.
– Anisotropic Highlight (URP and HDRP)
– Lightmap Support (RealToon Built-In/BiRP and RealToon URP)
– DOTS | Hybrid Renderer (URP and HDRP)
– Linear Blend Skinning/Compute Deformation (Currently URP)
– Recursive Rendering is support. (HDRP)
– Unity Ambient Occlusion Support (HDRP and URP)
– Unity Decal Support (URP 12 to Later)
– APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later)
– Near Fade Dithering (URP and HDRP)
– GPU Resident Drawer support (URP 16 & HDRP 16 to Later)
– Near Fade Dithering (URP and HDRP)
– Triplanar (URP and HDRP)
– VRC Light Volumes support (VRChat)
– The included RealToon HDRP version has DXR/Ray Tracing too.
Supported Ray tracing: (Reflection, Global Illumination, Shadows)
– Includes RealToon (LWRP Version)
(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)
– Includes RealToon (URP Version)
(Unity 2020.3.0 to latest unity version with URP 10 or latest.)
– Includes RealToon (HDRP Version)
(Unity 2020.2.0 to latest unity version with HDRP 10 or latest.)
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