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Latest Updates

Fighting
Karl

Robot Wars Template

This package includes the complete template of the robot war game. This package includes the complete template of the robot war game. In making this package, we have tried to observe all the elements needed to make a game. Three detailed models of fighter robots with an attractive environment inspired

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RPG
Karl

Flexible Combat System

The Bundle is the entire Flexible Combat System collection, designed with flexibility, simplicity, and a focus on customization. It provides everything you need to create a fully functional combat system, paired with detailed tutorials to show you how to tweak each feature to match your game’s vision. Click here to

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Medieval
Karl

Medieval Russian Village

Medieval Russian Village Environment with 184 Unique Meshes. This includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects. Click here to view the full details of the resource.:URL Click the button below to download.  Download:

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Gameplay Features
Karl

ia scatter

ia scatter is an easy, fast and feature rich scattering tool for unreal engine. It can be used to scatter instances of static meshes or blueprint actors on any surface. suitable for abstract, plants, nature, rocks, buildings, antennas on buildings, suitable for anything. Whether you’re creating a large open-world environment or

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Fantasy
Karl

Frozen Norse Environment

Frozen Norse Environment with 102 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects. Click here to view the full details of the resource.:URL Click the button below to download.  Download:

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Spells & Combat
Karl

Aura Niagara FX

Update 1 – Improved performance for all effects 15 Aura effects for characters, all particle systems are made in Niagara and are set to local space to follow playable characters well. All FX are optimized and loop continuously. Click here to view the full details of the resource.:URL Click the

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Variety
Karl

Abstract FX: Sprites

15 Abstract effects created in Niagara, all FX are bright, colorful and work in unlit or lit environments. All FX are optimized and loop continuously. Click here to view the full details of the resource.:URL Click the button below to download.  Download:

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Streets & Construction
Karl

Abandoned Subway Station in Berlin

The “Abandoned Subway Station in Berlin” environment captures the forgotten atmosphere of a long-closed underground station. Dim lights flicker over graffiti-covered walls and rusted tracks, while debris and broken tiles tell stories of a once-busy place now lost to time. Shadows and muted tones add to the sense of eerie

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Free Unreal Engine Resources
Karl

Dash FX

10 Dash Niagara effects. 10 Blink / Teleport versions Just place the Effect near the center of the character inside the Blueprint. Demo scene included which has all the effects hooked up to “ThirdPersonCharacter”, i add some controls so you can switch between everything during play. The demo level uses

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Shaders
Karl

Volumetric Fog & Mist 2

Key Features: • Fog areas: create and position any number of fog areas, of any size and features in Editor or at runtime. • Simple workflow: add fog volumes as you would create and move/scale gameobjects. • Fog voids: you can create several fog voids easily in the scene making 3D holes into

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Shaders
Karl

URP Glass Shaders

You can make realistic rendering of glass, using these materials. These advanced shaders give you high flexibility to customize and create unique looks. Perfect for your games and architectural projects. The package contains advanced glass materials for Unity. Click here to view the full details of the resource.:URL Click the

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Shaders
Karl

Stylized Grass Shader

A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline. 🌿 Key features • Lush wind animations, supports dynamic speed/direction changes (through a Wind Zone) • Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects. • Color blending with terrain

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