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Pixel-Perfect Fog Of War

Pixel-Perfect Fog Of War<div class="post-tags single-post-tags"><span class="custom-tag">Original Unity version: 2021.3.34</span><span class="asset-version-tag">Asset Version: 2.6.1</span></div>
Categories Fullscreen & Camera Effects

Pixel-Perfect Fog Of War

front page Pixel-Perfect Fog Of War

Pixel-Perfect Fog Of War is a line of sight tool that lets you project a field of view from any number of objects, and hide objects within un-seen parts of your scene.

Pixel-Perfect Fog of war is the Ultimate fog of war tool, perfect for your next RTS, Moba, Social deduction, or horror project!

Pixel-Perfect Fog Of War has many features and advantages over its competition:

Greater Possibilities

  • All Render pipelines are supported
  • No extra cameras or render textures are required, meaning less overhead
  • World size cannot limit FOW, it is rendered in camera-space at full resolution no matter how vast your scene is
  • FOW will render on any graphics backend, excluding WebGL (WebGPU works!)
  • FOW fully supports both 2D and 3D projects. For 3D fog, you can project onto any axis, and render in both orthographic and perspective cameras

Faster performance

  • Zero Update-Loop GC Allocations
  • Most of the FOW operations are caluclated on the GPU
  • The CPU side of FOW is accelerated using the C# jobs system and burst compiler

Better Customization

  • Choose between Soft and Hard FOW
  • Option to change Fog Opacity
  • 4 fog rendering modes out of the box:
    • Solid Color
    • Gray Scale
    • Scene Blur
    • Scrolling Texture Fog
  • Scene-Wide world bounds to darken the out of bounds portion of your scene
  • Option to permanately reveal areas seen by revealers, and optionally regrow the fog slowly over time
  • Option to set per-revealer opacity
  • FOW mask generation for minimaps, with camera frustum generation
  • New FOW pixelation and dithering options, perfect for retro games.

Hide Objects in the Fog Of War

  • Traditional method: disable or enable hider renderer/gameobject
  • New in update 2.4 – Partial Hider Method: material based, Hiders on the edge of FOW can be partially revealed, “cut”, or faded in
  • Hider code is abstracted, easilly add your own effects or logic to hiders

Faster Setup: Get FOW in your scene in under 1 minute

Lightweight, the whole package is under 1mb!

No custom materials required, FOW will work out of the box with your existing scene

Compatible with the vast majority of assets on the asset store, with support provided in the case you find an incompatibility

Click here to view the full details of the resource.:URL



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Prev Runtime Level Design<div class="post-tags archive-post-tags"><span class="custom-tag">Original Unity version: 2019.4.15</span><span class="asset-version-tag">Asset Version: 2.3.4</span></div>
Next Maintainer<div class="post-tags archive-post-tags"><span class="custom-tag">Original Unity version: 2019.4.0</span><span class="asset-version-tag">Asset Version: 1.17.1</span></div>

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